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Replace asset load calls with loadAssetToMemory()
All assets now use FILESYSTEM_loadAssetToMemory() instead of FILESYSTEM_loadFileToMemory().
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@@ -364,7 +364,7 @@ void Graphics::Makebfont(void)
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unsigned char* charmap = NULL;
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size_t length;
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FILESYSTEM_loadFileToMemory("graphics/font.txt", &charmap, &length, false);
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FILESYSTEM_loadAssetToMemory("graphics/font.txt", &charmap, &length, false);
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if (charmap != NULL)
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{
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unsigned char* current = charmap;
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