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Move tempstring off of Graphics, Game, and UtilityClass
Unlike, say, the scriptclass i/j/k stuff, these tempstrings are only purely visual, and there's no known glitches to manipulate them anyway. Thus I think it's safe to make this cleanup.
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@@ -132,7 +132,7 @@ std::string UtilityClass::twodigits( int t )
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std::string UtilityClass::timestring( int t )
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{
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//given a time t in frames, return a time in seconds
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tempstring = "";
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std::string tempstring = "";
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temp = (t - (t % 30)) / 30;
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if (temp < 60) //less than one minute
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{
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