mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 09:54:10 +03:00
All menus had a hardcoded X position (offset to an arbitrary starting point of 110) and a hardcoded horizontal spacing for the "staircasing" (mostly 30 pixels, but for some specific menus hardcoded to 15, 20 or something else). Not all menus were centered, and seem to have been manually made narrower (with lower horizontal spacing) whenever text ran offscreen during development. This system may already be hard to work with in an English-only menu system, since you may need to adjust horizontal spacing or positioning when adding an option. The main reason I made this change is that it's even less optimal when menu options have to be translated, since maximum string lengths are hard to determine, and it's easy to have menu options running offscreen, especially when not all menus are checked for all languages and when options could be added in the middle of a menu after translations of that menu are already checked. Now, menus are automatically centered based on their options, and they are automatically made narrower if they won't fit with the default horizontal spacing of 30 pixels (with some padding). The game.menuxoff variable for the menu X position is now also offset to 0 instead of 110 The _default_ horizontal spacing can be changed on a per-menu basis, and most menus (not all) which already had a narrower spacing set, retain that as a maximum spacing, simply because they looked odd with 30 pixels of spacing (especially the main menu). They will be made even narrower automatically if needed. In the most extreme case, the spacing can go down to 0 and options will be displayed right below each other. This isn't in the usual style of the game, but at least we did the best we could to prevent options running offscreen. The only exception to automatic menu centering and narrowing is the list of player levels, because it's a special case and existing behavior would be better than automatic centering there.
3171 lines
89 KiB
C++
3171 lines
89 KiB
C++
#include "Graphics.h"
|
|
#include "Maths.h"
|
|
#include "Entity.h"
|
|
#include "Map.h"
|
|
#include "Screen.h"
|
|
#include "FileSystemUtils.h"
|
|
#include <utf8/unchecked.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
void Graphics::init()
|
|
{
|
|
grphx.init();
|
|
|
|
flipmode = false;
|
|
setRect(tiles_rect, 0,0,8,8);
|
|
setRect(sprites_rect, 0,0,32,32);
|
|
setRect(bfont_rect, 0,0,8,8);
|
|
setRect(bfontmask_rect, 0,0,8,8);
|
|
setRect(bg_rect, 0,0,320,240);
|
|
setRect(footerrect, 0, 230, 320, 10);
|
|
setRect(prect, 0, 0, 4, 4);
|
|
setRect(line_rect, 0,0,0,0);
|
|
setRect(tele_rect,0,0,96,96);
|
|
|
|
|
|
//We initialise a few things
|
|
|
|
linestate = 0;
|
|
|
|
|
|
trinketcolset = false;
|
|
|
|
showcutscenebars = false;
|
|
cutscenebarspos = 0;
|
|
oldcutscenebarspos = 0;
|
|
notextoutline = false;
|
|
|
|
flipmode = false;
|
|
setflipmode = false;
|
|
|
|
//Background inits
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
SDL_Rect s = {Sint16(fRandom() * 320), Sint16(fRandom() * 240), 2, 2};
|
|
int s2 = 4+(fRandom()*4);
|
|
stars.push_back(s);
|
|
starsspeed.push_back(s2);
|
|
|
|
SDL_Rect bb;
|
|
int bvx = 0;
|
|
int bvy = 0;
|
|
if(fRandom()*100 > 50)
|
|
{
|
|
bvx = 9 - (fRandom() * 19);
|
|
if (bvx > -6 && bvx < 6) bvx = 6;
|
|
bvx = bvx * 1.5;
|
|
setRect(bb, fRandom() * 320, fRandom() * 240, 32, 12);
|
|
}
|
|
else
|
|
{
|
|
bvy = 9 - (fRandom() * 19);
|
|
if (bvy > -6 && bvy < 6) bvy = 6;
|
|
bvy = bvy * 1.5;
|
|
setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32) ;
|
|
}
|
|
float bint = 0.5 + ((fRandom() * 100) / 200);
|
|
backboxes.push_back(bb);
|
|
backboxvx.push_back(bvx);
|
|
backboxvy.push_back(bvy);
|
|
backboxint.push_back(bint);
|
|
}
|
|
backoffset = 0;
|
|
backgrounddrawn = false;
|
|
|
|
warpskip = 0;
|
|
warpfcol = 0x000000;
|
|
warpbcol = 0x000000;
|
|
|
|
spcol = 0;
|
|
spcoldel = 0;
|
|
rcol = 0;
|
|
|
|
crewframe = 0;
|
|
crewframedelay = 4;
|
|
menuoffset = 0;
|
|
oldmenuoffset = 0;
|
|
resumegamemode = false;
|
|
|
|
//Fading stuff
|
|
fadebars.resize(15);
|
|
|
|
fadeamount = 0;
|
|
oldfadeamount = 0;
|
|
fademode = 0;
|
|
|
|
// initialize everything else to zero
|
|
backBuffer = NULL;
|
|
bcol = 0;
|
|
bcol2 = 0;
|
|
ct = colourTransform();
|
|
foot_rect = SDL_Rect();
|
|
foregrounddrawn = false;
|
|
foregroundBuffer = NULL;
|
|
backgrounddrawn = false;
|
|
images_rect = SDL_Rect();
|
|
m = 0;
|
|
linedelay = 0;
|
|
menubuffer = NULL;
|
|
screenbuffer = NULL;
|
|
tempBuffer = NULL;
|
|
tl = point();
|
|
towerbuffer = NULL;
|
|
towerbuffer_lerp = NULL;
|
|
trinketr = 0;
|
|
trinketg = 0;
|
|
trinketb = 0;
|
|
warprect = SDL_Rect();
|
|
|
|
translucentroomname = false;
|
|
showmousecursor = true;
|
|
|
|
alpha = 1.0f;
|
|
|
|
screenshake_x = 0;
|
|
screenshake_y = 0;
|
|
|
|
col_crewred = 0x00000000;
|
|
col_crewyellow = 0x00000000;
|
|
col_crewgreen = 0x00000000;
|
|
col_crewcyan = 0x00000000;
|
|
col_crewblue = 0x00000000;
|
|
col_crewpurple = 0x00000000;
|
|
col_crewinactive = 0x00000000;
|
|
col_clock = 0x00000000;
|
|
col_trinket = 0x00000000;
|
|
col_tr = 0;
|
|
col_tg = 0;
|
|
col_tb = 0;
|
|
|
|
kludgeswnlinewidth = false;
|
|
|
|
vsync = false;
|
|
}
|
|
|
|
int Graphics::font_idx(uint32_t ch) {
|
|
if (font_positions.size() > 0) {
|
|
std::map<int, int>::iterator iter = font_positions.find(ch);
|
|
if (iter == font_positions.end()) {
|
|
iter = font_positions.find('?');
|
|
if (iter == font_positions.end()) {
|
|
puts("font.txt missing fallback character!");
|
|
exit(1);
|
|
}
|
|
}
|
|
return iter->second;
|
|
} else {
|
|
return ch;
|
|
}
|
|
}
|
|
|
|
Graphics::~Graphics()
|
|
{
|
