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Ensure oldcutscenebars is updated when cutscenebarspos is
To do this, I've added Graphics::setbars(), to make sure oldcutscenebarspos always gets assigned when cutscenebarspos is. This fixes potential deltaframe rendering issues if these two mismatch.
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@@ -3219,8 +3219,7 @@ void Game::updatestate(void)
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map.final_colorframe = 0;
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map.finalstretch = false;
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graphics.cutscenebarspos = 320;
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graphics.oldcutscenebarspos = 320;
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graphics.setbars(320);
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teleport_to_new_area = true;
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teleportscript = "gamecomplete";
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