* Add undoing & redoing to the editor
It's very easy to make mistakes in VVVVVV's built-in level editor, with
no way to undo them. This commit adds an undo and redo system, bound to
CTRL+Z for undo and CTRL+Y for redo. The undo and redo stacks don't
have any limits, but could easily happen in the future. VVVVVV's data
is small enough where this should never be an issue, however.
No notes show up for undoing and redoing, because keeping track of what
specific action you're doing may bloat the system, and would get
annoying for the end-user. Notes are a bit annoying in general, even.
* Add level resizing to undo/redo system
* searchable gettext for undo/redo notes
* A few fixes and cleanup
The main fix was how holding right click to remove tiles did not
commit an action.
* Spikes also need to commit
* Cancelling placing a terminal/script box shouldn't have undo events
* Don't commit tile events if removing entities
* Clear redo buffer on level load
* Remove unneeded pointers from memcpy
* Add strings to lang files
* Fix definition in Editor.h
* Explain double-uncommit
* Don't unconditionally commit tiles on room change
I'm not that sure what I was thinking back then, but switching rooms
would commit tiles no matter what, causing a huge mess. The behavior
was intended to stop the "tile placement" action and commit it, but
just happened no matter what... So this has been fixed, and a few
comments have been added as well.
* Fix mentioned issues & make process_undo static
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Co-authored-by: NyakoFox <nyakowofox@gmail.com>
This includes translations that were missing translations, with varying
extent between different languages, for the following things:
- "X mode is enabled" in-game warnings
- "Press {button} to freeze/unfreeze gameplay" for the level debugger
- Some credits strings for the post-2.4.0 extra Spanish options, the
PT_BR proofread, and Persian
- The recent gamepad menu changes (#1229)
Furthermore:
- "TAB" (used in the level debugger string) is now a separate string
instead of being hardcoded, because some languages needed it
translated
- Added missing arrows to Arabic/Persian font (needed for the gamepad
menu, and also a translator menu actually)
This adds "Persian" to all the languages, and brings the Persian files
up-to-date (mainly removing outdated strings and adding some late 2.4
stuff that we'll contact all translators for soon)
Currently, you can change platform speed, but not enemy speed, which is
always hardcoded to be 4. This commit fixes that, by adding the
"enemyv" property, which is an offset to the speed of 4. Since it
defaults to 0, older levels are not broken by this change.
All of them were changed except for the one in meta.xml. I think it's
safe to assume this is correct, because everywhere else, the same
"Oprime {button} para" pattern always became "Pulsa {button} para" too.
They were missing the latest strings and also still had strings that
had been deleted.
(Whoever commits the upcoming delivery should also sync that version)