|
|
|
}
|
|
|
|
void Graphics::drawspritesetcol(int x, int y, int t, int c)
|
|
{
|
|
if (!INBOUNDS(t, sprites))
|
|
{
|
|
return;
|
|
}
|
|
SDL_Rect rect;
|
|
setRect(rect,x,y,sprites_rect.w,sprites_rect.h);
|
|
setcol(c);
|
|
|
|
BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct);
|
|
}
|
|
|
|
void Graphics::updatetitlecolours()
|
|
{
|
|
setcol(15);
|
|
col_crewred = ct.colour;
|
|
setcol(14);
|
|
col_crewyellow = ct.colour;
|
|
setcol(13);
|
|
col_crewgreen = ct.colour;
|
|
setcol(0);
|
|
col_crewcyan = ct.colour;
|
|
setcol(16);
|
|
col_crewblue = ct.colour;
|
|
setcol(20);
|
|
col_crewpurple = ct.colour;
|
|
setcol(19);
|
|
col_crewinactive = ct.colour;
|
|
|
|
setcol(18);
|
|
col_clock = ct.colour;
|
|
setcol(18);
|
|
col_trinket = ct.colour;
|
|
}
|
|
|
|
void Graphics::Makebfont()
|
|
{
|
|
for (int j = 0; j < (grphx.im_bfont->h / 8); j++)
|
|
{
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
|
|
SDL_Surface* temp = GetSubSurface(grphx.im_bfont,i*8,j*8,8,8);
|
|
bfont.push_back(temp);
|
|
|
|
SDL_Surface* TempFlipped = FlipSurfaceVerticle(temp);
|
|
flipbfont.push_back(TempFlipped);
|
|
}
|
|
}
|
|
|
|
unsigned char* charmap = NULL;
|
|
size_t length;
|
|
FILESYSTEM_loadFileToMemory("graphics/font.txt", &charmap, &length);
|
|
if (charmap != NULL) {
|
|
unsigned char* current = charmap;
|
|
unsigned char* end = charmap + length;
|
|
int pos = 0;
|
|
while (current != end) {
|
|
int codepoint = utf8::unchecked::next(current);
|
|
font_positions[codepoint] = pos;
|
|
++pos;
|
|
}
|
|
FILESYSTEM_freeMemory(&charmap);
|
|
}
|
|
}
|
|
|
|
int Graphics::bfontlen(uint32_t ch) {
|
|
if (ch < 32) {
|
|
return 6;
|
|
} else {
|
|
return 8;
|
|
}
|
|
}
|
|
|
|
void Graphics::MakeTileArray()
|
|
{
|
|
for(int j = 0; j <30; j++)
|
|
{
|
|
for(int i = 0; i <40; i++)
|
|
{
|
|
SDL_Surface* temp = GetSubSurface(grphx.im_tiles,i*8,j*8,8,8);
|
|
tiles.push_back(temp);
|
|
}
|
|
}
|
|
for(int j = 0; j <30; j++)
|
|
{
|
|
for(int i = 0; i <40; i++)
|
|
{
|
|
SDL_Surface* temp = GetSubSurface(grphx.im_tiles2,i*8,j*8,8,8);
|
|
tiles2.push_back(temp);
|
|
}
|
|
}
|
|
|
|
for(int j = 0; j <30; j++)
|
|
{
|
|
for(int i = 0; i <30; i++)
|
|
{
|
|
SDL_Surface* temp = GetSubSurface(grphx.im_tiles3,i*8,j*8,8,8);
|
|
tiles3.push_back(temp);
|
|
}
|
|
}
|
|
|
|
for(int j = 0; j <60; j++)
|
|
{
|
|
for(int i = 0; i <12; i++)
|
|
{
|
|
SDL_Surface* temp = GetSubSurface(grphx.im_entcolours,i*8,j*8,8,8);
|
|
entcolours.push_back(temp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::maketelearray()
|
|
{
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
SDL_Surface* temp = GetSubSurface(grphx.im_teleporter,i*96,0,96,96);
|
|
tele.push_back(temp);
|
|
}
|
|
}
|
|
|
|
void Graphics::MakeSpriteArray()
|
|
{
|
|
for(int j = 0; j <16; j++)
|
|
{
|
|
for(int i = 0; i <12; i++)
|
|
{
|
|
SDL_Surface* temp = GetSubSurface(grphx.im_sprites,i*32,j*32,32,32);
|
|
sprites.push_back(temp);
|
|
temp = GetSubSurface(grphx.im_flipsprites,i*32,j*32,32,32);
|
|
flipsprites.push_back(temp);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Graphics::map_tab(int opt, const std::string& text, bool selected /*= false*/)
|
|
{
|
|
int x = opt*80 + 40 - len(text)/2;
|
|
if (selected)
|
|
{
|
|
Print(x-8, 220, "[" + text + "]", 196, 196, 255 - help.glow);
|
|
}
|
|
else
|
|
{
|
|
Print(x, 220, text, 64, 64, 64);
|
|
}
|
|
}
|
|
|
|
void Graphics::map_option(int opt, int num_opts, const std::string& text, bool selected /*= false*/)
|
|
{
|
|
int x = 80 + opt*32;
|
|
int y = 136; // start from middle of menu
|
|
|
|
int yoff = -(num_opts * 12) / 2; // could be simplified to -num_opts * 6, this conveys my intent better though
|
|
yoff += opt * 12;
|
|
|
|
if (flipmode)
|
|
{
|
|
y -= yoff; // going down, which in Flip Mode means going up
|
|
y -= 40;
|
|
}
|
|
else
|
|
{
|
|
y += yoff; // going up
|
|
}
|
|
|
|
if (selected)
|
|
{
|
|
std::string text_upper(text);
|
|
std::transform(text_upper.begin(), text_upper.end(), text_upper.begin(), ::toupper);
|
|
Print(x - 16, y, "[ " + text_upper + " ]", 196, 196, 255 - help.glow);
|
|
}
|
|
else
|
|
{
|
|
Print(x, y, text, 96, 96, 96);
|
|
}
|
|
}
|
|
|
|
void Graphics::Print( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ ) {
|
|
return PrintAlpha(_x,_y,_s,r,g,b,255,cen);
|
|
}
|
|
|
|
void Graphics::PrintAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
|
|
{
|
|
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
|
|
|
|
r = clamp(r,0,255);
|
|
g = clamp(g,0,255);
|
|
b = clamp(b,0,255);
|
|
a = clamp(a,0,255);
|
|
|
|
ct.colour = getRGBA(r, g, b, a);
|
|
|
|
if (cen)
|
|
_x = ((160 ) - ((len(_s)) / 2));
|
|
int bfontpos = 0;
|
|
int curr;
|
|
int idx;
|
|
std::string::iterator iter = _s.begin();
|
|
while (iter != _s.end()) {
|
|
curr = utf8::unchecked::next(iter);
|
|
point tpoint;
|
|
tpoint.x = _x + bfontpos;
|
|
tpoint.y = _y;
|
|
|
|
SDL_Rect fontRect = bfont_rect;
|
|
fontRect.x = tpoint.x ;
|
|
fontRect.y = tpoint.y ;
|
|
|
|
idx = font_idx(curr);
|
|
if (INBOUNDS(idx, font))
|
|
{
|
|
BlitSurfaceColoured( font[idx], NULL, backBuffer, &fontRect , ct);
|
|
}
|
|
bfontpos+=bfontlen(curr) ;
|
|
}
|
|
}
|
|
|
|
|
|
void Graphics::bigprint( int _x, int _y, std::string _s, int r, int g, int b, bool cen, int sc )
|
|
{
|
|
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
|
|
|
|
r = clamp(r,0,255);
|
|
g = clamp(g,0,255);
|
|
b = clamp(b,0,255);
|
|
|
|
ct.colour = getRGB(r, g, b);
|
|
|
|
if (cen)
|
|
{
|
|
_x = std::max(160 - (int((len(_s)/ 2.0)*sc)), 0 );
|
|
}
|
|
|
|
int bfontpos = 0;
|
|
int curr;
|
|
int idx;
|
|
std::string::iterator iter = _s.begin();
|
|
while (iter != _s.end()) {
|
|
curr = utf8::unchecked::next(iter);
|
|
|
|
