iOS port (for desktop_version) (#1137)

This commit is contained in:
leo60228
2024-11-15 20:33:10 -05:00
committed by GitHub
parent 6174d62f6f
commit fa8517a521
13 changed files with 116 additions and 8 deletions

View File

@@ -25,7 +25,7 @@ option(REMOVE_ABSOLUTE_PATHS "If supported by the compiler, replace all absolute
# Architecture Flags
if(APPLE)
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
# Wow, Apple is a huge jerk these days huh?
set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
if(NOT CMAKE_OSX_SYSROOT)
@@ -38,6 +38,8 @@ if(APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
link_directories(/usr/local/lib)
add_compile_options(-Werror=partial-availability)
elseif(CMAKE_SYSTEM_NAME STREQUAL "iOS")
set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0) # SDL goes back to iOS 8.0, but modern Xcode doesn't
endif()
project(VVVVVV)
@@ -48,7 +50,10 @@ endif()
# RPATH
if(NOT WIN32)
if(APPLE)
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
set(BIN_LIBROOT "Frameworks")
set(BIN_RPATH "@executable_path/Frameworks")
elseif(APPLE)
set(BIN_LIBROOT "osx")
set(BIN_RPATH "@executable_path/osx")
elseif(CMAKE_SIZEOF_VOID_P MATCHES "8")
@@ -128,6 +133,9 @@ endif()
if(GOG)
list(APPEND VVV_C_SRC src/GOGNetwork.c)
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
list(APPEND VVV_C_SRC src/SDL_uikit_main.c)
endif()
set(VVV_SRC ${VVV_CXX_SRC} ${VVV_C_SRC})
@@ -136,6 +144,30 @@ if(WIN32)
add_executable(VVVVVV WIN32 ${VVV_SRC} icon.rc)
elseif(ANDROID)
add_library(VVVVVV SHARED ${VVV_SRC})
elseif(CMAKE_SYSTEM_NAME STREQUAL "iOS")
file(GLOB_RECURSE REPO_RESOURCES "fonts/*" "lang/*")
add_executable(VVVVVV MACOSX_BUNDLE ${VVV_SRC} ${DATA_ZIP} AppIcon.xcassets ${REPO_RESOURCES})
set_target_properties(VVVVVV PROPERTIES
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.distractionware.vvvvvvmobile"
XCODE_ATTRIBUTE_PRODUCT_NAME "VVVVVV"
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2" # iPhone, iPad
XCODE_ATTRIBUTE_CURRENT_PROJECT_VERSION "2.5"
XCODE_ATTRIBUTE_MARKETING_VERSION "2.5"
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon
XCODE_ATTRIBUTE_GENERATE_INFOPLIST_FILE YES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Info.plist"
XCODE_ATTRIBUTE_INFOPLIST_KEY_LSSupportsOpeningDocumentsInPlace YES
XCODE_ATTRIBUTE_INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents YES
RESOURCE "${DATA_ZIP};AppIcon.xcassets"
)
foreach(REPO_FILE ${REPO_RESOURCES})
file(RELATIVE_PATH REPO_FILE_REL "${CMAKE_CURRENT_SOURCE_DIR}" ${REPO_FILE})
get_filename_component(REPO_FILE_DIR ${REPO_FILE_REL} DIRECTORY)
set_property(SOURCE ${REPO_FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${REPO_FILE_DIR}")
source_group("Resources/${REPO_FILE_DIR}" FILES "${REPO_FILE}")
endforeach()
else()
add_executable(VVVVVV ${VVV_SRC})
endif()
@@ -419,6 +451,15 @@ elseif (EMSCRIPTEN)
target_compile_options(faudio-static PUBLIC -sUSE_SDL=2)
target_link_libraries(faudio-static -sUSE_SDL=2)
endif()
elseif(DEFINED SDL2_FRAMEWORK)
message(STATUS "Using pre-defined SDL2 variable SDL2_FRAMEWORK")
target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_FRAMEWORK}/Headers>")
target_link_libraries(VVVVVV ${SDL2_FRAMEWORK})
if(BUNDLE_DEPENDENCIES)
target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_FRAMEWORK}/Headers>")
target_link_libraries(faudio-static ${SDL2_FRAMEWORK})
endif()
set_target_properties(VVVVVV PROPERTIES XCODE_EMBED_FRAMEWORKS ${SDL2_FRAMEWORK})
else()
# Only try to autodetect if both SDL2 variables aren't explicitly set
find_package(SDL2 CONFIG)