Use SDL_Point instead of rolling our own point struct

The `point` struct was a relic of ActionScript and was added because of
the Flash 'point' object. However, it seems like Simon Roth didn't
realize that SDL has its own point struct.

With this, `Maths.h` can be un-included from a couple headers, which
exposes the fact that `preloader.cpp` was relying on `Maths.h` being
transitively included from `Graphics.h`.
This commit is contained in:
Misa
2023-01-28 23:32:14 -08:00
parent c7098f84e5
commit fbc9b3ddd7
9 changed files with 17 additions and 21 deletions

View File

@@ -10,6 +10,7 @@
#include "Graphics.h"
#include "Localization.h"
#include "MakeAndPlay.h"
#include "Maths.h"
#include "Music.h"
#include "Script.h"
#include "UtilityClass.h"
@@ -156,7 +157,7 @@ void mapclass::setteleporter(int x, int y)
return;
}
point temp;
SDL_Point temp;
temp.x = x;
temp.y = y;
teleporters.push_back(temp);
@@ -169,7 +170,7 @@ void mapclass::settrinket(int x, int y)
return;
}
point temp;
SDL_Point temp;
temp.x = x;
temp.y = y;
shinytrinkets.push_back(temp);