/*
|
|
point tpoint;
|
|
tpoint.x = _x + bfontpos;
|
|
tpoint.y = _y;
|
|
|
|
SDL_Rect fontRect = bfont_rect;
|
|
fontRect.x = tpoint.x ;
|
|
fontRect.y = tpoint.y ;
|
|
*/
|
|
|
|
idx = font_idx(curr);
|
|
if (INBOUNDS(idx, font))
|
|
{
|
|
SDL_Surface* tempPrint = ScaleSurfaceSlow(font[idx], font[idx]->w *sc,font[idx]->h *sc);
|
|
SDL_Rect printrect = { static_cast<Sint16>((_x) + bfontpos), static_cast<Sint16>(_y) , static_cast<Sint16>((bfont_rect.w*sc)+1), static_cast<Sint16>((bfont_rect.h * sc)+1)};
|
|
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
|
|
SDL_FreeSurface(tempPrint);
|
|
}
|
|
bfontpos+=bfontlen(curr) *sc;
|
|
}
|
|
}
|
|
|
|
int Graphics::len(std::string t)
|
|
{
|
|
int bfontpos = 0;
|
|
std::string::iterator iter = t.begin();
|
|
while (iter != t.end()) {
|
|
int cur = utf8::unchecked::next(iter);
|
|
bfontpos += bfontlen(cur);
|
|
}
|
|
return bfontpos;
|
|
}
|
|
|
|
void Graphics::PrintOff( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ ) {
|
|
PrintOffAlpha(_x,_y,_s,r,g,b,255,cen);
|
|
}
|
|
|
|
void Graphics::PrintOffAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
|
|
{
|
|
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
|
|
|
|
r = clamp(r,0,255);
|
|
g = clamp(g,0,255);
|
|
b = clamp(b,0,255);
|
|
a = clamp(a,0,255);
|
|
|
|
ct.colour = getRGB(r, g, b);
|
|
|
|
if (cen)
|
|
_x = ((160) - (len(_s) / 2))+_x;
|
|
int bfontpos = 0;
|
|
int idx;
|
|
std::string::iterator iter = _s.begin();
|
|
while (iter != _s.end()) {
|
|
int curr = utf8::unchecked::next(iter);
|
|
point tpoint;
|
|
tpoint.x = _x + bfontpos;
|
|
tpoint.y = _y;
|
|
|
|
SDL_Rect fontRect = bfont_rect;
|
|
fontRect.x = tpoint.x ;
|
|
fontRect.y = tpoint.y ;
|
|
|
|
idx = font_idx(curr);
|
|
if (INBOUNDS(idx, font))
|
|
{
|
|
BlitSurfaceColoured( font[idx], NULL, backBuffer, &fontRect , ct);
|
|
}
|
|
bfontpos+=bfontlen(curr) ;
|
|
}
|
|
}
|
|
|
|
void Graphics::bprint( int x, int y, std::string t, int r, int g, int b, bool cen /*= false*/ ) {
|
|
bprintalpha(x,y,t,r,g,b,255,cen);
|
|
}
|
|
|
|
void Graphics::bprintalpha( int x, int y, std::string t, int r, int g, int b, int a, bool cen /*= false*/ )
|
|
{
|
|
if (!notextoutline)
|
|
{
|
|
PrintAlpha(x, y - 1, t, 0, 0, 0, a, cen);
|
|
if (cen)
|
|
{
|
|
PrintOffAlpha(-1, y, t, 0, 0, 0, a, cen);
|
|
PrintOffAlpha(1, y, t, 0, 0, 0, a, cen);
|
|
}
|
|
else
|
|
{
|
|
PrintAlpha(x -1, y, t, 0, 0, 0, a, cen);
|
|
PrintAlpha(x +1, y, t, 0, 0, 0, a, cen);
|
|
}
|
|
PrintAlpha(x, y+1, t, 0, 0, 0, a, cen);
|
|
}
|
|
|
|
PrintAlpha(x, y, t, r, g, b, a, cen);
|
|
}
|
|
|
|
void Graphics::RPrint( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ )
|
|
{
|
|
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
|
|
|
|
r = clamp(r,0,255);
|
|
g = clamp(g,0,255);
|
|
b = clamp(b,0,255);
|
|
ct.colour = getRGB(r, g, b);
|
|
|
|
if (cen)
|
|
_x = ((308) - (_s.length() / 2));
|
|
int bfontpos = 0;
|
|
int curr;
|
|
int idx;
|
|
std::string::iterator iter = _s.begin();
|
|
while (iter != _s.end()) {
|
|
curr = utf8::unchecked::next(iter);
|
|
point tpoint;
|
|
tpoint.x = _x + bfontpos;
|
|
tpoint.y = _y;
|
|
|
|
SDL_Rect fontRect = bfont_rect;
|
|
fontRect.x = tpoint.x ;
|
|
fontRect.y = tpoint.y ;
|
|
|
|
idx = font_idx(curr);
|
|
if (INBOUNDS(idx, font))
|
|
{
|
|
BlitSurfaceColoured( font[idx], NULL, backBuffer, &fontRect , ct);
|
|
}
|
|
bfontpos+=bfontlen(curr) ;
|
|
}
|
|
}
|
|
|
|
void Graphics::printcrewname( int x, int y, int t )
|
|
{
|
|
//Print the name of crew member t in the right colour
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
Print(x, y, "Viridian", 16, 240, 240,false );
|
|
break;
|
|
case 1:
|
|
Print(x, y, "Violet", 240, 16, 240,false);
|
|
break;
|
|
case 2:
|
|
Print(x, y, "Vitellary", 240, 240, 16,false);
|
|
break;
|
|
case 3:
|
|
Print(x, y, "Vermilion", 240, 16, 16,false);
|
|
break;
|
|
case 4:
|
|
Print(x, y, "Verdigris", 16, 240, 16,false);
|
|
break;
|
|
case 5:
|
|
Print(x, y, "Victoria", 16, 16, 240,false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::printcrewnamedark( int x, int y, int t )
|
|
{
|
|
//Print the name of crew member t as above, but in black and white
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
Print(x, y, "Viridian", 128,128,128,false);
|
|
break;
|
|
case 1:
|
|
Print(x, y, "Violet", 128,128,128,false);
|
|
break;
|
|
case 2:
|
|
Print(x, y, "Vitellary", 128,128,128,false);
|
|
break;
|
|
case 3:
|
|
Print(x, y, "Vermilion", 128,128,128,false);
|
|
break;
|
|
case 4:
|
|
Print(x, y, "Verdigris", 128,128,128,false);
|
|
break;
|
|
case 5:
|
|
Print(x, y, "Victoria", 128,128,128,false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::printcrewnamestatus( int x, int y, int t )
|
|
{
|
|
//Print the status of crew member t in the right colour
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
Print(x, y, "(that's you!)", 12, 140, 140,false);
|
|
break;
|
|
case 1:
|
|
Print(x, y, "Rescued!", 140, 12, 140,false);
|
|
break;
|
|
case 2:
|
|
Print(x, y, "Rescued!", 140, 140, 12,false);
|
|
break;
|
|
case 3:
|
|
Print(x, y, "Rescued!", 140, 12, 12,false);
|
|
break;
|
|
case 4:
|
|
Print(x, y, "Rescued!", 12, 140, 12,false);
|
|
break;
|
|
case 5:
|
|
Print(x, y, "Rescued!", 12, 12, 140,false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawsprite( int x, int y, int t, int r, int g, int b )
|
|
{
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), sprites_rect.w, sprites_rect.h };
|
|
setcolreal(getRGB(r,g,b));
|
|
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
|
|
}
|
|
|
|
void Graphics::drawsprite(int x, int y, int t, Uint32 c)
|
|
{
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), sprites_rect.w, sprites_rect.h };
|
|
