Unhardcode textbox colors in textbox arguments

There's a few places where textboxes are constructed through code, but
they pass in the color's RGB values in manually. This commit
unhardcodes most of them them, replacing them with a color lookup.

The ones that weren't changed are special cases, like `175, 174, 174`.
This commit is contained in:
AllyTally
2023-03-18 19:11:49 -03:00
committed by Misa Elizabeth Kai
parent bd34af32de
commit efa1bad449
7 changed files with 101 additions and 86 deletions

View File

@@ -707,7 +707,7 @@ void Game::remaining_textbox(void)
SDL_strlcpy(buffer, loc::gettext("All Crew Members Rescued!"), sizeof(buffer));
}
graphics.createtextboxflipme(buffer, -1, 128 + 16, 174, 174, 174);
graphics.createtextboxflipme(buffer, -1, 128 + 16, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxpad(2, 2);
graphics.textboxcenterx();
@@ -722,7 +722,7 @@ void Game::actionprompt_textbox(void)
"button:but",
vformat_button(ActionSet_InGame, Action_InGame_ACTION)
);
graphics.createtextboxflipme(buffer, -1, 196, 164, 164, 255);
graphics.createtextboxflipme(buffer, -1, 196, TEXT_COLOUR("cyan"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxpad(1, 1);
graphics.textboxcenterx();
@@ -737,7 +737,7 @@ void Game::savetele_textbox(void)
if (savetele())
{
graphics.createtextboxflipme(loc::gettext("Game Saved"), -1, 12, 174, 174, 174);
graphics.createtextboxflipme(loc::gettext("Game Saved"), -1, 12, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxpad(3, 3);
graphics.textboxcenterx();
@@ -745,7 +745,7 @@ void Game::savetele_textbox(void)
}
else
{
graphics.createtextboxflipme(loc::gettext("ERROR: Could not save game!"), -1, 12, 255, 60, 60);
graphics.createtextboxflipme(loc::gettext("ERROR: Could not save game!"), -1, 12, TEXT_COLOUR("red"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxwrap(2);
graphics.textboxpad(1, 1);
@@ -833,14 +833,14 @@ void Game::updatestate(void)
advancetext = true;
hascontrol = false;
setstate(3);
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
graphics.createtextbox("To do: write quick", 50, 80, TEXT_COLOUR("cyan"));
graphics.addline("intro to story!");
graphics.textboxprintflags(PR_FONT_8X8);
//Oh no! what happen to rest of crew etc crash into dimension
break;
case 4:
//End of opening cutscene for now
graphics.createtextbox(BUTTONGLYPHS_get_wasd_text(), -1, 195, 174, 174, 174);
graphics.createtextbox(BUTTONGLYPHS_get_wasd_text(), -1, 195, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxwrap(4);
graphics.textboxcentertext();
@@ -881,7 +881,7 @@ void Game::updatestate(void)
vformat_button(ActionSet_InGame, Action_InGame_Map)
);
graphics.createtextbox(buffer, -1, 155, 174, 174, 174);
graphics.createtextbox(buffer, -1, 155, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxwrap(4);
graphics.textboxcentertext();
@@ -974,7 +974,7 @@ void Game::updatestate(void)
"floorceiling:str, crewmate:str",
floorceiling, crewmate
);
graphics.createtextbox(loc::gettext(english), -1, 3, 174, 174, 174);
graphics.createtextbox(loc::gettext(english), -1, 3, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxwrap(2);
graphics.textboxpadtowidth(36*8);
@@ -1004,7 +1004,7 @@ void Game::updatestate(void)
default:
english = "You can't continue to the next room until they are safely across.";
}
graphics.createtextbox(loc::gettext(english), -1, 3, 174, 174, 174);
graphics.createtextbox(loc::gettext(english), -1, 3, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxwrap(2);
