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Move returning to lab to separate variables
Again, what I've done here is removed the over-reliance on Terry's State Machine to return to the lab, and just moved it into separate variables instead. This means that returning to the lab is ALMOST entirely self-contained in MAPMODE, except there's a quick jaunt over to GAMEMODE to run a script because you can only run scripts in GAMEMODE.
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@@ -372,6 +372,8 @@ void Game::init(void)
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fadetomenu = false;
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fadetomenudelay = 0;
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fadetolab = false;
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fadetolabdelay = 0;
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/* Terry's Patrons... */
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superpatrons.push_back("Anders Ekermo");
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