Use SDL_Point instead of rolling our own point struct

The `point` struct was a relic of ActionScript and was added because of
the Flash 'point' object. However, it seems like Simon Roth didn't
realize that SDL has its own point struct.

With this, `Maths.h` can be un-included from a couple headers, which
exposes the fact that `preloader.cpp` was relying on `Maths.h` being
transitively included from `Graphics.h`.
This commit is contained in:
Misa
2023-01-28 23:32:14 -08:00
parent c7098f84e5
commit fbc9b3ddd7
9 changed files with 17 additions and 21 deletions

View File

@@ -3195,7 +3195,7 @@ void teleporterinput(void)
{
for (size_t i = 0; i < map.teleporters.size(); i++)
{
point& tele = map.teleporters[i];
SDL_Point& tele = map.teleporters[i];
if (map.isexplored(tele.x, tele.y))
{