setcolreal(c);
|
|
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
|
|
}
|
|
|
|
void Graphics::drawtile( int x, int y, int t )
|
|
{
|
|
if (!INBOUNDS(t, tiles))
|
|
{
|
|
return;
|
|
}
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(tiles[t], NULL, backBuffer, &rect);
|
|
}
|
|
|
|
|
|
void Graphics::drawtile2( int x, int y, int t )
|
|
{
|
|
if (!INBOUNDS(t, tiles2))
|
|
{
|
|
return;
|
|
}
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(tiles2[t], NULL, backBuffer, &rect);
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtile3( int x, int y, int t, int off )
|
|
{
|
|
if (!INBOUNDS(t, tiles3))
|
|
{
|
|
return;
|
|
}
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(tiles3[t+(off*30)], NULL, backBuffer, &rect);
|
|
}
|
|
|
|
void Graphics::drawentcolours( int x, int y, int t)
|
|
{
|
|
if (!INBOUNDS(t, entcolours))
|
|
{
|
|
return;
|
|
}
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(entcolours[t], NULL, backBuffer, &rect);
|
|
}
|
|
|
|
void Graphics::drawtowertile( int x, int y, int t )
|
|
{
|
|
if (!INBOUNDS(t, tiles2))
|
|
{
|
|
return;
|
|
}
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(tiles2[t], NULL, towerbuffer, &rect);
|
|
}
|
|
|
|
|
|
void Graphics::drawtowertile3( int x, int y, int t, int off )
|
|
{
|
|
t += off*30;
|
|
if (!INBOUNDS(t, tiles3))
|
|
{
|
|
return;
|
|
}
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(tiles3[t], NULL, towerbuffer, &rect);
|
|
}
|
|
|
|
void Graphics::drawgui()
|
|
{
|
|
//Draw all the textboxes to the screen
|
|
for (size_t i = 0; i<textbox.size(); i++)
|
|
{
|
|
//This routine also updates textbox colors
|
|
float tl_lerp = lerp(textbox[i].prev_tl, textbox[i].tl);
|
|
textbox[i].setcol(textbox[i].tr * tl_lerp, textbox[i].tg * tl_lerp, textbox[i].tb * tl_lerp);
|
|
|
|
if (textbox[i].r == 0 && textbox[i].g == 0 && textbox[i].b == 0)
|
|
{
|
|
if(flipmode)
|
|
{
|
|
for (size_t j = 0; j < textbox[i].line.size(); j++)
|
|
{
|
|
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (size_t j = 0; j < textbox[i].line.size(); j++)
|
|
{
|
|
Print(textbox[i].xp + 8, textbox[i].yp + 8 + (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
FillRect(backBuffer,textbox[i].textrect, textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6 );
|
|
|
|
drawcoloredtile(textbox[i].xp, textbox[i].yp, 40, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp, 42, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
drawcoloredtile(textbox[i].xp, textbox[i].yp+textbox[i].h-8, 45, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp+textbox[i].h-8, 47, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
for (int k = 0; k < textbox[i].lw; k++)
|
|
{
|
|
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp, 41, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp+textbox[i].h-8, 46, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
}
|
|
for (size_t k = 0; k < textbox[i].line.size(); k++)
|
|
{
|
|
drawcoloredtile(textbox[i].xp, textbox[i].yp + 8 + (k * 8), 43, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
drawcoloredtile(textbox[i].xp + textbox[i].w-8, textbox[i].yp + 8 + (k * 8), 44, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
}
|
|
|
|
if(flipmode)
|
|
{
|
|
for (size_t j = 0; j < textbox[i].line.size(); j++)
|
|
{
|
|
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (size_t j = 0; j < textbox[i].line.size(); j++)
|
|
{
|
|
Print(textbox[i].xp + 8, textbox[i].yp +8 + (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].r == 165 && textbox[i].allowspecial)
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawimage(5, 0, 180, true);
|
|
}
|
|
else
|
|
{
|
|
drawimage(0, 0, 12, true);
|
|
}
|
|
}
|
|
else if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].g == 165 && textbox[i].allowspecial)
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawimage(6, 0, 180, true);
|
|
}
|
|
else
|
|
{
|
|
drawimage(4, 0, 12, true);
|
|
}
|
|
}
|
|
if (flipmode)
|
|
{
|
|
if (textbox[i].r == 175 && textbox[i].g == 175 && textbox[i].allowspecial)
|
|
{
|
|
//purple guy
|
|
drawsprite(80 - 6, 64 + 48 + 4, 6, 220- help.glow/4 - int(fRandom()*20), 120- help.glow/4, 210 - help.glow/4);
|
|
}
|
|
else if (textbox[i].r == 175 && textbox[i].b == 175 && textbox[i].allowspecial)
|
|
{
|
|
//red guy
|
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|
}
|
|
else if (textbox[i].r == 175 && textbox[i].allowspecial)
|
|
{
|
|
//green guy
|
|
drawsprite(80 - 6, 64 + 48 + 4, 6, 120 - help.glow / 4 - int(fRandom() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
|
|
}
|
|
else if (textbox[i].g == 175 && textbox[i].allowspecial)
|
|
{
|
|
//yellow guy
|
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 220- help.glow/4 - int(fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
|
|
}
|
|
else if (textbox[i].b == 175 && textbox[i].allowspecial)
|
|
{
|
|
//blue guy
|
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 75, 75, 255- help.glow/4 - int(fRandom()*20));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (textbox[i].r == 175 && textbox[i].g == 175 && textbox[i].allowspecial)
|
|
{
|
|
//purple guy
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - int(fRandom()*20), 120- help.glow/4, 210 - help.glow/4);
|
|
}
|
|
else if (textbox[i].r == 175 && textbox[i].b == 175 && textbox[i].allowspecial)
|
|
{
|
|
//red guy
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|
}
|
|
else if (textbox[i].r == 175 && textbox[i].allowspecial)
|
|
{
|
|
//green guy
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 120 - help.glow / 4 - int(fRandom() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
|
|
}
|
|
else if (textbox[i].g == 175 && textbox[i].allowspecial)
|
|
{
|
|
