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Ensure oldfadeamount is updated when fadeamount is
Like cutscene bars, I've added Graphics::setfade(), to ensure that no deltaframe rendering glitches happen due to oldfadeamount not being updated properly. And indeed, this fixes a deltaframe rendering glitch that happens if you return to the editor from playtesting on a faded-out screen, then fade out again (by either re-entering playtesting and then cause a fadeout to happen again, or by quitting from the editor afterwards). The same glitch also happens outside of in-editor playtesting if you exit to the menu while the screen is faded out.
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@@ -45,6 +45,7 @@ public:
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void drawmenu(int cr, int cg, int cb, bool levelmenu = false);
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void processfade(void);
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void setfade(const int amount);
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void drawfade(void);
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