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Interpolate activity zone prompt fading in and out
To make it real smooth, just in case it was noticeable that it only updated at 1000/34 FPS before (well, except in slowmode, it's really noticeable THERE). Also this removes the re-typing out of (game.act_fade/10.0f) for every single R, G, and B in gamerender().
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@@ -150,6 +150,7 @@ void Game::init(void)
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completestop = false;
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activeactivity = -1;
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act_fade = 0;
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prev_act_fade = 0;
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backgroundtext = false;
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startscript = false;
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newscript = "";
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