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Move tempstring off of Graphics, Game, and UtilityClass
Unlike, say, the scriptclass i/j/k stuff, these tempstrings are only purely visual, and there's no known glitches to manipulate them anyway. Thus I think it's safe to make this cleanup.
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@@ -198,8 +198,6 @@ public:
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colourTransform ct;
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std::string tempstring;
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int bcol, bcol2, rcol;
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