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Factor timestep calculation out to Game function
This is so we can grab the game's timestep anywhere else in the codebase without copy-pasting it.
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@@ -292,6 +292,7 @@ public:
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bool colourblindmode;
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bool noflashingmode;
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int slowdown;
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int get_timestep(void);
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bool nodeathmode;
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int gameoverdelay;
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