mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
Interpolate activity zone prompt fading in and out
To make it real smooth, just in case it was noticeable that it only updated at 1000/34 FPS before (well, except in slowmode, it's really noticeable THERE). Also this removes the re-typing out of (game.act_fade/10.0f) for every single R, G, and B in gamerender().
This commit is contained in:
@@ -1629,21 +1629,22 @@ void gamerender()
|
||||
}
|
||||
}
|
||||
|
||||
float act_alpha = graphics.lerp(game.prev_act_fade, game.act_fade) / 10.0f;
|
||||
if (game.activeactivity > -1)
|
||||
{
|
||||
game.activity_lastprompt = obj.blocks[game.activeactivity].prompt;
|
||||
game.activity_r = obj.blocks[game.activeactivity].r;
|
||||
game.activity_g = obj.blocks[game.activeactivity].g;
|
||||
game.activity_b = obj.blocks[game.activeactivity].b;
|
||||
graphics.drawtextbox(16, 4, 36, 3, game.activity_r*(game.act_fade/10.0f), game.activity_g*(game.act_fade/10.0f), game.activity_b*(game.act_fade/10.0f));
|
||||
graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*(game.act_fade/10.0f), game.activity_g*(game.act_fade/10.0f), game.activity_b*(game.act_fade/10.0f), true);
|
||||
graphics.drawtextbox(16, 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
|
||||
graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(game.act_fade>5)
|
||||
{
|
||||
graphics.drawtextbox(16, 4, 36, 3, game.activity_r*(game.act_fade/10.0f), game.activity_g*(game.act_fade/10.0f), game.activity_b*(game.act_fade/10.0f));
|
||||
graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*(game.act_fade/10.0f), game.activity_g*(game.act_fade/10.0f), game.activity_b*(game.act_fade/10.0f), true);
|
||||
graphics.drawtextbox(16, 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
|
||||
graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user