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Use SDL_Point instead of rolling our own point struct
The `point` struct was a relic of ActionScript and was added because of the Flash 'point' object. However, it seems like Simon Roth didn't realize that SDL has its own point struct. With this, `Maths.h` can be un-included from a couple headers, which exposes the fact that `preloader.cpp` was relying on `Maths.h` being transitively included from `Graphics.h`.
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@@ -3195,7 +3195,7 @@ void teleporterinput(void)
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{
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for (size_t i = 0; i < map.teleporters.size(); i++)
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{
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point& tele = map.teleporters[i];
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SDL_Point& tele = map.teleporters[i];
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if (map.isexplored(tele.x, tele.y))
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{
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