Clean up of options menus for v2.3 (fixes #696)

This commit is contained in:
TerryCavanagh
2021-04-09 20:39:12 +10:30
parent d9d5cbbab2
commit eee98b0e07
5 changed files with 523 additions and 463 deletions

View File

@@ -248,29 +248,23 @@ static void menuactionpress(void)
break;
#endif
case OFFSET+2:
//Options
music.playef(11);
game.createmenu(Menu::graphicoptions);
map.nexttowercolour();
break;
case OFFSET+3:
//Options
music.playef(11);
game.createmenu(Menu::options);
map.nexttowercolour();
break;
#if !defined(MAKEANDPLAY)
case OFFSET+4:
//Credits
music.playef(11);
game.createmenu(Menu::credits);
map.nexttowercolour();
break;
case OFFSET+3:
//Credits
music.playef(11);
game.createmenu(Menu::credits);
map.nexttowercolour();
break;
#else
#undef MPOFFSET
#define MPOFFSET -2
#endif
case OFFSET+5:
case OFFSET+4:
music.playef(11);
game.createmenu(Menu::youwannaquit);
map.nexttowercolour();
@@ -442,12 +436,6 @@ static void menuactionpress(void)
game.savestatsandsettings_menu();
break;
case 5:
//toggle 30+ fps
music.playef(11);
game.over30mode = !game.over30mode;
game.savestatsandsettings_menu();
break;
case 6:
//toggle vsync
music.playef(11);
#ifndef __HAIKU__ // FIXME: Remove after SDL VSync bug is fixed! -flibit
@@ -537,6 +525,35 @@ static void menuactionpress(void)
break;
}
break;
case Menu::speedrunneroptions:
switch (game.currentmenuoption)
{
case 0:
// Glitchrunner mode
music.playef(11);
game.glitchrunnermode = !game.glitchrunnermode;
game.savestatsandsettings_menu();
break;
case 1:
/* Input delay */
music.playef(11);
game.inputdelay = !game.inputdelay;
game.savestatsandsettings_menu();
break;
case 2:
// toggle fake load screen
game.skipfakeload = !game.skipfakeload;
game.savestatsandsettings_menu();
music.playef(11);
break;
default:
//back
music.playef(11);
game.returnmenu();
map.nexttowercolour();
break;
}
break;
case Menu::advancedoptions:
switch (game.currentmenuoption)
{
@@ -560,29 +577,11 @@ static void menuactionpress(void)
music.playef(11);
break;
case 2:
// toggle fake load screen
game.skipfakeload = !game.skipfakeload;
game.savestatsandsettings_menu();
music.playef(11);
break;
case 3:
// toggle translucent roomname BG
graphics.translucentroomname = !graphics.translucentroomname;
game.savestatsandsettings_menu();
music.playef(11);
break;
case 4:
// Glitchrunner mode
music.playef(11);
game.glitchrunnermode = !game.glitchrunnermode;
game.savestatsandsettings_menu();
break;
case 5:
/* Input delay */
music.playef(11);
game.inputdelay = !game.inputdelay;
game.savestatsandsettings_menu();
break;
default:
//back
music.playef(11);
@@ -592,83 +591,163 @@ static void menuactionpress(void)
}
break;
case Menu::accessibility:
switch (game.currentmenuoption)
{
case 0:
//disable animated backgrounds
game.colourblindmode = !game.colourblindmode;
game.savestatsandsettings_menu();
graphics.towerbg.tdrawback = true;
graphics.titlebg.tdrawback = true;
music.playef(11);
break;
case 1:
//disable screeneffects
game.noflashingmode = !game.noflashingmode;
game.savestatsandsettings_menu();
if (!game.noflashingmode)
{
music.playef(18);
game.screenshake = 10;
game.flashlight = 5;
}else{
music.playef(11);
}
break;
case 2:
//disable text outline
graphics.notextoutline = !graphics.notextoutline;
game.savestatsandsettings_menu();
music.playef(11);
break;
case 3:
//invincibility
if (!game.ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode))
{
if (!map.invincibility)
{
game.createmenu(Menu::setinvincibility);
map.nexttowercolour();
}
else
{
map.invincibility = !map.invincibility;
game.savestatsandsettings_menu();
}
music.playef(11);
}
else
{
music.playef(2);
map.invincibility = false;
}
break;
case 4:
//change game speed
if (!game.ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode))
{
game.createmenu(Menu::setslowdown);
