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Move tempstring off of Graphics, Game, and UtilityClass
Unlike, say, the scriptclass i/j/k stuff, these tempstrings are only purely visual, and there's no known glitches to manipulate them anyway. Thus I think it's safe to make this cleanup.
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@@ -243,7 +243,6 @@ public:
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int mx, my;
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int screenshake, flashlight;
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std::string tempstring;
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bool advancetext, pausescript;
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int deathseq, lifeseq;
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