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Use SDL_Point instead of rolling our own point struct
The `point` struct was a relic of ActionScript and was added because of the Flash 'point' object. However, it seems like Simon Roth didn't realize that SDL has its own point struct. With this, `Maths.h` can be un-included from a couple headers, which exposes the fact that `preloader.cpp` was relying on `Maths.h` being transitively included from `Graphics.h`.
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@@ -13,10 +13,4 @@ float inline fRandom(void)
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return ( float(rand()) / float(RAND_MAX)) ;
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}
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struct point
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{
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int x;
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int y;
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};
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#endif /* MATHGAME_H */
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