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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
Fix up temporary variables being in topmost scope and bad style
This makes it so temporary variables have their scopes reduced (if
possible). I also didn't hesitate to fix style issues, such as their
names ("temp" is such a bad name), making them const if possible, and
any code it touched too.
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@@ -141,12 +141,12 @@ static void inline drawglitchrunnertext(const int y)
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static void menurender(void)
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{
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int temp = 50;
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switch (game.currentmenuname)
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{
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case Menu::mainmenu:
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{
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const int temp = 50;
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graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
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graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
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graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
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@@ -2879,8 +2879,8 @@ void maprender(void)
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void teleporterrender(void)
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{
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ClearSurface(graphics.backBuffer);
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int tempx;
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int tempy;
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const int telex = map.teleporters[game.teleport_to_teleporter].x;
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const int teley = map.teleporters[game.teleport_to_teleporter].y;
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draw_roomname_menu();
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@@ -2900,10 +2900,8 @@ void teleporterrender(void)
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//Draw the chosen destination coordinate!
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//TODO
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//draw the coordinates //destination
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int tempx_ = map.teleporters[game.teleport_to_teleporter].x;
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int tempy_ = map.teleporters[game.teleport_to_teleporter].y;
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graphics.drawrect(40 + data.xoff + (tempx_ * 12 * data.zoom) + 1, 21 + data.yoff + (tempy_ * 9 * data.zoom) + 1, 12 * data.zoom - 2, 9 * data.zoom - 2, 245 - (help.glow * 2), 16, 16);
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graphics.drawrect(40 + data.xoff + (tempx_ * 12 * data.zoom) + 3, 21 + data.yoff + (tempy_ * 9 * data.zoom) + 3, 12 * data.zoom - 6, 9 * data.zoom - 6, 245 - (help.glow * 2), 16, 16);
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graphics.drawrect(40 + data.xoff + (telex * 12 * data.zoom) + 1, 21 + data.yoff + (teley * 9 * data.zoom) + 1, 12 * data.zoom - 2, 9 * data.zoom - 2, 245 - (help.glow * 2), 16, 16);
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graphics.drawrect(40 + data.xoff + (telex * 12 * data.zoom) + 3, 21 + data.yoff + (teley * 9 * data.zoom) + 3, 12 * data.zoom - 6, 9 * data.zoom - 6, 245 - (help.glow * 2), 16, 16);
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}
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// Draw the legend itself
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@@ -2912,11 +2910,9 @@ void teleporterrender(void)
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// Highlight the currently selected teleporter
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tempx = map.teleporters[game.teleport_to_teleporter].x;
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tempy = map.teleporters[game.teleport_to_teleporter].y;
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if (game.useteleporter && help.slowsine % 16 > 8)
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{
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graphics.drawtile(data.legendxoff + data.xoff + (tempx * 12 * data.zoom), data.legendyoff + data.yoff + (tempy * 9 * data.zoom), 1128 + (graphics.flipmode ? 3 : 0));
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graphics.drawtile(data.legendxoff + data.xoff + (telex * 12 * data.zoom), data.legendyoff + data.yoff + (teley * 9 * data.zoom), 1128 + (graphics.flipmode ? 3 : 0));
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}
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graphics.cutscenebars();
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