Rename tempBuffer to menuoffbuffer

In general, "temp" is a bad name because it could mean anything. In this
case the buffer isn't really temporary and it's only used for drawing
the menu with a certain offset, so I made it use a better name. But also
because I'm going to be adding temporary buffers so I don't want the
names to be confused.
This commit is contained in:
Misa
2023-01-02 11:19:08 -08:00
parent 0a51141720
commit e5d32c653b
4 changed files with 8 additions and 8 deletions

View File

@@ -110,7 +110,7 @@ void Graphics::init(void)
m = 0;
linedelay = 0;
menubuffer = NULL;
tempBuffer = NULL;
menuoffbuffer = NULL;
warpbuffer = NULL;
warpbuffer_lerp = NULL;
footerbuffer = NULL;
@@ -230,8 +230,8 @@ void Graphics::create_buffers(const SDL_PixelFormat* fmt)
titlebg.buffer_lerp = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
SDL_SetSurfaceBlendMode(titlebg.buffer_lerp, SDL_BLENDMODE_NONE);
tempBuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
SDL_SetSurfaceBlendMode(tempBuffer, SDL_BLENDMODE_NONE);
menuoffbuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
SDL_SetSurfaceBlendMode(menuoffbuffer, SDL_BLENDMODE_NONE);
#undef CREATE_SURFACE
}
@@ -252,7 +252,7 @@ void Graphics::destroy_buffers(void)
FREE_SURFACE(towerbg.buffer_lerp);
FREE_SURFACE(titlebg.buffer);
FREE_SURFACE(titlebg.buffer_lerp);
FREE_SURFACE(tempBuffer);
FREE_SURFACE(menuoffbuffer);
#undef FREE_SURFACE
}
@@ -3255,7 +3255,7 @@ void Graphics::menuoffrender(void)
SDL_Rect offsetRect = {0, usethisoffset, backBuffer->w, backBuffer->h};
BlitSurfaceStandard(backBuffer, NULL, menubuffer, NULL);
BlitSurfaceStandard(tempBuffer, NULL, backBuffer, NULL);
BlitSurfaceStandard(menuoffbuffer, NULL, backBuffer, NULL);
BlitSurfaceStandard(menubuffer, NULL, backBuffer, &offsetRect);
gameScreen.UpdateScreen(backBuffer, NULL);