//yellow guy
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - int(fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
|
|
}
|
|
else if (textbox[i].b == 175 && textbox[i].allowspecial)
|
|
{
|
|
//blue guy
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 75, 75, 255- help.glow/4 - int(fRandom()*20));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::updatetextboxes()
|
|
{
|
|
for (size_t i = 0; i < textbox.size(); i++)
|
|
{
|
|
textbox[i].update();
|
|
|
|
if (textbox[i].tm == 2 && textbox[i].tl <= 0.5)
|
|
{
|
|
textbox.erase(textbox.begin() + i);
|
|
i--;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawimagecol( int t, int xp, int yp, int r = 0, int g = 0, int b = 0, bool cent/*= false*/ )
|
|
{
|
|
if (!INBOUNDS(t, images))
|
|
{
|
|
return;
|
|
}
|
|
SDL_Rect trect;
|
|
if(r+g+b != 0)
|
|
{
|
|
RGBf(r,g,b);
|
|
}
|
|
|
|
point tpoint;
|
|
if (cent)
|
|
{
|
|
tpoint.x = 160 - int(images[t]->w / 2);
|
|
tpoint.y = yp;
|
|
trect.x = tpoint.x ;
|
|
trect.y = tpoint.y;
|
|
trect.w = images[t]->w;
|
|
trect.h= images[t]->h;
|
|
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
|
|
|
|
}
|
|
else
|
|
{
|
|
trect.x = xp;
|
|
trect.y = yp;
|
|
trect.w = images[t]->w;
|
|
trect.h = images[t]->h;
|
|
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
|
|
|
|
}
|
|
}
|
|
|
|
void Graphics::drawimage( int t, int xp, int yp, bool cent/*=false*/ )
|
|
{
|
|
if (!INBOUNDS(t, images))
|
|
{
|
|
return;
|
|
}
|
|
|
|
SDL_Rect trect;
|
|
if (cent)
|
|
{
|
|
trect.x = 160 - int(images[t]->w / 2);
|
|
trect.y = yp;
|
|
trect.w = images[t]->w;
|
|
trect.h = images[t]->h;
|
|
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
|
|
}
|
|
else
|
|
{
|
|
|
|
trect.x = xp;
|
|
trect.y = yp;
|
|
trect.w = images[t]->w;
|
|
trect.h= images[t]->h;
|
|
|
|
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
|
|
}
|
|
}
|
|
|
|
void Graphics::drawpartimage( int t, int xp, int yp, int wp, int hp)
|
|
{
|
|
if (!INBOUNDS(t, images))
|
|
{
|
|
return;
|
|
}
|
|
|
|
SDL_Rect trect;
|
|
|
|
trect.x = xp;
|
|
trect.y = yp;
|
|
trect.w = wp;
|
|
trect.h= hp;
|
|
|
|
SDL_Rect trect2;
|
|
|
|
trect2.x = 0;
|
|
trect2.y = 0;
|
|
trect2.w = wp;
|
|
trect2.h= hp;
|
|
|
|
BlitSurfaceStandard(images[t], &trect2, backBuffer, &trect);
|
|
}
|
|
|
|
void Graphics::cutscenebars()
|
|
{
|
|
int usethispos = lerp(oldcutscenebarspos, cutscenebarspos);
|
|
if (showcutscenebars)
|
|
{
|
|
FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000);
|
|
FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000);
|
|
}
|
|
else if (cutscenebarspos > 0) //disappearing
|
|
{
|
|
//draw
|
|
FillRect(backBuffer, 0, 0, usethispos, 16, 0x000000);
|
|
FillRect(backBuffer, 360-usethispos, 224, usethispos, 16, 0x000000);
|
|
}
|
|
}
|
|
|
|
void Graphics::cutscenebarstimer()
|
|
{
|
|
oldcutscenebarspos = cutscenebarspos;
|
|
if (showcutscenebars)
|
|
{
|
|
cutscenebarspos += 25;
|
|
cutscenebarspos = std::min(cutscenebarspos, 361);
|
|
}
|
|
else if (cutscenebarspos > 0)
|
|
{
|
|
//disappearing
|
|
cutscenebarspos -= 25;
|
|
cutscenebarspos = std::max(cutscenebarspos, 0);
|
|
}
|
|
}
|
|
|
|
void Graphics::drawcrewman( int x, int y, int t, bool act, bool noshift /*=false*/ )
|
|
{
|
|
if (!act)
|
|
{
|
|
if (noshift)
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawsprite(x, y, 14, col_crewinactive);
|
|
}
|
|
else
|
|
{
|
|
drawsprite(x, y, 12, col_crewinactive);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawsprite(x - 8, y, 14, col_crewinactive);
|
|
}
|
|
else
|
|
{
|
|
drawsprite(x - 8, y, 12, col_crewinactive);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (flipmode) crewframe += 6;
|
|
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
drawsprite(x, y, crewframe, col_crewcyan);
|
|
break;
|
|
case 1:
|
|
drawsprite(x, y, crewframe, col_crewpurple);
|
|
break;
|
|
case 2:
|
|
drawsprite(x, y, crewframe, col_crewyellow);
|
|
break;
|
|
case 3:
|
|
drawsprite(x, y, crewframe, col_crewred);
|
|
break;
|
|
case 4:
|
|
drawsprite(x, y, crewframe, col_crewgreen);
|
|
break;
|
|
case 5:
|
|
drawsprite(x, y, crewframe, col_crewblue);
|
|
break;
|
|
}
|
|
|
|
if (flipmode) crewframe -= 6;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawpixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
|
|
{
|
|
//given these parameters, draw a textbox with a pixel width
|
|
|
|
//madrect.x = x; madrect.y = y; madrect.w = w; madrect.h = h;
|
|
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
|
|
|
|
for (int k = 0; k < w2-2; k++)
|
|
{
|
|
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
|
|
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
|
|
}
|
|
|
|
for (int k = 0; k < h2-2; k++)
|
|
{
|
|
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
|
|
}
|
|
|
|
drawcoloredtile(x, y, 40, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
|
|
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
|
|
}
|
|
|
|
void Graphics::drawcustompixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
|
|
{
|
|
//given these parameters, draw a textbox with a pixel width
|
|
|
|
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
|
|
|
|
for (int k = 0; k < w2-2; k++)
|
|
{
|
|
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
|
|
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
|
|
}
|
|
|
|
|
|
drawcoloredtile(x+ (w) - 16, y, 41, r, g, b);
|
|
drawcoloredtile(x+ (w) - 16, y + (h) - 8, 46, r, g, b);
|
|
drawcoloredtile(x+ (w) - 24, y, 41, r, g, b);
|
|
drawcoloredtile(x+ (w) - 24, y + (h) - 8, 46, r, g, b);
|
|
|
|
for (int k = 0; k < h2-2; k++)
|
|
{
|
|
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
|
|
}
|
|
|
|
