Commit Graph

29 Commits

Author SHA1 Message Date
Ally 4e6697352c Add an undoing & redoing system to the editor (#1085)
* Add undoing & redoing to the editor

It's very easy to make mistakes in VVVVVV's built-in level editor, with
no way to undo them. This commit adds an undo and redo system, bound to
CTRL+Z for undo and CTRL+Y for redo. The undo and redo stacks don't
have any limits, but could easily happen in the future. VVVVVV's data
is small enough where this should never be an issue, however.

No notes show up for undoing and redoing, because keeping track of what
specific action you're doing may bloat the system, and would get
annoying for the end-user. Notes are a bit annoying in general, even.

* Add level resizing to undo/redo system

* searchable gettext for undo/redo notes

* A few fixes and cleanup

The main fix was how holding right click to remove tiles did not
commit an action.

* Spikes also need to commit

* Cancelling placing a terminal/script box shouldn't have undo events

* Don't commit tile events if removing entities

* Clear redo buffer on level load

* Remove unneeded pointers from memcpy

* Add strings to lang files

* Fix definition in Editor.h

* Explain double-uncommit

* Don't unconditionally commit tiles on room change

I'm not that sure what I was thinking back then, but switching rooms
would commit tiles no matter what, causing a huge mess. The behavior
was intended to stop the "tile placement" action and commit it, but
just happened no matter what... So this has been fixed, and a few
comments have been added as well.

* Fix mentioned issues & make process_undo static

---------

Co-authored-by: NyakoFox <nyakowofox@gmail.com>
2026-04-25 13:46:01 -04:00
Dav999 7dccc2d328 Apply translations for 2.5 strings
This includes translations for checkpoint saving and enemy speed in the
editor.
2025-06-08 17:05:32 -04:00
Dav999 26d27c7df5 Apply translations for 2.4 strings
This includes translations that were missing translations, with varying
extent between different languages, for the following things:
- "X mode is enabled" in-game warnings
- "Press {button} to freeze/unfreeze gameplay" for the level debugger
- Some credits strings for the post-2.4.0 extra Spanish options, the
  PT_BR proofread, and Persian
- The recent gamepad menu changes (#1229)

Furthermore:
- "TAB" (used in the level debugger string) is now a separate string
  instead of being hardcoded, because some languages needed it
  translated
- Added missing arrows to Arabic/Persian font (needed for the gamepad
  menu, and also a translator menu actually)
2025-06-08 17:05:32 -04:00
Dav999 1de2078014 Sync new gamepad strings into all language files
Also including all the localizations I already have right now.
2025-05-03 01:35:25 -04:00
Dav999 374ce11425 Sync language files
This adds "Persian" to all the languages, and brings the Persian files
up-to-date (mainly removing outdated strings and adding some late 2.4
stuff that we'll contact all translators for soon)
2025-05-02 22:31:29 -04:00
NyakoFox e58fd606cf add menu option for checkpoint saving 2024-09-27 17:14:57 -07:00
NyakoFox d8b2b3542a Add enemy speed as a room property
Currently, you can change platform speed, but not enemy speed, which is
always hardcoded to be 4. This commit fixes that, by adding the
"enemyv" property, which is an offset to the speed of 4. Since it
defaults to 0, older levels are not broken by this change.
2024-09-23 18:56:41 -07:00
TerryCavanagh 5f9e326b67 Added proxy string for "Editing and LQA"
I checked the pt_BR one with our translators, so that one's correct
2024-02-02 18:15:45 +01:00
TerryCavanagh 2afcf85ad6 added placeholder translations for the three Spanish variants in the credits
these are proxy strings for now, will need to be replaced properly later
2024-02-01 20:25:00 +01:00
Dav999 e7267c6eb6 Add missing blank lines in Irish congrats boxes
The three "Congratulations!" boxes which were supposed to have a blank
line in them didn't.
2024-01-22 16:31:15 -08:00
Dav999 ebd4fa8ad8 Clean up outdated strings
These strings had been replaced over time and the original versions
marked ***OUTDATED*** to allow for the original wordings to be reused
by the translators who had only translated the original ones.
(See lang/README-programmers.txt.)

Now, these strings have all been updated in every language, so it's
time to clean them up!
2024-01-19 16:31:39 -08:00
Dav999 5a91d09a20 Add in-game mode indications (#1096) to language files
These were not in the English or any other language files. They should
be though, so that they can be translated and generally kept track of.
These aren't urgent either, since we have proxy strings that are used
if these are untranslated.
2024-01-19 16:31:39 -08:00
Dav999 3849ed7a24 Sync language files
This hasn't been done since before we got some deliveries for 2.4,
so there are a few languages which added apostrophes as ' instead of
&apos; in the XML (which is not wrong, but it gives diff noise whenever
there's a sync since VVVVVV writes them back as &apos;...)

