Use enums for unlock, unlocknotify, unlocknum

This adds an anonymous enum for the unlock and unlocknotify arrays and
unlocknum function, and replaces all integer literals with them.

This is not named and thus cannot be used for strict typechecking
because these are actually indexes into an array in XML save files, so
the numbers themselves matter a lot.
This commit is contained in:
Misa
2023-06-05 17:34:27 -07:00
parent 14d034e4c6
commit e931f2a4a1
7 changed files with 202 additions and 118 deletions

View File

@@ -2462,7 +2462,7 @@ void Game::updatestate(void)
case 3006:
//Level complete! (warp zone)
unlocknum(4);
unlocknum(Unlock_WARPZONE_COMPLETE);
lastsaved = 4;
music.play(Music_PATHCOMPLETE);
incstate();
@@ -2503,7 +2503,7 @@ void Game::updatestate(void)
case 3020:
//Level complete! (Space Station 2)
unlocknum(3);
unlocknum(Unlock_SPACESTATION2_COMPLETE);
lastsaved = 2;
music.play(Music_PATHCOMPLETE);
incstate();
@@ -2545,7 +2545,7 @@ void Game::updatestate(void)
case 3040:
//Level complete! (Lab)
unlocknum(1);
unlocknum(Unlock_LABORATORY_COMPLETE);
lastsaved = 5;
music.play(Music_PATHCOMPLETE);
incstate();
@@ -2586,7 +2586,7 @@ void Game::updatestate(void)
case 3050:
//Level complete! (Space Station 1)
unlocknum(0);
unlocknum(Unlock_SPACESTATION1_COMPLETE);
lastsaved = 1;
music.play(Music_PATHCOMPLETE);
incstate();
@@ -2653,7 +2653,7 @@ void Game::updatestate(void)
case 3060:
//Level complete! (Tower)
unlocknum(2);
unlocknum(Unlock_TOWER_COMPLETE);
lastsaved = 3;
music.play(Music_PATHCOMPLETE);
incstate();
@@ -2782,7 +2782,7 @@ void Game::updatestate(void)
}
else
{
unlocknum(7);
unlocknum(Unlock_INTERMISSION2_COMPLETE);
graphics.fademode = FADE_START_FADEOUT;
companion = 0;
incstate();
@@ -2815,7 +2815,7 @@ void Game::updatestate(void)
}
else
{
unlocknum(6);
unlocknum(Unlock_INTERMISSION1_COMPLETE);
graphics.fademode = FADE_START_FADEOUT;
companion = 0;
supercrewmate = false;
@@ -2875,7 +2875,7 @@ void Game::updatestate(void)
case 3501:
//Game complete!
unlockAchievement("vvvvvvgamecomplete");
unlocknum(5);
unlocknum(UnlockTrophy_GAME_COMPLETE);
crewstats[0] = true;
incstate();
setstatedelay(75);
@@ -2994,7 +2994,7 @@ void Game::updatestate(void)
{
//flip mode complete
unlockAchievement("vvvvvvgamecompleteflip");
unlocknum(19);
unlocknum(UnlockTrophy_FLIPMODE_COMPLETE);
}
#ifndef MAKEANDPLAY
@@ -3033,7 +3033,7 @@ void Game::updatestate(void)
if (nodeathmode)
{
unlockAchievement("vvvvvvmaster"); //bloody hell
unlocknum(20);
unlocknum(UnlockTrophy_NODEATHMODE_COMPLETE);
setstate(3520);
setstatedelay(0);
}
@@ -6406,7 +6406,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
break;
case Menu::gameplayoptions:
#if !defined(MAKEANDPLAY)
if (ingame_titlemode && unlock[18])
if (ingame_titlemode && unlock[Unlock_FLIPMODE])
#endif
{
option(loc::gettext("flip mode"));
@@ -6694,11 +6694,11 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
break;
case Menu::unlockmenu:
option(loc::gettext("unlock time trials"));
option(loc::gettext("unlock intermissions"), !unlock[16]);
option(loc::gettext("unlock no death mode"), !unlock[17]);
option(loc::gettext("unlock flip mode"), !unlock[18]);
option(loc::gettext("unlock intermissions"), !unlock[Unlock_INTERMISSION_REPLAYS]);
option(loc::gettext("unlock no death mode"), !unlock[Unlock_NODEATHMODE]);
option(loc::gettext("unlock flip mode"), !unlock[Unlock_FLIPMODE]);
option(loc::gettext("unlock ship jukebox"), (stat_trinkets<20));
