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Move returning to lab to separate variables
Again, what I've done here is removed the over-reliance on Terry's State Machine to return to the lab, and just moved it into separate variables instead. This means that returning to the lab is ALMOST entirely self-contained in MAPMODE, except there's a quick jaunt over to GAMEMODE to run a script because you can only run scripts in GAMEMODE.
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@@ -383,6 +383,8 @@ public:
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void returntolab();
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bool fadetomenu;
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int fadetomenudelay;
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bool fadetolab;
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int fadetolabdelay;
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};
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extern Game game;
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