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Use SDL_Point instead of rolling our own point struct
The `point` struct was a relic of ActionScript and was added because of the Flash 'point' object. However, it seems like Simon Roth didn't realize that SDL has its own point struct. With this, `Maths.h` can be un-included from a couple headers, which exposes the fact that `preloader.cpp` was relying on `Maths.h` being transitively included from `Graphics.h`.
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@@ -5,6 +5,7 @@
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#include "GraphicsUtil.h"
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#include "KeyPoll.h"
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#include "Localization.h"
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#include "Maths.h"
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#include "UtilityClass.h"
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#include "VFormat.h"
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