Commit Graph

2859 Commits

Author SHA1 Message Date
Dav999 d49fb7eb2e Apply changes to two terminal textboxes in Japanese
These are to make the textboxes not overlap with the header, by making
them wrap to less lines.
2023-11-27 15:22:22 -08:00
Dav999 61c5e18413 Fix position of crewmate in "You have rescued a crew member!" box
At first my CJK changes also misaligned this sprite, and my solution
that time was to position the textbox higher depending on the height
of the textbox, so it would be centered around the crewmate sprite
(which stayed at a hardcoded place onscreen). Recently, #987 changed
these sprites to be relative to the position of the textbox instead of
relative to the screen, which is much more logical, but it stopped
centering these sprites again. But it's an easy fix: simply account for
the extra-added height when adding the sprite in.
2023-11-27 15:02:47 -08:00
Misa c9fd9e7924 README: Delete section on compiler quirks
This hasn't been relevant for years now. Even in 2.3, this wasn't
relevant, but we added a disclaimer saying that it only applies to 2.2.

But now issue #1052 has been opened specifically pointing to this
section as something that should be removed. Therefore, I'm removing it.
2023-11-27 13:43:23 -08:00
Misa 70357a65bf Fix regression: Warp BG lerps in reverse direction
This fixes a regression caused by PR #923 (the PR that moved rendering
to be GPU-based) where the interpolation of the horizontal and vertical
warp backgrounds (in over-30-FPS mode) was in the wrong direction, which
makes them look blurry.

This happens because the arguments to the `lerp` function were in the
wrong, reverse order.

On the VVVVVV Discord server, Ally raised the argument that they were in
the same order before she made the changes; therefore the previous code
was also incorrect and it wasn't her fault. However, this argument is
incorrect, because in that case, the reverse order _is_ the correct
order.

The reason that it's now the wrong order is because the output of `lerp`
is now being used as the argument to a source rectangle. Previously, the
output of `lerp` was being used as the offset argument to
`ScrollSurface`, which is analogous to being a destination rectangle.

Fixes #1038.
2023-11-27 13:29:06 -08:00
Ethan Lee 8426e0930d VS2010 buildfixes.
The main issue was mostly that we have to build C files as C++ in some
cases, and extern "C" wasn't being used everywhere, so linker errors
popped up. The rest is the usual tedious VS2010 stuff like casting void*
to other stuff, so this commit as a whole is pretty boring!
2023-11-27 12:09:42 -05:00
TerryCavanagh 4725bc4d5e minor change to SIM enemy sprite in pt_BR and pt_PT 2023-11-25 23:31:51 +01:00
TerryCavanagh 0d13a1d38b small update to Polish (changed roomname Aleja Woronicza -> Taśmy prawdy) 2023-11-25 17:08:36 +01:00
TerryCavanagh 46df77e837 minor fixes for Turkish and Esperanto 2023-11-25 16:07:29 +01:00
David Galiev c27f35b15d Fix some Russian strings 2023-11-25 15:21:47 +01:00
TerryCavanagh 6bbc649269 minor fixes for Polish and Silesian 2023-11-25 15:21:47 +01:00
TerryCavanagh 432487b2d9 Final strings for Polish and Silesian 2023-11-25 15:21:47 +01:00
TerryCavanagh 081b8938b6 minor fixes for Irish
fixed checkpoint letter S being wrong upside down, changed the "big C thing" cutscene
2023-11-25 15:21:47 +01:00
TerryCavanagh 6a8db6a22d Enemy graphics for all other languages*
*subject to changes

Also, Traditional Chinese is current using the Simplified Chinese graphics, which is acceptable but not ideal:

Obey -> 服從 (ok to use simplified 服从)
Lies -> 謊言 (ok to use simplified 谎言)

The other words are the same for Simplified Chinese and Traditional Chinese.
2023-11-25 15:21:47 +01:00
TerryCavanagh 268564cadc minor fix for Esperanto (checkpoint c -> k) 2023-11-25 15:21:47 +01:00
TerryCavanagh e1eaaaed32 minor fix for Spanish
whoops
2023-11-25 15:21:47 +01:00
TerryCavanagh b2d15c0bba Final strings for Spanish 2023-11-25 15:21:47 +01:00
TerryCavanagh 5a95040a4d Enemy graphics for Korean 2023-11-25 15:21:47 +01:00
TerryCavanagh 83b9db71ee Final strings for French 2023-11-25 15:21:47 +01:00
TerryCavanagh f5b9c3b09e Final strings for European Portuguese 2023-11-25 15:21:47 +01:00
TerryCavanagh 43cb7a5cde Final strings for Welsh 2023-11-25 15:21:47 +01:00
TerryCavanagh 085b2d5987 minor fix for Japanese 2023-11-25 15:21:47 +01:00
TerryCavanagh 61d14ce2af Enemy graphics for Japanese
These depend on pull request https://github.com/TerryCavanagh/VVVVVV/pull/1031 - if the format or implementation changes, I'll update the branch to match!
2023-11-25 15:21:47 +01:00
TerryCavanagh 99dd10b158 Final strings for Japanese 2023-11-25 15:21:47 +01:00
TerryCavanagh 48d9ab3083 Final strings for Brazilian Portuguese 2023-11-25 15:21:47 +01:00
TerryCavanagh 195b375d2e minor fixes for Ukrainian 2023-11-25 15:21:47 +01:00
Dav999 2db9eaa9a2 Final strings for Esperanto (credits part) 2023-11-25 15:21:47 +01:00
TerryCavanagh 7ad96c6d43 Final strings for Ukrainian 2023-11-25 15:21:47 +01:00
TerryCavanagh 9bea54578e Squashed commit of the following:
commit 3d6802add8
Author: Dav999 <dav999.tolp@gmail.com>
Date:   Thu Oct 19 17:16:01 2023 +0200