graphics.textboxpadtowidth(36*8);
@@ -1047,7 +1047,7 @@ void Game::updatestate(void)
"floorceiling:str, crewmate:str",
floorceiling, crewmate
);
graphics.createtextbox(loc::gettext(english), -1, 3, 174, 174, 174);
graphics.createtextbox(loc::gettext(english), -1, 3, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxwrap(2);
graphics.textboxpadtowidth(36*8);
@@ -1086,7 +1086,7 @@ void Game::updatestate(void)
obj.removetrigger(17);
if (BUTTONGLYPHS_keyboard_is_active())
{
graphics.createtextbox(loc::gettext("If you prefer, you can press UP or DOWN instead of ACTION to flip."), -1, 187, 174, 174, 174);
graphics.createtextbox(loc::gettext("If you prefer, you can press UP or DOWN instead of ACTION to flip."), -1, 187, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxwrap(2);
graphics.textboxcentertext();
@@ -1129,7 +1129,7 @@ void Game::updatestate(void)
"button:but",
vformat_button(ActionSet_InGame, Action_InGame_ACTION)
);
graphics.createtextbox(buffer, -1, 25, 174, 174, 174);
graphics.createtextbox(buffer, -1, 25, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxwrap(4);
graphics.textboxcentertext();
@@ -1475,7 +1475,7 @@ void Game::updatestate(void)
case 50:
music.playef(15);
graphics.createtextbox(loc::gettext("Help! Can anyone hear this message?"), 5, 8, 255, 134, 255);
graphics.createtextbox(loc::gettext("Help! Can anyone hear this message?"), 5, 8, TEXT_COLOUR("purple"));
graphics.textboxcommsrelay();
graphics.textboxtimer(60);
incstate();
@@ -1483,7 +1483,7 @@ void Game::updatestate(void)
break;
case 51:
music.playef(15);
graphics.createtextbox(loc::gettext("Verdigris? Are you out there? Are you ok?"), 5, 8, 255, 134, 255);
graphics.createtextbox(loc::gettext("Verdigris? Are you out there? Are you ok?"), 5, 8, TEXT_COLOUR("purple"));
graphics.textboxcommsrelay();
graphics.textboxtimer(60);
incstate();
@@ -1491,7 +1491,7 @@ void Game::updatestate(void)
break;
case 52:
music.playef(15);
graphics.createtextbox(loc::gettext("Please help us! We've crashed and need assistance!"), 5, 8, 255, 134, 255);
graphics.createtextbox(loc::gettext("Please help us! We've crashed and need assistance!"), 5, 8, TEXT_COLOUR("purple"));
graphics.textboxcommsrelay();
graphics.textboxtimer(60);
incstate();
@@ -1499,7 +1499,7 @@ void Game::updatestate(void)
break;
case 53:
music.playef(15);
graphics.createtextbox(loc::gettext("Hello? Anyone out there?"), 5, 8, 255, 134, 255);
graphics.createtextbox(loc::gettext("Hello? Anyone out there?"), 5, 8, TEXT_COLOUR("purple"));
graphics.textboxcommsrelay();
graphics.textboxtimer(60);
incstate();
@@ -1507,7 +1507,7 @@ void Game::updatestate(void)
break;
case 54:
music.playef(15);
graphics.createtextbox(loc::gettext("This is Doctor Violet from the D.S.S. Souleye! Please respond!"), 5, 8, 255, 134, 255);
graphics.createtextbox(loc::gettext("This is Doctor Violet from the D.S.S. Souleye! Please respond!"), 5, 8, TEXT_COLOUR("purple"));
graphics.textboxcommsrelay();
graphics.textboxtimer(60);
incstate();
@@ -1515,7 +1515,7 @@ void Game::updatestate(void)
break;
case 55:
music.playef(15);
graphics.createtextbox(loc::gettext("Please... Anyone..."), 5, 8, 255, 134, 255);
graphics.createtextbox(loc::gettext("Please... Anyone..."), 5, 8, TEXT_COLOUR("purple"));
graphics.textboxcommsrelay();
graphics.textboxtimer(60);
incstate();
@@ -1523,7 +1523,7 @@ void Game::updatestate(void)
break;
case 56:
music.playef(15);
graphics.createtextbox(loc::gettext("Please be alright, everyone..."), 5, 8, 255, 134, 255);
