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iOS port (for desktop_version) (#1137)
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@@ -377,7 +377,7 @@ void Game::init(void)
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screenshot_border_timer = 0;
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screenshot_saved_success = false;
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#ifdef __ANDROID__
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#if defined(__ANDROID__) || defined(TARGET_OS_IPHONE)
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checkpoint_saving = true;
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#else
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checkpoint_saving = false;
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