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Interpolate activity zone prompt fading in and out
To make it real smooth, just in case it was noticeable that it only updated at 1000/34 FPS before (well, except in slowmode, it's really noticeable THERE). Also this removes the re-typing out of (game.act_fade/10.0f) for every single R, G, and B in gamerender().
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@@ -327,6 +327,7 @@ public:
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bool backgroundtext;
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int activeactivity, act_fade;
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int prev_act_fade;
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bool press_left, press_right, press_action, press_map;
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