Reset screen effects timers in hardreset()

That way a gigantic timer from one in-game jaunt doesn't carry over to
the next.
This commit is contained in:
Misa
2020-04-26 19:33:07 -07:00
committed by Ethan Lee
parent 94edfcf87e
commit edb930344a

View File

@@ -3499,6 +3499,9 @@ void scriptclass::hardreset()
game.pausescript = false; game.pausescript = false;
game.flashlight = 0;
game.screenshake = 0;
//dwgraphicsclass //dwgraphicsclass
graphics.backgrounddrawn = false; graphics.backgrounddrawn = false;
graphics.textboxremovefast(); graphics.textboxremovefast();