drawcoloredtile(x, y + (h) - 16, 43, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 16, 44, r, g, b);
|
|
drawcoloredtile(x, y + (h) - 24, 43, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 24, 44, r, g, b);
|
|
|
|
drawcoloredtile(x, y, 40, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
|
|
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
|
|
}
|
|
|
|
void Graphics::drawtextbox( int x, int y, int w, int h, int r, int g, int b )
|
|
{
|
|
//given these parameters, draw a textbox
|
|
FillRect(backBuffer,x,y,w*8,h*8, r/6, g/6, b/6 );
|
|
|
|
drawcoloredtile(x, y, 40, r, g, b);
|
|
drawcoloredtile(x + (w*8) - 8, y, 42, r, g, b);
|
|
drawcoloredtile(x, y + (h*8) - 8, 45, r, g, b);
|
|
drawcoloredtile(x + (w*8) - 8, y + (h*8) - 8, 47, r, g, b);
|
|
|
|
for (int k = 0; k < w-2; k++)
|
|
{
|
|
drawcoloredtile(x + 8 + (k * 8), y, 41, r, g, b);
|
|
drawcoloredtile(x + 8 + (k * 8), y + (h * 8) - 8, 46, r, g, b);
|
|
}
|
|
|
|
for (int k = 0; k < h-2; k++)
|
|
{
|
|
drawcoloredtile(x, y + 8 + (k * 8), 43, r, g, b);
|
|
drawcoloredtile(x + (w * 8) - 8, y + 8 + (k * 8), 44, r, g, b);
|
|
}
|
|
}
|
|
|
|
void Graphics::textboxactive()
|
|
{
|
|
//Remove all but the most recent textbox
|
|
for (int i = 0; i < (int) textbox.size(); i++)
|
|
{
|
|
if (m != i) textbox[i].remove();
|
|
}
|
|
}
|
|
|
|
void Graphics::textboxremovefast()
|
|
{
|
|
//Remove all textboxes
|
|
for (size_t i = 0; i < textbox.size(); i++)
|
|
{
|
|
textbox[i].removefast();
|
|
}
|
|
}
|
|
|
|
void Graphics::textboxremove()
|
|
{
|
|
//Remove all textboxes
|
|
for (size_t i = 0; i < textbox.size(); i++)
|
|
{
|
|
textbox[i].remove();
|
|
}
|
|
}
|
|
|
|
void Graphics::textboxtimer( int t )
|
|
{
|
|
textbox[m].timer=t;
|
|
}
|
|
|
|
void Graphics::addline( std::string t )
|
|
{
|
|
textbox[m].addline(t);
|
|
}
|
|
|
|
void Graphics::textboxadjust()
|
|
{
|
|
textbox[m].adjust();
|
|
}
|
|
|
|
|
|
void Graphics::createtextbox( std::string t, int xp, int yp, int r/*= 255*/, int g/*= 255*/, int b /*= 255*/, bool allowspecial/*= false*/ )
|
|
{
|
|
m = textbox.size();
|
|
|
|
if(m<20)
|
|
{
|
|
textboxclass text;
|
|
text.line.push_back(t);
|
|
text.xp = xp;
|
|
int length = utf8::unchecked::distance(t.begin(), t.end());
|
|
if (xp == -1) text.xp = 160 - (((length / 2) + 1) * 8);
|
|
text.yp = yp;
|
|
text.initcol(r, g, b);
|
|
text.resize();
|
|
text.allowspecial = allowspecial;
|
|
textbox.push_back(text);
|
|
}
|
|
}
|
|
|
|
void Graphics::drawfade()
|
|
{
|
|
int usethisamount = lerp(oldfadeamount, fadeamount);
|
|
if ((fademode == 1)||(fademode == 4))
|
|
{
|
|
FillRect(backBuffer, 0, 0, backBuffer->w, backBuffer->h, 0x000000);
|
|
}
|
|
else if(fademode==3)
|
|
{
|
|
for (int i = 0; i < 15; i++)
|
|
{
|
|
FillRect(backBuffer, fadebars[i], i * 16, usethisamount, 16, 0x000000 );
|
|
}
|
|
}
|
|
else if(fademode==5 )
|
|
{
|
|
for (int i = 0; i < 15; i++)
|
|
{
|
|
FillRect(backBuffer, fadebars[i]-usethisamount, i * 16, 500, 16, 0x000000 );
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Graphics::processfade()
|
|
{
|
|
oldfadeamount = fadeamount;
|
|
if (fademode > 1)
|
|
{
|
|
if (fademode == 2)
|
|
{
|
|
//prepare fade out
|
|
for (int i = 0; i < 15; i++)
|
|
{
|
|
fadebars[i] = -int(fRandom() * 12) * 8;
|
|
}
|
|
fadeamount = 0;
|
|
fademode = 3;
|
|
}
|
|
else if (fademode == 3)
|
|
{
|
|
fadeamount += 24;
|
|
if (fadeamount > 416)
|
|
{
|
|
fademode = 1; //faded
|
|
}
|
|
}
|
|
else if (fademode == 4)
|
|
{
|
|
//prepare fade in
|
|
for (int i = 0; i < 15; i++)
|
|
{
|
|
fadebars[i] = 320 + int(fRandom() * 12) * 8;
|
|
}
|
|
fadeamount = 416;
|
|
fademode = 5;
|
|
}
|
|
else if (fademode == 5)
|
|
{
|
|
fadeamount -= 24;
|
|
if (fadeamount <= 0)
|
|
{
|
|
fademode = 0; //normal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawmenu( int cr, int cg, int cb )
|
|
{
|
|
for (size_t i = 0; i < game.menuoptions.size(); i++)
|
|
{
|
|
if ((int) i == game.currentmenuoption)
|
|
{
|
|
//Draw it highlighted
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
|
|
tempstring = std::string("[ ") + tempstring + std::string(" ]");
|
|
Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
tempstring = "[ " + tempstring + " ]";
|
|
//Draw it in gray
|
|
Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Draw it normally
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
Print((i * game.menuspacing) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
//Draw it in gray
|
|
Print((i * game.menuspacing) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawlevelmenu( int cr, int cg, int cb )
|
|
{
|
|
for (size_t i = 0; i < game.menuoptions.size(); i++)
|
|
{
|
|
if ((int) i == game.currentmenuoption)
|
|
{
|
|
if(game.menuoptions.size()-i<=3){
|
|
//Draw it highlighted
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
|
|
tempstring = std::string("[ ") + tempstring + std::string(" ]");
|
|
Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
tempstring = "[ " + tempstring + " ]";
|
|
//Draw it in gray
|
|
Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|
}
|
|
}else{
|
|
//Draw it highlighted
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
|
|
tempstring = std::string("[ ") + tempstring + std::string(" ]");
|
|
Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
tempstring = "[ " + tempstring + " ]";
|
|
//Draw it in gray
|
|
Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(game.menuoptions.size()-i<=3){
|
|
//Draw it normally
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
Print((i * game.menuspacing) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
//Draw it in gray
|
|
Print((i * game.menuspacing) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
|
}
|
|
}else{
|
|
//Draw it normally