graphics.createtextbox(loc::gettext("Please be alright, everyone..."), 5, 8, TEXT_COLOUR("purple"));
graphics.textboxcommsrelay();
graphics.textboxtimer(60);
setstate(50);
@@ -1748,7 +1748,7 @@ void Game::updatestate(void)
}
break;
case 104:
graphics.createtextbox("I'm glad you're ok!", 135, 152, 164, 164, 255);
graphics.createtextbox("I'm glad you're ok!", 135, 152, TEXT_COLOUR("cyan"));
graphics.textboxprintflags(PR_FONT_8X8);
incstate();
music.playef(11);
@@ -1772,7 +1772,7 @@ void Game::updatestate(void)
}
break;
case 108:
graphics.createtextbox("Don't worry! I have a", 125, 152, 164, 164, 255);
graphics.createtextbox("Don't worry! I have a", 125, 152, TEXT_COLOUR("cyan"));
graphics.addline("teleporter key!");
graphics.textboxprintflags(PR_FONT_8X8);
incstate();
@@ -1788,7 +1788,7 @@ void Game::updatestate(void)
obj.entities[i].tile = 0;
obj.entities[i].state = 1;
}
graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
graphics.createtextbox("Follow me!", 185, 154, TEXT_COLOUR("cyan"));
graphics.textboxprintflags(PR_FONT_8X8);
incstate();
music.playef(11);
@@ -1870,7 +1870,7 @@ void Game::updatestate(void)
advancetext = true;
hascontrol = false;
graphics.createtextbox("Captain! You're ok!", 60-10, 90-40, 255, 255, 134);
graphics.createtextbox("Captain! You're ok!", 60-10, 90-40, TEXT_COLOUR("yellow"));
graphics.textboxprintflags(PR_FONT_8X8);
incstate();
music.playef(14);
@@ -1878,7 +1878,7 @@ void Game::updatestate(void)
}
case 124:
{
graphics.createtextbox("I've found a teleporter, but", 60-20, 90 - 40, 255, 255, 134);
graphics.createtextbox("I've found a teleporter, but", 60-20, 90 - 40, TEXT_COLOUR("yellow"));
graphics.addline("I can't get it to go anywhere...");
graphics.textboxprintflags(PR_FONT_8X8);
incstate();
@@ -1887,14 +1887,14 @@ void Game::updatestate(void)
break;
}
case 126:
graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
graphics.createtextbox("I can help with that!", 125, 152-40, TEXT_COLOUR("cyan"));
graphics.textboxprintflags(PR_FONT_8X8);
incstate();
music.playef(11);
graphics.textboxactive();
break;
case 128:
graphics.createtextbox("I have the teleporter", 130, 152-35, 164, 164, 255);
graphics.createtextbox("I have the teleporter", 130, 152-35, TEXT_COLOUR("cyan"));
graphics.addline("codex for our ship!");
graphics.textboxprintflags(PR_FONT_8X8);
incstate();
@@ -1904,7 +1904,7 @@ void Game::updatestate(void)
case 130:
{
graphics.createtextbox("Yey! Let's go home!", 60-30, 90-35, 255, 255, 134);
graphics.createtextbox("Yey! Let's go home!", 60-30, 90-35, TEXT_COLOUR("yellow"));
graphics.textboxprintflags(PR_FONT_8X8);
incstate();
music.playef(14);
@@ -2003,7 +2003,7 @@ void Game::updatestate(void)
//Found a trinket!
advancetext = true;
incstate();
graphics.createtextboxflipme(loc::gettext("Congratulations!\n\nYou have found a shiny trinket!"), 50, 85, 174, 174, 174);
graphics.createtextboxflipme(loc::gettext("Congratulations!\n\nYou have found a shiny trinket!"), 50, 85, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
int h = graphics.textboxwrap(2);
graphics.textboxcentertext();
@@ -2030,7 +2030,7 @@ void Game::updatestate(void)
"n_trinkets:int, max_trinkets:int",
trinkets(), max_trinkets
);
graphics.createtextboxflipme(buffer, 50, 95+h, 174, 174, 174);
graphics.createtextboxflipme(buffer, 50, 95+h, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxwrap(2);
graphics.textboxcentertext();
@@ -2071,7 +2071,7 @@ void Game::updatestate(void)
//Found a crewmate!
