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Use SDL_Point instead of rolling our own point struct
The `point` struct was a relic of ActionScript and was added because of the Flash 'point' object. However, it seems like Simon Roth didn't realize that SDL has its own point struct. With this, `Maths.h` can be un-included from a couple headers, which exposes the fact that `preloader.cpp` was relying on `Maths.h` being transitively included from `Graphics.h`.
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@@ -7,7 +7,6 @@
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#include "Game.h"
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#include "GraphicsResources.h"
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#include "Maths.h"
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#include "Textbox.h"
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#include "TowerBG.h"
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@@ -246,7 +245,7 @@ public:
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void renderfixedpre(void);
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void renderfixedpost(void);
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bool Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2);
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bool Hitest(SDL_Surface* surface1, SDL_Point p1, SDL_Surface* surface2, SDL_Point p2);
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void drawentities(void);
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