Replace asset load calls with loadAssetToMemory()

All assets now use FILESYSTEM_loadAssetToMemory() instead of
FILESYSTEM_loadFileToMemory().
This commit is contained in:
Misa
2021-04-05 00:54:32 -07:00
committed by Ethan Lee
parent 72ae6921ea
commit ff3cba9cee
4 changed files with 4 additions and 4 deletions

View File

@@ -364,7 +364,7 @@ void Graphics::Makebfont(void)
unsigned char* charmap = NULL;
size_t length;
FILESYSTEM_loadFileToMemory("graphics/font.txt", &charmap, &length, false);
FILESYSTEM_loadAssetToMemory("graphics/font.txt", &charmap, &length, false);
if (charmap != NULL)
{
unsigned char* current = charmap;