advancetext = true;
incstate();
graphics.createtextboxflipme(loc::gettext("Congratulations!\n\nYou have found a lost crewmate!"), 50, 85, 174, 174, 174);
graphics.createtextboxflipme(loc::gettext("Congratulations!\n\nYou have found a lost crewmate!"), 50, 85, TEXT_COLOUR("gray"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
int h = graphics.textboxwrap(2);
graphics.textboxcentertext();
@@ -2080,7 +2080,7 @@ void Game::updatestate(void)
if(cl.numcrewmates()-crewmates()==0)
{
graphics.createtextboxflipme(loc::gettext("All crewmates rescued!"), 50, 95+h, 174, 174, 174);
graphics.createtextboxflipme(loc::gettext("All crewmates rescued!"), 50, 95+h, TEXT_COLOUR("gray"));
}
else
{
@@ -2091,7 +2091,7 @@ void Game::updatestate(void)
"n_crew:int",
cl.numcrewmates()-crewmates()
);
graphics.createtextboxflipme(buffer, 50, 95+h, 174, 174, 174);
graphics.createtextboxflipme(buffer, 50, 95+h, TEXT_COLOUR("gray"));
}
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.textboxwrap(4);
@@ -2299,7 +2299,7 @@ void Game::updatestate(void)
case 2510:
advancetext = true;
hascontrol = false;
graphics.createtextbox("Hello?", 125+24, 152-20, 164, 164, 255);
graphics.createtextbox("Hello?", 125+24, 152-20, TEXT_COLOUR("cyan"));
graphics.textboxprintflags(PR_FONT_8X8);
incstate();
music.playef(11);
@@ -2308,7 +2308,7 @@ void Game::updatestate(void)
case 2512:
advancetext = true;
hascontrol = false;
graphics.createtextbox("Is anyone there?", 125+8, 152-24, 164, 164, 255);
graphics.createtextbox("Is anyone there?", 125+8, 152-24, TEXT_COLOUR("cyan"));
graphics.textboxprintflags(PR_FONT_8X8);
incstate();
music.playef(11);
@@ -2849,7 +2849,7 @@ void Game::updatestate(void)
incstate();
setstatedelay(45+15);
graphics.createtextboxflipme(loc::gettext("All Crew Members Rescued!"), -1, 64, 0, 0, 0);
graphics.createtextboxflipme(loc::gettext("All Crew Members Rescued!"), -1, 64, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
char buffer[SCREEN_WIDTH_CHARS + 1];
timestringcenti(buffer, sizeof(buffer));
@@ -2868,9 +2868,9 @@ void Game::updatestate(void)
"gamecomplete_n_trinkets:int",
trinkets()
);
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 84, 0,0,0);
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 84, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.createtextboxflipme(buffer, 180, 84, 0, 0, 0);
graphics.createtextboxflipme(buffer, 180, 84, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
break;
}
@@ -2881,9 +2881,9 @@ void Game::updatestate(void)
const char* label = loc::gettext("Game Time:");
std::string tempstring = savetime;
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 96, 0,0,0);
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 96, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.createtextboxflipme(tempstring, 180, 96, 0, 0, 0);
graphics.createtextboxflipme(tempstring, 180, 96, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
break;
}
@@ -2893,9 +2893,9 @@ void Game::updatestate(void)
setstatedelay(45);
const char* label = loc::gettext("Total Flips:");
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 123, 0,0,0);
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 123, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.createtextboxflipme(help.String(totalflips), 180, 123, 0, 0, 0);
graphics.createtextboxflipme(help.String(totalflips), 180, 123, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
break;
}
@@ -2905,9 +2905,9 @@ void Game::updatestate(void)
setstatedelay(45+15);
const char* label = loc::gettext("Total Deaths:");
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 135, 0,0,0);
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 135, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.createtextboxflipme(help.String(deathcounts), 180, 135, 0, 0, 0);
graphics.createtextboxflipme(help.String(deathcounts), 180, 135, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
break;
}
@@ -2924,9 +2924,9 @@ void Game::updatestate(void)
"n_deaths:int",
hardestroomdeaths
);
graphics.createtextboxflipme(buffer, -1, 158, 0,0,0);
graphics.createtextboxflipme(buffer, -1, 158, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.createtextboxflipme(hardestroom, -1, 170, 0, 0, 0);
graphics.createtextboxflipme(hardestroom, -1, 170, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
break;
}