    Change AVOID to FAINIC in Irish

commit 21fd84f479
Author: Dav999 <dav999.tolp@gmail.com>
Date:   Thu Oct 19 17:04:27 2023 +0200

    Partial final strings for Esperanto

    This does not yet include the new localization credits, but I already
    had all the other strings.

commit 45382a358c
Author: Dav999 <dav999.tolp@gmail.com>
Date:   Thu Oct 19 17:01:30 2023 +0200

    Final strings for Dutch

    I also decided to change AVOID from ONTWIJKEN to ONTWIJK, to make it
    a bit more fitting as if it's an actual word enemy with length
    restrictions, heh. (Not that it's an abbreviation - it's just an
    imperative instead of an infinitive. And those terms I had to look up)
2023-11-25 15:21:47 +01:00
TerryCavanagh dcb447b4f3 Final strings for Italian 2023-11-25 15:21:47 +01:00
TerryCavanagh 0cfce45ec6 Final strings for Turkish 2023-11-25 15:21:47 +01:00
TerryCavanagh faa4266eb7 Final strings for Traditional Chinese 2023-11-25 15:21:47 +01:00
TerryCavanagh 3c4337eca6 Minor fixes for German and Irish 2023-11-25 15:21:47 +01:00
TerryCavanagh ea7f6982db Final strings for Irish 2023-11-25 15:21:47 +01:00
TerryCavanagh 822aec9d10 Final strings for German 2023-11-25 15:21:47 +01:00
TerryCavanagh 0ae927eb3b Changed to Simplified Chinese to match enemy graphic changes 2023-11-25 15:21:47 +01:00
TerryCavanagh 5ca49e607e Final strings for Simplified Chinese 2023-11-25 15:21:47 +01:00
TerryCavanagh e30dd618d2 Final strings for Catalan, Russian and Korean
more incoming
2023-11-25 15:21:47 +01:00
AllyTally b7a8bb138c Unhardcode TAB in translation strings
In case we want to make it rebindable in the future, we shouldn't make
translators retranslate these strings.
2023-11-19 17:34:23 -08:00
AllyTally 4df35da0e4 Fix debugging in the tower, update wording
Fixes debugging mouse targets and rendering in the tower. This also
changes "movement" to "gameplay" in the TAB hint.
2023-11-19 17:34:23 -08:00
AllyTally 0804f2d0c0 Add warp background as general information 2023-11-19 17:34:23 -08:00
AllyTally f7ca850017 Update to latest commit 2023-11-19 17:34:23 -08:00
AllyTally 6b7bf44402 Add gravity line true hitbox visuals 2023-11-19 17:34:23 -08:00
AllyTally 55a05342e9 Replace manual check with SDL_PointInRect 2023-11-19 17:34:23 -08:00
AllyTally 63620efac8 Fix moving entities flashing in over 30fps mode 2023-11-19 17:34:23 -08:00
Ally 689768b8ca Fix issues
Co-authored-by: Dav999 <44736680+Dav999-v@users.noreply.github.com>
2023-11-19 17:34:23 -08:00
AllyTally aff4d2012c Add -leveldebugger flag
This commit adds the `-leveldebugger` flag so you can use it while
playtesting from a different editor program, such as Ved.
2023-11-19 17:34:23 -08:00
AllyTally c62da1c9a0 Add flag display by holding U 2023-11-19 17:34:23 -08:00
AllyTally fd2f738145 Debug lines while not hovering
This commit adds new debug lines while you're NOT hovering over an
entity or a block. Additionally, coordinates are now displayed smaller,
to not take up as much vertical space.
2023-11-19 17:34:23 -08:00
AllyTally be77047440 Add more info, add lang string 2023-11-19 17:34:23 -08:00
AllyTally 91f87fa126 Add level debugger screen
The level debugger is toggleable in playtesting mode by pressing Y.
You can toggle whether or not the game is paused inside of the debugger
by pressing TAB. The debugger screen allows you to see entity and block
properties, and allows you to move them around.
2023-11-19 17:34:23 -08:00