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35
desktop_version/src/titlerender.h
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35
desktop_version/src/titlerender.h
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#ifndef TITLERENDERER_H
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#define TITLERENDERER_H
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#include "Graphics.h"
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#include "UtilityClass.h"
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#include "Maths.h"
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#include "Entity.h"
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#include "Map.h"
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#include "Script.h"
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class Stage
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{
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public:
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int frameRate;
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};
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extern Stage stage;
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extern Stage swfStage;
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extern int temp;
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void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help, musicclass& music);
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void towerrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help);
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void gamerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help);
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void maprender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help);
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void teleporterrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help);
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void gamecompleterender(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help, mapclass& map);
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void gamecompleterender2(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help);
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#endif /* TITLERENDERER_H */
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