iOS port (for desktop_version) (#1137)

This commit is contained in:
leo60228
2024-11-15 20:33:10 -05:00
committed by GitHub
parent 6174d62f6f
commit fa8517a521
13 changed files with 116 additions and 8 deletions

View File

@@ -178,7 +178,7 @@ bool BUTTONGLYPHS_keyboard_is_available(void)
return true;
}
#ifdef __ANDROID__
#if defined(__ANDROID__) || defined(TARGET_OS_IPHONE)
return false;
#else
return !SDL_GetHintBoolean("SteamDeck", SDL_FALSE);

View File

@@ -1331,6 +1331,19 @@ static int PLATFORM_getOSDirectory(char* output, const size_t output_size)
}
SDL_snprintf(output, output_size, "%s/", externalStoragePath);
return 1;
#elif defined(TARGET_OS_IPHONE)
// (ab)use SDL APIs to get the path to the Documents folder without needing Objective-C
const char* prefsPath = SDL_GetPrefPath("", "");
if (prefsPath == NULL)
{
vlog_error(
"Could not get OS directory: %s",
SDL_GetError()
);
return 0;
}
SDL_snprintf(output, output_size, "%s/../../Documents/", prefsPath);
return 1;
#else
const char* prefDir = PHYSFS_getPrefDir("distractionware", "VVVVVV");
if (prefDir == NULL)

View File

@@ -377,7 +377,7 @@ void Game::init(void)
screenshot_border_timer = 0;
screenshot_saved_success = false;
#ifdef __ANDROID__
#if defined(__ANDROID__) || defined(TARGET_OS_IPHONE)
checkpoint_saving = true;
#else
checkpoint_saving = false;

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@@ -0,0 +1,23 @@
/*
SDL_uikit_main.c, placed in the public domain by Sam Lantinga 3/18/2019
*/
/* Include the SDL main definition header */
#include "SDL_main.h"
#if defined(__IPHONEOS__) || defined(__TVOS__)
#ifndef SDL_MAIN_HANDLED
#ifdef main
#undef main
#endif
int main(int argc, char *argv[])
{
return SDL_UIKitRunApp(argc, argv, SDL_main);
}
#endif /* !SDL_MAIN_HANDLED */
#endif /* __IPHONEOS__ || __TVOS__ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -383,7 +383,7 @@ bool Screen::isForcedFullscreen(void)
* If you're working on a tenfoot-only build, add a def that always
* returns true!
*/
#ifdef __ANDROID__
#if defined(__ANDROID__) || defined(TARGET_OS_IPHONE)
return true;
#else
return SDL_GetHintBoolean("SteamTenfoot", SDL_FALSE);

View File

@@ -3,8 +3,9 @@
#include <stdarg.h>
#include <stdio.h>
#ifdef __ANDROID__
#if defined(__ANDROID__) || defined(TARGET_OS_IPHONE)
// forward to SDL logging on Android, since stdout/stderr are /dev/null
// they exist on iOS, but just get forwarded to the system log anyway, so might as well provide proper metadata
#define VLOG_USE_SDL 1
#endif

View File

@@ -604,6 +604,8 @@ int main(int argc, char *argv[])
/* We already do the button swapping in ButtonGlyphs, disable SDL's swapping */
SDL_SetHintWithPriority(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0", SDL_HINT_OVERRIDE);
SDL_SetHintWithPriority(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight", SDL_HINT_OVERRIDE);
if(!FILESYSTEM_init(argv[0], baseDir, assetsPath, langDir, fontsDir))
{
vlog_error("Unable to initialize filesystem!");