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Move tempstring off of Graphics, Game, and UtilityClass
Unlike, say, the scriptclass i/j/k stuff, these tempstrings are only purely visual, and there's no known glitches to manipulate them anyway. Thus I think it's safe to make this cleanup.
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@@ -39,7 +39,6 @@ public:
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int globaltemp;
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int temp;
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int temp2;
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std::string tempstring;
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std::vector<int> splitseconds;
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};
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