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iOS port (for desktop_version) (#1137)
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@@ -383,7 +383,7 @@ bool Screen::isForcedFullscreen(void)
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* If you're working on a tenfoot-only build, add a def that always
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* returns true!
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*/
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#ifdef __ANDROID__
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#if defined(__ANDROID__) || defined(TARGET_OS_IPHONE)
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return true;
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#else
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return SDL_GetHintBoolean("SteamTenfoot", SDL_FALSE);
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