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Remove duplicate using-MMMMMM variable from Game
game.usingmmmmmm was a duplicate of music.usingmmmmmm, and has been removed.
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@@ -4638,11 +4638,7 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* s
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if (pKey == "usingmmmmmm")
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{
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if(help.Int(pText)>0){
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usingmmmmmm = 1;
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}else{
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usingmmmmmm = 0;
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}
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music.usingmmmmmm = (bool) help.Int(pText);
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}
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if (pKey == "ghostsenabled")
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@@ -4882,7 +4878,7 @@ void Game::serializesettings(tinyxml2::XMLElement* dataNode)
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xml::update_tag(dataNode, "advanced_smoothing", graphics.screenbuffer->badSignalEffect);
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xml::update_tag(dataNode, "usingmmmmmm", usingmmmmmm);
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xml::update_tag(dataNode, "usingmmmmmm", music.usingmmmmmm);
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xml::update_tag(dataNode, "ghostsenabled", (int) ghostsenabled);
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