From f420b08a0b04ce396d07b2425c3e24b2275e6de1 Mon Sep 17 00:00:00 2001 From: Dav999 Date: Fri, 8 Dec 2023 23:02:35 +0100 Subject: [PATCH] Fix translator credits headers being forced to 8x8 font The header "Translators", as well as the language names, were using PR_FONT_8X8, even though it was translatable text. This is now fixed. (Also, the CJK spacing for the language names is now higher because that looked nicer) --- desktop_version/src/Render.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 3af58f38..207240e1 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -559,7 +559,7 @@ static void menurender(void) break; case Menu::credits_localisations_translations: { - font::print_wrap(PR_2X | PR_CEN | PR_FONT_8X8, -1, 15, loc::gettext("Translators"), tr, tg, tb); + font::print_wrap(PR_2X | PR_CEN, -1, 15, loc::gettext("Translators"), tr, tg, tb); int startidx = game.current_credits_list_index; int endidx = game.current_credits_list_index; @@ -578,7 +578,7 @@ static void menurender(void) if (Credits::translators[i][0] != ' ') { yofs += 5; - font::print(PR_FONT_8X8, 80, yofs, loc::gettext(Credits::translators[i]), tr, tg, tb); + font::print(PR_CJK_HIGH, 80, yofs, loc::gettext(Credits::translators[i]), tr, tg, tb); }else{ font::print(PR_FONT_8X8, 80, yofs, Credits::translators[i], tr, tg, tb); }