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Hello WWWWWWorld!
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38
desktop_version/src/Otherlevel.h
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38
desktop_version/src/Otherlevel.h
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#ifndef OTHERLEVEL_H
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#define OTHERLEVEL_H
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#include "Game.h"
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#include "Entity.h"
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#include <string>
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#include <vector>
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class otherlevelclass
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{
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public:
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enum
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{
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BLOCK = 0,
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TRIGGER,
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DAMAGE,
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DIRECTIONAL,
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SAFE,
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ACTIVITY
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};
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otherlevelclass();
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void addline(std::string t);
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std::vector<std::string> loadlevel(int rx, int ry , Game& game, entityclass& obj);
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std::string roomname;
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int roomtileset;
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int i;
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// roomtext thing in other level
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bool roomtexton;
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int roomtextx, roomtexty, roomtextnumlines;
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std::vector<std::string> roomtext;
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};
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#endif /* OTHERLEVEL_H */
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