// ================================================================================================= // // Starling Framework // Copyright Gamua GmbH. All Rights Reserved. // // This program is free software. You can redistribute and/or modify it // in accordance with the terms of the accompanying license agreement. // // ================================================================================================= package starling.events { import flash.utils.getQualifiedClassName; import starling.core.starling_internal; import starling.utils.StringUtil; use namespace starling_internal; /** Event objects are passed as parameters to event listeners when an event occurs. * This is Starling's version of the Flash Event class. * *
EventDispatchers create instances of this class and send them to registered listeners. * An event object contains information that characterizes an event, most importantly the * event type and if the event bubbles. The target of an event is the object that * dispatched it.
* *For some event types, this information is sufficient; other events may need additional * information to be carried to the listener. In that case, you can subclass "Event" and add * properties with all the information you require. The "EnterFrameEvent" is an example for * this practice; it adds a property about the time that has passed since the last frame.
* *Furthermore, the event class contains methods that can stop the event from being * processed by other listeners - either completely or at the next bubble stage.
* * @see EventDispatcher */ public class Event { /** Event type for a display object that is added to a parent. */ public static const ADDED:String = "added"; /** Event type for a display object that is added to the stage */ public static const ADDED_TO_STAGE:String = "addedToStage"; /** Event type for a display object that is entering a new frame. */ public static const ENTER_FRAME:String = "enterFrame"; /** Event type for a display object that is removed from its parent. */ public static const REMOVED:String = "removed"; /** Event type for a display object that is removed from the stage. */ public static const REMOVED_FROM_STAGE:String = "removedFromStage"; /** Event type for a triggered button. */ public static const TRIGGERED:String = "triggered"; /** Event type for a resized Flash Player. */ public static const RESIZE:String = "resize"; /** Event type that may be used whenever something finishes. */ public static const COMPLETE:String = "complete"; /** Event type for a (re)created stage3D rendering context. */ public static const CONTEXT3D_CREATE:String = "context3DCreate"; /** Event type that is dispatched by the Starling instance directly before rendering. */ public static const RENDER:String = "render"; /** Event type that indicates that the root DisplayObject has been created. */ public static const ROOT_CREATED:String = "rootCreated"; /** Event type for an animated object that requests to be removed from the juggler. */ public static const REMOVE_FROM_JUGGLER:String = "removeFromJuggler"; /** Event type that is dispatched by the AssetManager after a context loss. */ public static const TEXTURES_RESTORED:String = "texturesRestored"; /** Event type that is dispatched by the AssetManager when a file/url cannot be loaded. */ public static const IO_ERROR:String = "ioError"; /** Event type that is dispatched by the AssetManager when a file/url cannot be loaded. */ public static const SECURITY_ERROR:String = "securityError"; /** Event type that is dispatched by the AssetManager when an xml or json file couldn't * be parsed. */ public static const PARSE_ERROR:String = "parseError"; /** Event type that is dispatched by the Starling instance when it encounters a problem * from which it cannot recover, e.g. a lost device context. */ public static const FATAL_ERROR:String = "fatalError"; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static const CHANGE:String = "change"; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static const CANCEL:String = "cancel"; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static const SCROLL:String = "scroll"; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static const OPEN:String = "open"; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static const CLOSE:String = "close"; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static const SELECT:String = "select"; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static const READY:String = "ready"; /** An event type to be utilized in custom events. Not used by Starling right now. */ public static const UPDATE:String = "update"; private static var sEventPool:Vector.