Move returning to lab to separate variables

Again, what I've done here is removed the over-reliance on Terry's State
Machine to return to the lab, and just moved it into separate variables
instead. This means that returning to the lab is ALMOST entirely
self-contained in MAPMODE, except there's a quick jaunt over to GAMEMODE
to run a script because you can only run scripts in GAMEMODE.
This commit is contained in:
Misa
2020-05-07 15:30:26 -07:00
committed by Ethan Lee
parent 17e7c6983b
commit fc2f269548
3 changed files with 19 additions and 0 deletions

View File

@@ -372,6 +372,8 @@ void Game::init(void)
fadetomenu = false;
fadetomenudelay = 0;
fadetolab = false;
fadetolabdelay = 0;
/* Terry's Patrons... */
superpatrons.push_back("Anders Ekermo");