Remove duplicate game.controllerSensitivity proxy

It wasn't a direct duplicate of key.sensitivity, but it was still
basically the same thing. Although to be fair, at least the case-switch
conversion didn't get duplicated everywhere unlike game.slowdown.

So now key.sensitivity functions the same as game.controllerSensitivity,
and it only gets converted to its actual value whenever a joystick input
happens in key.Poll(), unlike previously where it got converted every
single frame on the title screen (there was even a comment that said
"TODO bit wasteful doing this every poll").
This commit is contained in:
Misa
2020-11-12 17:16:18 -08:00
committed by Ethan Lee
parent bc9dff8c2a
commit fb19787489
6 changed files with 32 additions and 37 deletions

View File

@@ -366,8 +366,6 @@ public:
bool savemystats;
int controllerSensitivity;
bool quickrestartkludge;
//Custom stuff