Replace asset load calls with loadAssetToMemory()

All assets now use FILESYSTEM_loadAssetToMemory() instead of
FILESYSTEM_loadFileToMemory().
This commit is contained in:
Misa
2021-04-05 00:54:32 -07:00
committed by Ethan Lee
parent 72ae6921ea
commit ff3cba9cee
4 changed files with 4 additions and 4 deletions

View File

@@ -33,7 +33,7 @@ SoundTrack::SoundTrack(const char* fileName)
unsigned char *mem;
size_t length = 0;
FILESYSTEM_loadFileToMemory(fileName, &mem, &length, false);
FILESYSTEM_loadAssetToMemory(fileName, &mem, &length, false);
if (mem == NULL)
{
fprintf(stderr, "Unable to load WAV file %s\n", fileName);