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
Print((i * game.menuspacing) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
//Draw it in gray
|
|
Print((i * game.menuspacing) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Graphics::drawcoloredtile( int x, int y, int t, int r, int g, int b )
|
|
{
|
|
if (!INBOUNDS(t, tiles))
|
|
{
|
|
return;
|
|
}
|
|
setcolreal(getRGB(r,g,b));
|
|
|
|
SDL_Rect rect;
|
|
setRect(rect,x,y,tiles_rect.w,tiles_rect.h);
|
|
BlitSurfaceColoured(tiles[t],NULL, backBuffer, &rect, ct );
|
|
}
|
|
|
|
|
|
bool Graphics::Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2)
|
|
{
|
|
|
|
//find rectangle where they intersect:
|
|
|
|
int r1_left = p1.x;
|
|
int r1_right = r1_left + surface1->w;
|
|
int r2_left = p2.x;
|
|
int r2_right = r2_left + surface2->w;
|
|
|
|
int r1_bottom = p1.y;
|
|
int r1_top = p1.y + surface1->h;
|
|
int r2_bottom = p2.y;
|
|
int r2_top = p2.y + surface2->h;
|
|
|
|
bool intersection = intersectRect(r1_left, r1_right, r1_bottom, r1_top, r2_left, r2_right, r2_bottom, r2_top);
|
|
|
|
if(intersection)
|
|
{
|
|
int r3_left = std::max(r1_left, r2_left);
|
|
int r3_top = std::min(r1_top, r2_top);
|
|
int r3_right = std::min(r1_right, r2_right);
|
|
int r3_bottom= std::max(r1_bottom, r2_bottom);
|
|
|
|
//for every pixel inside rectangle
|
|
for(int x = r3_left; x < r3_right; x++)
|
|
{
|
|
for(int y = r3_bottom; y < r3_top; y++)
|
|
{
|
|
Uint32 pixel1 = ReadPixel(surface1 , x - p1.x, y - p1.y);
|
|
Uint32 pixel2 = ReadPixel(surface2 , x - p2.x, y - p2.y);
|
|
if ((pixel1 & 0x000000FF) && (pixel2 & 0x000000FF))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
void Graphics::drawgravityline( int t )
|
|
{
|
|
if (obj.entities[t].life == 0)
|
|
{
|
|
switch(linestate)
|
|
{
|
|
case 0:
|
|
FillRect(backBuffer,line_rect, getRGB(200-20, 200-20, 200-20));
|
|
break;
|
|
case 1:
|
|
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 245-30));
|
|
break;
|
|
case 2:
|
|
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 225-30));
|
|
break;
|
|
case 3:
|
|
FillRect(backBuffer,line_rect, getRGB(164-10, 200-20, 200-20));
|
|
break;
|
|
case 4:
|
|
FillRect(backBuffer,line_rect, getRGB(224-20, 255-30, 196-20));
|
|
break;
|
|
case 5:
|
|
FillRect(backBuffer,line_rect, getRGB(205-20, 235-30, 196-20));
|
|
break;
|
|
case 6:
|
|
FillRect(backBuffer,line_rect, getRGB(164-10, 164-10, 164-10));
|
|
break;
|
|
case 7:
|
|
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 205-20));
|
|
break;
|
|
case 8:
|
|
FillRect(backBuffer,line_rect, getRGB(205-20, 255-30, 225-30));
|
|
break;
|
|
case 9:
|
|
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 245-30));
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer,line_rect, getRGB(96, 96, 96));
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtrophytext()
|
|
{
|
|
int temp, temp2, temp3;
|
|
|
|
if (obj.trophytext < 15)
|
|
{
|
|
int usethismult = lerp(obj.oldtrophytext, obj.trophytext);
|
|
temp = (196 * usethismult) / 15;
|
|
temp2 = (196 * usethismult) / 15;
|
|
temp3 = ((255 - help.glow) * usethismult) / 15;
|
|
}
|
|
else
|
|
{
|
|
temp = 196;
|
|
temp2 = 196;
|
|
temp3 = 255 - help.glow;
|
|
}
|
|
switch(obj.trophytype)
|
|
{
|
|
case 1:
|
|
Print( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 2:
|
|
Print( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 3:
|
|
Print( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 4:
|
|
Print( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 5:
|
|
Print( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 6:
|
|
Print( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 7:
|
|
Print( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Complete the game", temp, temp2, temp3, true);
|
|
break;
|
|
case 8:
|
|
Print( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
|
|
break;
|
|
case 9:
|
|
Print( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 10:
|
|
Print( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 11:
|
|
Print( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 12:
|
|
Print( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 13:
|
|
Print( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 14:
|
|
Print( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 15:
|
|
Print( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 16:
|
|
Print( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 17:
|
|
Print( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 18:
|
|
Print( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 20:
|
|
Print( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawentities()
|
|
{
|
|
point tpoint;
|
|
|
|
SDL_Rect drawRect;
|
|
|
|
std::vector<SDL_Surface*> *tilesvec;
|
|
if (map.custommode && !map.finalmode)
|
|
{
|
|
tilesvec = &entcolours;
|
|
}
|
|
else
|
|
{
|
|
tilesvec = &tiles;
|
|
}
|
|
|
|
std::vector<SDL_Surface*> *spritesvec;
|
|
if (flipmode)
|
|
{
|
|
spritesvec = &flipsprites;
|
|
}
|
|
else
|
|
{
|
|
spritesvec = &sprites;
|
|
}
|
|
|
|
int yoff;
|
|
if (map.towermode)
|
|
{
|
|
yoff = lerp(map.oldypos, map.ypos);
|
|
}
|
|
else
|
|
{
|
|
yoff = 0;
|
|
}
|
|
|
|
for (int i = obj.entities.size() - 1; i >= 0; i--)
|
|
{
|
|
if (obj.entities[i].invis)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int xp = lerp(obj.entities[i].oldxp, obj.entities[i].xp);
|
|
int yp = lerp(obj.entities[i].oldyp, obj.entities[i].yp);
|
|
|
|
switch (obj.entities[i].size)
|
|
{
|
|
case 0:
|
|
// Sprites
|
|
if (!INBOUNDS(obj.entities[i].drawframe, (*spritesvec)))
|
|
{
|
|
continue;
|
|
}
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
setcolreal(obj.entities[i].realcol);
|
|
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
//screenwrapping!