Also, we never synced "[Press {button} to toggle gameplay]" across
language files (now two strings with unfreeze/freeze), but that was
also a pretty last-minute string as far as I remember. Arabic did have
it because that language was added after the string was added, so it
got copied from English. I don't think this one is that urgent to
translate into every language for 2.4.1 since it's pretty well hidden
for most people, and it's surrounded by things that have to be English,
so it's as if it's supposed to be like that. Let's just include these
with whatever the next batch of strings is.
2024-01-19 16:31:39 -08:00
TerryCavanagh f0760b0192 added translation of the word "Arabic" to all* languages
*missing Esperanto, but I'll check that in later
2024-01-10 12:10:15 +01:00
Dav999 37c4f76988 Add RTL language property
This doesn't have an effect yet, but it'll do things like
right-alignment in textboxes and other design-flipping.
2024-01-08 19:17:44 -08:00
Dav999 e638544665 Add limits to the translator credits strings
Luckily, seems like no language has broken the limit when it is 40!
2023-12-15 20:00:05 -08:00
Dav999 10ed1079ae Fix "he'd be a a big help" typo
Now that the language files are fairly stable, we should be able to do
this without any accidental reverts taking place (if any do happen, it
should be easy to see and prevent)
2023-11-30 08:38:40 -08:00
TerryCavanagh 081b8938b6 minor fixes for Irish
fixed checkpoint letter S being wrong upside down, changed the "big C thing" cutscene
2023-11-25 15:21:47 +01:00
TerryCavanagh 6a8db6a22d Enemy graphics for all other languages*
*subject to changes

Also, Traditional Chinese is current using the Simplified Chinese graphics, which is acceptable but not ideal:

Obey -> 服從 (ok to use simplified 服从)
Lies -> 謊言 (ok to use simplified 谎言)

The other words are the same for Simplified Chinese and Traditional Chinese.
2023-11-25 15:21:47 +01:00
TerryCavanagh 9bea54578e Squashed commit of the following:
commit 3d6802add8
Author: Dav999 <dav999.tolp@gmail.com>
Date:   Thu Oct 19 17:16:01 2023 +0200

    Change AVOID to FAINIC in Irish

commit 21fd84f479
Author: Dav999 <dav999.tolp@gmail.com>
Date:   Thu Oct 19 17:04:27 2023 +0200

    Partial final strings for Esperanto

    This does not yet include the new localization credits, but I already
    had all the other strings.

commit 45382a358c
Author: Dav999 <dav999.tolp@gmail.com>
Date:   Thu Oct 19 17:01:30 2023 +0200

    Final strings for Dutch

    I also decided to change AVOID from ONTWIJKEN to ONTWIJK, to make it
    a bit more fitting as if it's an actual word enemy with length
    restrictions, heh. (Not that it's an abbreviation - it's just an
    imperative instead of an infinitive. And those terms I had to look up)
2023-11-25 15:21:47 +01:00
TerryCavanagh 3c4337eca6 Minor fixes for German and Irish 2023-11-25 15:21:47 +01:00
TerryCavanagh ea7f6982db Final strings for Irish 2023-11-25 15:21:47 +01:00
TerryCavanagh e30dd618d2 Final strings for Catalan, Russian and Korean
more incoming
2023-11-25 15:21:47 +01:00
Dav999 eeec428d0b Raise limits on three strings in translation files
These were causing false alarms in translations for one reason or
another (either to force translations to not wordwrap for style
reasons, or to stay on the safe side if an adjacent string was also
long), so they can be raised now.
2023-09-20 18:38:16 -07:00
Dav999 4ae6c77110 Prevent changing language if a textbox is displayed
I really thought I was going to need to block changing the language
in-game altogether, but activity zone prompts are now fixed and the
only obvious problem I can think of right now is having a dialogue
open, so I just disable the language option if a textbox is displayed.
(like how the map menu only has the save option if a script is running)
2023-09-20 16:20:24 -07:00
Dav999 afc2e72897 Update European Portuguese to near-latest strings (99.9%), fix issues
Also, bumped the limit for "Font: " from 14 to 15, the Portuguese
translation is 15 characters and it just fits...
2023-09-20 15:29:23 -07:00
Dav999 5c05c1af48 Sync language files
This adds the following new strings from #993:
- The level editor is not currently supported on Steam Deck, as it
  requires a keyboard and mouse to use.
- The level editor is not currently supported on this device, as it
  requires a keyboard and mouse to use.

Unfortunately this means most languages won't be quite 100% anymore
for a bit, and updates come in which don't have this string yet.
But at least we can track it really well. In the next couple of
commits, when a language is updated with all new strings except for
these, I'll call them 99.9% instead of 100% (I did not get an actual
percentage).
2023-09-20 15:29:23 -07:00
Dav999 100662612b Apply changes to Irish language files (mainly roomnames)
- Gravity lines are now called "Línte Imtharraingthe"
- There are no longer two rooms called "V"
- Missing character in Rear Vindow fixed
2023-08-12 15:52:58 -07:00
Dav999 1b9ce57622 Add Irish translation
This is up-to-date with the newest strings.
2023-08-12 15:52:58 -07:00