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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Use enums for unlock, unlocknotify, unlocknum
This adds an anonymous enum for the unlock and unlocknotify arrays and unlocknum function, and replaces all integer literals with them. This is not named and thus cannot be used for strict typechecking because these are actually indexes into an array in XML save files, so the numbers themselves matter a lot.
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@@ -164,7 +164,7 @@ static inline void draw_skip_message()
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* but not Flip Mode until the player hits "play" on the title screen */
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bool draw =
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#ifndef MAKEANDPLAY
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game.unlock[18] &&
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game.unlock[Unlock_FLIPMODE] &&
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#endif
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graphics.fademode == FADE_NONE;
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if (!draw)
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@@ -269,7 +269,7 @@ static void menurender(void)
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{
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int gameplayoptionsoffset = 0;
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#if !defined(MAKEANDPLAY)
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if (game.ingame_titlemode && game.unlock[18])
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if (game.ingame_titlemode && game.unlock[Unlock_FLIPMODE])
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#endif
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{
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gameplayoptionsoffset = 1;
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@@ -1161,7 +1161,7 @@ static void menurender(void)
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Intermissions"), tr, tg, tb);
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int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Replay the intermission levels."), tr, tg, tb);
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if (!game.unlock[15] && !game.unlock[16])
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if (!game.unlock[Unlock_INTERMISSION_REPLAYS])
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{
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font::print_wrap(PR_CEN, -1, next_y, loc::gettext("TO UNLOCK: Complete the intermission levels in-game."), tr, tg, tb);
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}
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@@ -1176,7 +1176,7 @@ static void menurender(void)
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{
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font::print_wrap(PR_CEN, -1, next_y, loc::gettext("No Death Mode is not available with slowdown or invincibility."), tr, tg, tb);
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}
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else if (!game.unlock[17])
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else if (!game.unlock[Unlock_NODEATHMODE])
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{
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font::print_wrap(PR_CEN, -1, next_y, loc::gettext("TO UNLOCK: Achieve an S-rank or above in at least 4 time trials."), tr, tg, tb);
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}
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@@ -1187,7 +1187,7 @@ static void menurender(void)
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Flip Mode"), tr, tg, tb);
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int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Flip the entire game vertically. Compatible with other game modes."), tr, tg, tb);
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if (game.unlock[18])
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if (game.unlock[Unlock_FLIPMODE])
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{
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if (graphics.setflipmode)
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{
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@@ -1427,7 +1427,7 @@ static void menurender(void)
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switch (game.currentmenuoption)
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{
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case 0:
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if(game.unlock[9])
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if (game.unlock[Unlock_TIMETRIAL_SPACESTATION1])
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{
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Space Station 1"), tr, tg, tb);
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unlocked = true;
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@@ -1443,7 +1443,7 @@ static void menurender(void)
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}
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break;
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case 1:
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if(game.unlock[10])
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if (game.unlock[Unlock_TIMETRIAL_LABORATORY])
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{
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Laboratory"), tr, tg, tb);
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unlocked = true;
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@@ -1459,7 +1459,7 @@ static void menurender(void)
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}
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break;
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case 2:
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if(game.unlock[11])
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if (game.unlock[Unlock_TIMETRIAL_TOWER])
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{
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Tower"), tr, tg, tb);
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unlocked = true;
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@@ -1475,7 +1475,7 @@ static void menurender(void)
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}
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break;
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case 3:
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if(game.unlock[12])
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if (game.unlock[Unlock_TIMETRIAL_SPACESTATION2])
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{
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Space Station 2"), tr, tg, tb);
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unlocked = true;
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@@ -1491,7 +1491,7 @@ static void menurender(void)
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}
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break;
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case 4:
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if(game.unlock[13])
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if (game.unlock[Unlock_TIMETRIAL_WARPZONE])
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{
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Warp Zone"), tr, tg, tb);
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unlocked = true;
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@@ -1507,7 +1507,7 @@ static void menurender(void)
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}
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break;
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case 5:
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if(game.unlock[14])
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if (game.unlock[Unlock_TIMETRIAL_FINALLEVEL])
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{
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font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Final Level"), tr, tg, tb);
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unlocked = true;
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