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Fix the 'Game Complete' trophy stand so it no longer hovers above the ground. Also update comments in Otherlevel.cpp to reflect what entities are actually being created.
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@@ -1768,6 +1768,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.tile = 188 + vx;
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entity.colour = 37;
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entity.h += 3;
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entity.yp -= 3;
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}
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break;
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case 8:
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