Replace asset load calls with loadAssetToMemory()

All assets now use FILESYSTEM_loadAssetToMemory() instead of
FILESYSTEM_loadFileToMemory().
This commit is contained in:
Misa
2021-04-05 00:54:32 -07:00
committed by Ethan Lee
parent 72ae6921ea
commit ff3cba9cee
4 changed files with 4 additions and 4 deletions

View File

@@ -131,7 +131,7 @@ void Screen::LoadIcon(void)
size_t length = 0;
unsigned char *data;
unsigned int width, height;
FILESYSTEM_loadFileToMemory("VVVVVV.png", &fileIn, &length, false);
FILESYSTEM_loadAssetToMemory("VVVVVV.png", &fileIn, &length, false);
lodepng_decode24(&data, &width, &height, fileIn, length);
FILESYSTEM_freeMemory(&fileIn);
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(