map.nexttowercolour();
music.playef(11);
}
else
{
music.playef(2);
game.slowdown = 30;
}
break;
case 5:
//back
music.playef(11);
game.returnmenu();
map.nexttowercolour();
break;
default:
//Can't do yet! play sad sound
music.playef(2);
break;
}
break;
{
int accessibilityoffset = 0;
#if !defined(MAKEANDPLAY)
accessibilityoffset = 1;
if (game.currentmenuoption == 0) {
//unlock play options
music.playef(11);
game.createmenu(Menu::unlockmenu);
map.nexttowercolour();
}
#endif
if (game.currentmenuoption == accessibilityoffset + 0) {
//invincibility
if (!game.ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode))
{
if (!map.invincibility)
{
game.createmenu(Menu::setinvincibility);
map.nexttowercolour();
}
else
{
map.invincibility = !map.invincibility;
game.savestatsandsettings_menu();
}
music.playef(11);
}
else
{
music.playef(2);
map.invincibility = false;
}
}
else if (game.currentmenuoption == accessibilityoffset + 1) {
//change game speed
if (!game.ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode))
{
game.createmenu(Menu::setslowdown);
map.nexttowercolour();
music.playef(11);
}
else
{
music.playef(2);
game.slowdown = 30;
}
}
else if (game.currentmenuoption == accessibilityoffset + 2) {
//disable animated backgrounds
game.colourblindmode = !game.colourblindmode;
game.savestatsandsettings_menu();
graphics.towerbg.tdrawback = true;
graphics.titlebg.tdrawback = true;
music.playef(11);
}
else if (game.currentmenuoption == accessibilityoffset + 3) {
//disable screeneffects
game.noflashingmode = !game.noflashingmode;
game.savestatsandsettings_menu();
if (!game.noflashingmode)
{
music.playef(18);
game.screenshake = 10;
game.flashlight = 5;
}
else {
music.playef(11);
}
}
else if (game.currentmenuoption == accessibilityoffset + 4) {
//disable text outline
graphics.notextoutline = !graphics.notextoutline;
game.savestatsandsettings_menu();
music.playef(11);
}
else if (game.currentmenuoption == accessibilityoffset + 5) {
//back
music.playef(11);
game.returnmenu();
map.nexttowercolour();
}
break;
}
case Menu::gameplayoptions:
{
int gameplayoptionsoffset = 0;
#if !defined(MAKEANDPLAY)
if (game.ingame_titlemode && game.unlock[18])
#endif
{
gameplayoptionsoffset = 1;
if (game.currentmenuoption == 0) {
toggleflipmode();
// Fix wrong area music in Tower (Positive Force vs. ecroF evitisoP)
if (map.custommode)
{
break;
}
int area = map.area(game.roomx, game.roomy);
if (area == 3 || area == 11)
{
if (graphics.setflipmode)
{
music.play(9); // ecroF evitisoP
}
else
{
music.play(2); // Positive Force
}
}
}
}
if (game.currentmenuoption == gameplayoptionsoffset + 0)
{
//Toggle 30+ FPS
music.playef(11);
game.over30mode = !game.over30mode;
game.savestatsandsettings_menu();
}
else if (game.currentmenuoption == gameplayoptionsoffset + 1)
{
//Speedrunner options
music.playef(11);
game.createmenu(Menu::speedrunneroptions);
map.nexttowercolour();
}
else if (game.currentmenuoption == gameplayoptionsoffset + 2)
{
//Advanced options
music.playef(11);
game.createmenu(Menu::advancedoptions);
map.nexttowercolour();
}
else if (game.currentmenuoption == gameplayoptionsoffset + 3)
{
//Clear Data
music.playef(11);
game.createmenu(Menu::cleardatamenu);
map.nexttowercolour();
}
else if (game.currentmenuoption == gameplayoptionsoffset + 4) {
//return to previous menu
music.playef(11);
if (game.ingame_titlemode)
{
game.returntoingame();
}
else
{
game.returnmenu();
map.nexttowercolour();
}
}
break;
}
case Menu::options:
{
#if defined(MAKEANDPLAY)
@@ -687,104 +766,61 @@ static void menuactionpress(void)
int offset = 0;
switch (game.currentmenuoption)
{
case 0:
//accessibility options
music.playef(11);
game.createmenu(Menu::accessibility);
map.nexttowercolour();
break;
case 1:
//advanced options
music.playef(11);
