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30
desktop_version/src/Input.h
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30
desktop_version/src/Input.h
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#ifndef INPUT_H
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#define INPUT_H
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#include "KeyPoll.h"
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#include "Graphics.h"
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#include "Game.h"
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#include "Entity.h"
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#include "UtilityClass.h"
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#include "Music.h"
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#include "Map.h"
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void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game,
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entityclass& obj, UtilityClass& help, musicclass& music);
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void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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entityclass& obj, UtilityClass& help, musicclass& music);
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void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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entityclass& obj, UtilityClass& help, musicclass& music);
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void teleporterinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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entityclass& obj, UtilityClass& help, musicclass& music);
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void gamecompleteinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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entityclass& obj, UtilityClass& help, musicclass& music);
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void gamecompleteinput2(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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entityclass& obj, UtilityClass& help, musicclass& music);
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#endif /* INPUT_H */
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