Use SDL_Point instead of rolling our own point struct

The `point` struct was a relic of ActionScript and was added because of
the Flash 'point' object. However, it seems like Simon Roth didn't
realize that SDL has its own point struct.

With this, `Maths.h` can be un-included from a couple headers, which
exposes the fact that `preloader.cpp` was relying on `Maths.h` being
transitively included from `Graphics.h`.
This commit is contained in:
Misa
2023-01-28 23:32:14 -08:00
parent c7098f84e5
commit fbc9b3ddd7
9 changed files with 17 additions and 21 deletions

View File

@@ -13,6 +13,7 @@
#include "GraphicsUtil.h"
#include "Localization.h"
#include "Map.h"
#include "Maths.h"
#include "Music.h"
#include "RoomnameTranslator.h"
#include "Screen.h"
@@ -2006,7 +2007,7 @@ void Graphics::drawcoloredtile(
}
bool Graphics::Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2)
bool Graphics::Hitest(SDL_Surface* surface1, SDL_Point p1, SDL_Surface* surface2, SDL_Point p2)
{
//find rectangle where they intersect:
@@ -2255,7 +2256,7 @@ void Graphics::drawentity(const int i, const int yoff)
return;
}
point tpoint;
SDL_Point tpoint;
SDL_Rect drawRect;
@@ -2290,7 +2291,7 @@ void Graphics::drawentity(const int i, const int yoff)
draw_grid_tile(sprites, obj.entities[i].drawframe, drawRect.x, drawRect.y, 32, 32, ct);
//screenwrapping!
point wrappedPoint;
SDL_Point wrappedPoint;
bool wrapX = false;
bool wrapY = false;