19 Commits

Author SHA1 Message Date
Ally 4e6697352c Add an undoing & redoing system to the editor (#1085)
* Add undoing & redoing to the editor

It's very easy to make mistakes in VVVVVV's built-in level editor, with
no way to undo them. This commit adds an undo and redo system, bound to
CTRL+Z for undo and CTRL+Y for redo. The undo and redo stacks don't
have any limits, but could easily happen in the future. VVVVVV's data
is small enough where this should never be an issue, however.

No notes show up for undoing and redoing, because keeping track of what
specific action you're doing may bloat the system, and would get
annoying for the end-user. Notes are a bit annoying in general, even.

* Add level resizing to undo/redo system

* searchable gettext for undo/redo notes

* A few fixes and cleanup

The main fix was how holding right click to remove tiles did not
commit an action.

* Spikes also need to commit

* Cancelling placing a terminal/script box shouldn't have undo events

* Don't commit tile events if removing entities

* Clear redo buffer on level load

* Remove unneeded pointers from memcpy

* Add strings to lang files

* Fix definition in Editor.h

* Explain double-uncommit

* Don't unconditionally commit tiles on room change

I'm not that sure what I was thinking back then, but switching rooms
would commit tiles no matter what, causing a huge mess. The behavior
was intended to stop the "tile placement" action and commit it, but
just happened no matter what... So this has been fixed, and a few
comments have been added as well.

* Fix mentioned issues & make process_undo static

---------

Co-authored-by: NyakoFox <nyakowofox@gmail.com>
2026-04-25 13:46:01 -04:00
Dav999 7dccc2d328 Apply translations for 2.5 strings
This includes translations for checkpoint saving and enemy speed in the
editor.
2025-06-08 17:05:32 -04:00
Dav999 26d27c7df5 Apply translations for 2.4 strings
This includes translations that were missing translations, with varying
extent between different languages, for the following things:
- "X mode is enabled" in-game warnings
- "Press {button} to freeze/unfreeze gameplay" for the level debugger
- Some credits strings for the post-2.4.0 extra Spanish options, the
  PT_BR proofread, and Persian
- The recent gamepad menu changes (#1229)

Furthermore:
- "TAB" (used in the level debugger string) is now a separate string
  instead of being hardcoded, because some languages needed it
  translated
- Added missing arrows to Arabic/Persian font (needed for the gamepad
  menu, and also a translator menu actually)
2025-06-08 17:05:32 -04:00
Dav999 1de2078014 Sync new gamepad strings into all language files
Also including all the localizations I already have right now.
2025-05-03 01:35:25 -04:00
Dav999 48c3e175a3 Fix save summary sometimes getting misordered in Arabic
The Persian localizers noticed an issue where the translation for
"Dimension VVVVVV, 12:34:56" would become "VVVVVV, 12:34:56 noisnemiD",
rather than "12:34:56 ,VVVVVV noisnemiD" as expected. This was fixed
for Persian but the same issue also affected Arabic, so I added a
RIGHT-TO-LEFT MARK (U+200F) to fix it there as well.
2025-05-02 22:31:29 -04:00
Dav999 374ce11425 Sync language files
This adds "Persian" to all the languages, and brings the Persian files
up-to-date (mainly removing outdated strings and adding some late 2.4
stuff that we'll contact all translators for soon)
2025-05-02 22:31:29 -04:00
NyakoFox e58fd606cf add menu option for checkpoint saving 2024-09-27 17:14:57 -07:00
NyakoFox d8b2b3542a Add enemy speed as a room property
Currently, you can change platform speed, but not enemy speed, which is
always hardcoded to be 4. This commit fixes that, by adding the
"enemyv" property, which is an offset to the speed of 4. Since it
defaults to 0, older levels are not broken by this change.
2024-09-23 18:56:41 -07:00
Dav999 139612b319 Fix placeholders in Arabic strings_plural
For some reason all of us overlooked that all of them were {n_crew},
even those which required a different placeholder key...

https://steamcommunity.com/sharedfiles/filedetails/?id=3154670529
2024-02-05 18:03:08 -08:00
TerryCavanagh 5f9e326b67 Added proxy string for "Editing and LQA"
I checked the pt_BR one with our translators, so that one's correct
2024-02-02 18:15:45 +01:00
TerryCavanagh 2afcf85ad6 added placeholder translations for the three Spanish variants in the credits
these are proxy strings for now, will need to be replaced properly later
2024-02-01 20:25:00 +01:00
Dav999 448c4a5514 Apply updates to Arabic language files
This update was delivered earlier today!
2024-01-25 16:16:00 -08:00
Dav999 ebd4fa8ad8 Clean up outdated strings
These strings had been replaced over time and the original versions
marked ***OUTDATED*** to allow for the original wordings to be reused
by the translators who had only translated the original ones.
(See lang/README-programmers.txt.)

Now, these strings have all been updated in every language, so it's
time to clean them up!
2024-01-19 16:31:39 -08:00
Dav999 5a91d09a20 Add in-game mode indications (#1096) to language files
These were not in the English or any other language files. They should
be though, so that they can be translated and generally kept track of.
These aren't urgent either, since we have proxy strings that are used
if these are untranslated.
2024-01-19 16:31:39 -08:00
Dav999 3849ed7a24 Sync language files
This hasn't been done since before we got some deliveries for 2.4,
so there are a few languages which added apostrophes as ' instead of
&apos; in the XML (which is not wrong, but it gives diff noise whenever
there's a sync since VVVVVV writes them back as &apos;...)

Also, we never synced "[Press {button} to toggle gameplay]" across
language files (now two strings with unfreeze/freeze), but that was
also a pretty last-minute string as far as I remember. Arabic did have
it because that language was added after the string was added, so it
got copied from English. I don't think this one is that urgent to
translate into every language for 2.4.1 since it's pretty well hidden
for most people, and it's surrounded by things that have to be English,
so it's as if it's supposed to be like that. Let's just include these
with whatever the next batch of strings is.
2024-01-19 16:31:39 -08:00
TerryCavanagh 8bfcb40a17 updates to roomnames for Arabic 2024-01-10 15:15:26 +01:00
TerryCavanagh f0760b0192 added translation of the word "Arabic" to all* languages
*missing Esperanto, but I'll check that in later
2024-01-10 12:10:15 +01:00
Misa 0e40892eb0 Arabic: Fix translation for Vertigo roomname
By Montassar.

Just adds a U+200F (RTL mark).
2024-01-09 20:25:15 -08:00
Dav999 ef13775456 Add Arabic language files
Here are all the language files for Arabic!
Thanks to Montassar and Seif for their hard work to localize the
entire game in such a short timespan.
2024-01-09 20:20:14 -08:00