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Add controller button layout mappings
This adds mappings from SDL's Xbox-based SDL_GameControllerButton constants, to glyphs for the following layouts: - LAYOUT_NINTENDO_SWITCH_PRO, - LAYOUT_NINTENDO_SWITCH_JOYCON_L, - LAYOUT_NINTENDO_SWITCH_JOYCON_R, - LAYOUT_DECK, - LAYOUT_PLAYSTATION, - LAYOUT_XBOX, - LAYOUT_GENERIC, There may still be errors in these, but they should be mostly correct. I'm leaving it up to Ethan to make it show the correct button glyphs for the correct controllers being connected (and possibly to fix these mappings where needed).
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committed by
Misa Elizabeth Kai
parent
09365347b6
commit
e55e9efd9b
@@ -213,6 +213,7 @@
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<string english="Toggle whether you interact with prompts using ENTER or E." translation="" explanation="prompts: see the `Press {button} to talk to .../activate terminal/teleport` below" max="38*3"/>
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<string english="E" translation="" explanation="keyboard key E. Speedrunner options menu"/>
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<string english="ENTER" translation="" explanation="keyboard key ENTER. Speedrunner options menu"/>
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<string english="ESC" translation="" explanation="keyboard key ESC"/>
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<string english="ACTION" translation="" explanation="the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It's used in strings like `Press ACTION to advance text`"/>
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<string english="Interact button: {button}" translation="" explanation="keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu" max="38*2"/>
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<string english="fake load screen" translation="" explanation="menu option"/>
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