option(loc::gettext("unlock secret lab"), !unlock[8]);
option(loc::gettext("unlock secret lab"), !unlock[Unlock_SECRETLAB]);
option(loc::gettext("return"));
menuyoff = -20;
break;
@@ -6729,44 +6729,74 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
//Ok, here's where the unlock stuff comes into it:
//First up, time trials:
int temp = 0;
if (unlock[0] && stat_trinkets >= 3 && !unlocknotify[9]) temp++;
if (unlock[1] && stat_trinkets >= 6 && !unlocknotify[10]) temp++;
if (unlock[2] && stat_trinkets >= 9 && !unlocknotify[11]) temp++;
if (unlock[3] && stat_trinkets >= 12 && !unlocknotify[12]) temp++;
if (unlock[4] && stat_trinkets >= 15 && !unlocknotify[13]) temp++;
if (unlock[5] && stat_trinkets >= 18 && !unlocknotify[14]) temp++;
if (unlock[Unlock_SPACESTATION1_COMPLETE]
&& stat_trinkets >= 3
&& !unlocknotify[Unlock_TIMETRIAL_SPACESTATION1])
{
temp++;
}
if (unlock[Unlock_LABORATORY_COMPLETE]
&& stat_trinkets >= 6
&& !unlocknotify[Unlock_TIMETRIAL_LABORATORY])
{
temp++;
}
if (unlock[Unlock_TOWER_COMPLETE]
&& stat_trinkets >= 9
&& !unlocknotify[Unlock_TIMETRIAL_TOWER])
{
temp++;
}
if (unlock[Unlock_SPACESTATION2_COMPLETE]
&& stat_trinkets >= 12
&& !unlocknotify[Unlock_TIMETRIAL_SPACESTATION2])
{
temp++;
}
if (unlock[Unlock_WARPZONE_COMPLETE]
&& stat_trinkets >= 15
&& !unlocknotify[Unlock_TIMETRIAL_WARPZONE])
{
temp++;
}
if (unlock[UnlockTrophy_GAME_COMPLETE]
&& stat_trinkets >= 18
&& !unlocknotify[Unlock_TIMETRIAL_FINALLEVEL])
{
temp++;
}
if (temp > 0)
{
//you've unlocked a time trial!
if (unlock[0] && stat_trinkets >= 3)
if (unlock[Unlock_SPACESTATION1_COMPLETE] && stat_trinkets >= 3)
{
unlocknotify[9] = true;
unlock[9] = true;
unlocknotify[Unlock_TIMETRIAL_SPACESTATION1] = true;
unlock[Unlock_TIMETRIAL_SPACESTATION1] = true;
}
if (unlock[1] && stat_trinkets >= 6)
if (unlock[Unlock_LABORATORY_COMPLETE] && stat_trinkets >= 6)
{
unlocknotify[10] = true;
unlock[10] = true;
unlocknotify[Unlock_TIMETRIAL_LABORATORY] = true;
unlock[Unlock_TIMETRIAL_LABORATORY] = true;
}
if (unlock[2] && stat_trinkets >= 9)
if (unlock[Unlock_TOWER_COMPLETE] && stat_trinkets >= 9)
{
unlocknotify[11] = true;
unlock[11] = true;
unlocknotify[Unlock_TIMETRIAL_TOWER] = true;
unlock[Unlock_TIMETRIAL_TOWER] = true;
}
if (unlock[3] && stat_trinkets >= 12)
if (unlock[Unlock_SPACESTATION2_COMPLETE] && stat_trinkets >= 12)
{
unlocknotify[12] = true;
unlock[12] = true;
unlocknotify[Unlock_TIMETRIAL_SPACESTATION2] = true;
unlock[Unlock_TIMETRIAL_SPACESTATION2] = true;
}
if (unlock[4] && stat_trinkets >= 15)
if (unlock[Unlock_WARPZONE_COMPLETE] && stat_trinkets >= 15)
{
unlocknotify[13] = true;
unlock[13] = true;
unlocknotify[Unlock_TIMETRIAL_WARPZONE] = true;
unlock[Unlock_TIMETRIAL_WARPZONE] = true;
}
if (unlock[5] && stat_trinkets >= 18)
if (unlock[UnlockTrophy_GAME_COMPLETE] && stat_trinkets >= 18)
{
unlocknotify[14] = true;
unlock[14] = true;
unlocknotify[Unlock_TIMETRIAL_FINALLEVEL] = true;
unlock[Unlock_TIMETRIAL_FINALLEVEL] = true;
}
if (temp == 1)
@@ -6790,27 +6820,29 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
if (bestrank[3] >= 2) temp++;
if (bestrank[4] >= 2) temp++;
if (bestrank[5] >= 2) temp++;
if (temp >= 4 && !unlocknotify[17])
if (temp >= 4 && !unlocknotify[Unlock_NODEATHMODE])
{
//Unlock No Death Mode
unlocknotify[17] = true;
unlock[17] = true;
unlocknotify[Unlock_NODEATHMODE] = true;
unlock[Unlock_NODEATHMODE] = true;
createmenu(Menu::unlocknodeathmode, true);
savestatsandsettings();
}
//Alright then! Flip mode?