game.createmenu(Menu::advancedoptions);
map.nexttowercolour();
break;
case 2:
#if !defined(MAKEANDPLAY)
if (game.ingame_titlemode && game.unlock[18])
#endif
{
toggleflipmode();
// Fix wrong area music in Tower (Positive Force vs. ecroF evitisoP)
if (map.custommode)
{
break;
}
int area = map.area(game.roomx, game.roomy);
if (area == 3 || area == 11)
{
if (graphics.setflipmode)
{
music.play(9); // ecroF evitisoP
}
else
{
music.play(2); // Positive Force
}
}
}
break;
}
switch (game.currentmenuoption)
{
case 0:
//gameplay options
music.playef(11);
game.createmenu(Menu::gameplayoptions);
map.nexttowercolour();
break;
case 1:
//graphic options
music.playef(11);
game.createmenu(Menu::graphicoptions);
map.nexttowercolour();
break;
case 2:
//gamepad options
music.playef(11);
game.createmenu(Menu::controller);
map.nexttowercolour();
break;
case 3:
//accessibility options
music.playef(11);
game.createmenu(Menu::accessibility);
map.nexttowercolour();
break;
}
offset += flipmode_offset;
if (game.currentmenuoption == 4 && music.mmmmmm)
{
//**** TOGGLE MMMMMM
music.usingmmmmmm = !music.usingmmmmmm;
music.playef(11);
if (music.currentsong > -1)
{
music.play(music.currentsong);
}
game.savestatsandsettings_menu();
}
#if !defined(MAKEANDPLAY)
if (game.currentmenuoption == 3+offset)
{
//unlock play options
music.playef(11);
game.createmenu(Menu::unlockmenu);
map.nexttowercolour();
}
#endif
if (game.currentmenuoption == 4 + (music.mmmmmm?1:0))
{
//Last option here is "return"
music.playef(11);
if (game.ingame_titlemode)
{
game.returntoingame();
}
else
{
game.returnmenu();
map.nexttowercolour();
}
}
offset += unlockmode_offset;
if (game.currentmenuoption == 4+offset)
{
//clear data menu
music.playef(11);
game.createmenu(Menu::controller);
map.nexttowercolour();
break;
}
else if (game.currentmenuoption == 5+offset)
{
//clear data menu
music.playef(11);
game.createmenu(Menu::cleardatamenu);
map.nexttowercolour();
}
else if (game.currentmenuoption == 6+offset && music.mmmmmm)
{
//**** TOGGLE MMMMMM
music.usingmmmmmm = !music.usingmmmmmm;
music.playef(11);
if (music.currentsong > -1)
{
music.play(music.currentsong);
}
game.savestatsandsettings_menu();
}
offset += mmmmmm_offset;
if (game.currentmenuoption == 7+offset)
{
//back
music.playef(11);
if (game.ingame_titlemode)
{
game.returntoingame();
}
else
{
game.returnmenu();
map.nexttowercolour();
}
}
break;
}
case Menu::unlockmenutrials:
@@ -2213,8 +2249,8 @@ void mapinput(void)
if (game.menupage == 19) game.menupage = 21;
if (game.menupage == 22) game.menupage = 20;
if (game.menupage == 29) game.menupage = 33;
if (game.menupage == 34) game.menupage = 30;
if (game.menupage == 29) game.menupage = 32;
if (game.menupage == 33) game.menupage = 30;
}
}
@@ -2317,34 +2353,24 @@ static void mapmenuactionpress(void)
graphics.resumegamemode = true;
break;
case 31:
// Go to quit prompt
music.playef(11);
game.menupage = 10;
break;
// Graphic options and game options
music.playef(11);
game.gamestate = TITLEMODE;
graphics.flipmode = false;
game.ingame_titlemode = true;
graphics.ingame_fademode = graphics.fademode;
graphics.fademode = 0;
// Set this before we create the menu
game.kludge_ingametemp = game.currentmenuname;
game.createmenu(Menu::options);
map.nexttowercolour();
break;
case 32:
case 33:
// Graphic options and game options
music.playef(11);
game.gamestate = TITLEMODE;
graphics.flipmode = false;
game.ingame_titlemode = true;
graphics.ingame_fademode = graphics.fademode;
graphics.fademode = 0;
// Set this before we create the menu
game.kludge_ingametemp = game.currentmenuname;
if (game.menupage == 32)
{
game.createmenu(Menu::graphicoptions);
}
else
{
game.createmenu(Menu::options);
}
map.nexttowercolour();
break;
// Go to quit prompt
music.playef(11);
game.menupage = 10;
break;
}
}