Use SDL_Point instead of rolling our own point struct

The `point` struct was a relic of ActionScript and was added because of
the Flash 'point' object. However, it seems like Simon Roth didn't
realize that SDL has its own point struct.

With this, `Maths.h` can be un-included from a couple headers, which
exposes the fact that `preloader.cpp` was relying on `Maths.h` being
transitively included from `Graphics.h`.
This commit is contained in:
Misa
2023-01-28 23:32:14 -08:00
parent c7098f84e5
commit fbc9b3ddd7
9 changed files with 17 additions and 21 deletions

View File

@@ -5,7 +5,6 @@
#include "Finalclass.h"
#include "Labclass.h"
#include "Maths.h"
#include "Otherlevel.h"
#include "Spacestation2.h"
#include "Tower.h"
@@ -154,8 +153,8 @@ public:
int final_colorframe, final_colorframedelay;
//Teleporters and Trinkets on the map
std::vector<point> teleporters;
std::vector<point> shinytrinkets;
std::vector<SDL_Point> teleporters;
std::vector<SDL_Point> shinytrinkets;
bool showteleporters, showtargets, showtrinkets;