else if (unlock[5] && !unlocknotify[18])
else if (unlock[UnlockTrophy_GAME_COMPLETE]
&& !unlocknotify[Unlock_FLIPMODE])
{
unlock[18] = true;
unlocknotify[18] = true;
unlock[Unlock_FLIPMODE] = true;
unlocknotify[Unlock_FLIPMODE] = true;
createmenu(Menu::unlockflipmode, true);
savestatsandsettings();
}
//What about the intermission levels?
else if (unlock[7] && !unlocknotify[16])
else if (unlock[Unlock_INTERMISSION2_COMPLETE]
&& !unlocknotify[Unlock_INTERMISSION_REPLAYS])
{
unlock[16] = true;
unlocknotify[16] = true;
unlock[Unlock_INTERMISSION_REPLAYS] = true;
unlocknotify[Unlock_INTERMISSION_REPLAYS] = true;
createmenu(Menu::unlockintermission, true);
savestatsandsettings();
}
@@ -6825,7 +6857,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option(loc::gettext("new game"));
}
//ok, secret lab! no notification, but test:
if (unlock[8])
if (unlock[Unlock_SECRETLAB])
{
option(loc::gettext("secret lab"));
}
@@ -6835,7 +6867,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option(loc::gettext("new game"));
}
option(loc::gettext("return"));
if (unlock[8])
if (unlock[Unlock_SECRETLAB])
{
menuyoff = -30;
}
@@ -6862,9 +6894,9 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
break;
case Menu::playmodes:
option(loc::gettext("time trials"), !nocompetitive_unless_translator());
option(loc::gettext("intermissions"), unlock[16]);
option(loc::gettext("no death mode"), unlock[17] && !nocompetitive());
option(loc::gettext("flip mode"), unlock[18]);
option(loc::gettext("intermissions"), unlock[Unlock_INTERMISSION_REPLAYS]);
option(loc::gettext("no death mode"), unlock[Unlock_NODEATHMODE] && !nocompetitive());
option(loc::gettext("flip mode"), unlock[Unlock_FLIPMODE]);
option(loc::gettext("return"));
menuyoff = 8;
maxspacing = 20;
@@ -6915,23 +6947,29 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
menuyoff = 80;
break;
case Menu::unlockmenutrials:
option(loc::gettext("space station 1"), !unlock[9]);
option(loc::gettext("the laboratory"), !unlock[10]);
option(loc::gettext("the tower"), !unlock[11]);
option(loc::gettext("space station 2"), !unlock[12]);
option(loc::gettext("the warp zone"), !unlock[13]);
option(loc::gettext("the final level"), !unlock[14]);
option(loc::gettext("space station 1"), !unlock[Unlock_TIMETRIAL_SPACESTATION1]);
option(loc::gettext("the laboratory"), !unlock[Unlock_TIMETRIAL_LABORATORY]);
option(loc::gettext("the tower"), !unlock[Unlock_TIMETRIAL_TOWER]);
option(loc::gettext("space station 2"), !unlock[Unlock_TIMETRIAL_SPACESTATION2]);
option(loc::gettext("the warp zone"), !unlock[Unlock_TIMETRIAL_WARPZONE]);
option(loc::gettext("the final level"), !unlock[Unlock_TIMETRIAL_FINALLEVEL]);
option(loc::gettext("return"));
menuyoff = 0;
break;
case Menu::timetrials:
option(loc::gettext(unlock[9] ? "space station 1" : "???"), unlock[9]);
option(loc::gettext(unlock[10] ? "the laboratory" : "???"), unlock[10]);
option(loc::gettext(unlock[11] ? "the tower" : "???"), unlock[11]);
option(loc::gettext(unlock[12] ? "space station 2" : "???"), unlock[12]);
option(loc::gettext(unlock[13] ? "the warp zone" : "???"), unlock[13]);
option(loc::gettext(unlock[14] ? "the final level" : "???"), unlock[14]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_SPACESTATION1] ? "space station 1" : "???"),
unlock[Unlock_TIMETRIAL_SPACESTATION1]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_LABORATORY] ? "the laboratory" : "???"),
unlock[Unlock_TIMETRIAL_LABORATORY]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_TOWER] ? "the tower" : "???"),
unlock[Unlock_TIMETRIAL_TOWER]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_SPACESTATION2] ? "space station 2" : "???"),
unlock[Unlock_TIMETRIAL_SPACESTATION2]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_WARPZONE] ? "the warp zone" : "???"),
unlock[Unlock_TIMETRIAL_WARPZONE]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_FINALLEVEL] ? "the final level" : "???"),
unlock[Unlock_TIMETRIAL_FINALLEVEL]);
option(loc::gettext("return"));
menuyoff = 0;