Clean up unnecessary exports and add static keywords

This patch cleans up unnecessary exports from header files (there were
only a few), as well as adds the static keyword to all symbols that
aren't exported and are specific to a file. This helps the linker out in
not doing any unnecessary work, speeding it up and avoiding silent
symbol conflicts (otherwise two symbols with the same name (and
type/signature in C++) would quietly resolve as okay by the linker).
This commit is contained in:
Misa
2021-01-10 09:14:37 -08:00
committed by Ethan Lee
parent fdee4007f7
commit e9c62ea9a3
13 changed files with 58 additions and 71 deletions

View File

@@ -4,12 +4,12 @@
#include "KeyPoll.h"
#include "UtilityClass.h"
int pre_fakepercent=0, pre_transition=30;
bool pre_startgame=false;
int pre_darkcol=0, pre_lightcol=0, pre_curcol=0, pre_coltimer=0, pre_offset=0;
static int pre_fakepercent=0, pre_transition=30;
static bool pre_startgame=false;
static int pre_darkcol=0, pre_lightcol=0, pre_curcol=0, pre_coltimer=0, pre_offset=0;
int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200;
int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;
static int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200;
static int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;
void preloaderinput()
{