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Remove roomtext from otherlevelclass
Since it's unused, it's better to just delete it because there's no way to test it to see if it's buggy or not.
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@@ -1315,12 +1315,6 @@ void mapclass::loadlevel(int rx, int ry)
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tileset = otherlevel.roomtileset;
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//do the appear/remove roomname here
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if (otherlevel.roomtexton)
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{
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roomtexton = true;
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roomtext = std::vector<Roomtext>(otherlevel.roomtext);
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}
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if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111)
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{
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hiddenname = "The Ship";
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