|
|
if (map.warpx ||
|
|
(map.towermode && !map.minitowermode
|
|
&& map.ypos >= 500 && map.ypos <= 5000)) //The "wrapping" area of the tower
|
|
{
|
|
if (tpoint.x < 0)
|
|
{
|
|
tpoint.x += 320;
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
else if (tpoint.x > 300)
|
|
{
|
|
tpoint.x -= 320;
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
}
|
|
else if (map.warpy)
|
|
{
|
|
if (tpoint.y < 0)
|
|
{
|
|
tpoint.y += 230;
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
else if (tpoint.y > 210)
|
|
{
|
|
tpoint.y -= 230;
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
// Tiles
|
|
if (!INBOUNDS(obj.entities[i].drawframe, tiles))
|
|
{
|
|
continue;
|
|
}
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
break;
|
|
case 2:
|
|
case 8:
|
|
{
|
|
// Special: Moving platform, 4 tiles or 8 tiles
|
|
if (!INBOUNDS(obj.entities[i].drawframe, (*tilesvec)))
|
|
{
|
|
continue;
|
|
}
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
int thiswidth = 4;
|
|
if (obj.entities[i].size == 8)
|
|
{
|
|
thiswidth = 8;
|
|
}
|
|
for (int ii = 0; ii < thiswidth; ii++)
|
|
{
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
drawRect.x += 8 * ii;
|
|
BlitSurfaceStandard((*tilesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
}
|
|
break;
|
|
}
|
|
case 3: // Big chunky pixels!
|
|
prect.x = xp;
|
|
prect.y = yp - yoff;
|
|
FillRect(backBuffer, prect, obj.entities[i].realcol);
|
|
break;
|
|
case 4: // Small pickups
|
|
setcol(obj.entities[i].realcol);
|
|
drawhuetile(xp, yp - yoff, obj.entities[i].tile);
|
|
break;
|
|
case 5: //Horizontal Line
|
|
{
|
|
int oldw = obj.entities[i].w;
|
|
if ((game.swngame == 3 || kludgeswnlinewidth) && obj.getlineat(84 - 32) == i)
|
|
{
|
|
oldw -= 24;
|
|
}
|
|
line_rect.x = xp;
|
|
line_rect.y = yp - yoff;
|
|
line_rect.w = lerp(oldw, obj.entities[i].w);
|
|
line_rect.h = 1;
|
|
drawgravityline(i);
|
|
break;
|
|
}
|
|
case 6: //Vertical Line
|
|
line_rect.x = xp;
|
|
line_rect.y = yp - yoff;
|
|
line_rect.w = 1;
|
|
line_rect.h = obj.entities[i].h;
|
|
drawgravityline(i);
|
|
break;
|
|
case 7: //Teleporter
|
|
drawtele(xp, yp - yoff, obj.entities[i].drawframe, obj.entities[i].realcol);
|
|
break;
|
|
//case 8: // Special: Moving platform, 8 tiles
|
|
// Note: This code is in the 4-tile code
|
|
break;
|
|
case 9: // Really Big Sprite! (2x2)
|
|
if (!INBOUNDS(obj.entities[i].drawframe, (*spritesvec)))
|
|
{
|
|
continue;
|
|
}
|
|
setcolreal(obj.entities[i].realcol);
|
|
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
tpoint.x = xp+32;
|
|
tpoint.y = yp - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
|
|
|
|
tpoint.x = xp;
|
|
tpoint.y = yp+32 - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+12],NULL, backBuffer, &drawRect, ct);
|
|
|
|
tpoint.x = xp+32;
|
|
tpoint.y = yp+32 - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
|
|
break;
|
|
case 10: // 2x1 Sprite
|
|
if (!INBOUNDS(obj.entities[i].drawframe, (*spritesvec)))
|
|
{
|
|
continue;
|
|
}
|
|
setcolreal(obj.entities[i].realcol);
|
|
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
tpoint.x = xp+32;
|
|
tpoint.y = yp - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
|
|
break;
|
|
case 11: //The fucking elephant
|
|
setcolreal(obj.entities[i].realcol);
|
|
drawimagecol(3, xp, yp - yoff);
|
|
break;
|
|
case 12: // Regular sprites that don't wrap
|
|
if (!INBOUNDS(obj.entities[i].drawframe, (*spritesvec)))
|
|
{
|
|
continue;
|
|
}
|
|
tpoint.x = xp;
|
|
tpoint.y = yp - yoff;
|
|
setcolreal(obj.entities[i].realcol);
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
//if we're outside the screen, we need to draw indicators
|
|
|
|
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0)
|
|
{
|
|
if (obj.entities[i].xp < -100)
|
|
{
|
|
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
|
|
}
|
|
else
|
|
{
|
|
tpoint.x = 5;
|
|
}
|
|
|
|
tpoint.y = tpoint.y+4;
|
|
|
|
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured(tiles[1167],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0)
|
|
{
|
|
if (obj.entities[i].xp > 420)
|
|
{
|
|
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
|
|
}
|
|
else
|
|
{
|
|
tpoint.x = 310;
|
|
}
|
|
|
|
tpoint.y = tpoint.y+4;
|
|
//
|
|
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured(tiles[1166],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
break;
|
|
case 13:
|
|
{
|
|
//Special for epilogue: huge hero!
|
|
if (!INBOUNDS(obj.entities[i].drawframe, (*spritesvec)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
tpoint.x = xp; tpoint.y = yp - yoff;
|
|
setcolreal(obj.entities[i].realcol);
|
|
SDL_Rect drawRect = {Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp - yoff), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) };
|
|
SDL_Surface* TempSurface = ScaleSurface( (*spritesvec)[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
|
|
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
|
|
SDL_FreeSurface(TempSurface);
|
|
|
|
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawbackground( int t )
|
|
{
|
|
int temp = 0;
|
|
|
|
switch(t)
|
|
{
|
|
case 1:
|
|
//Starfield
|
|
FillRect(backBuffer,0x00000);
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
stars[i].w = 2;
|
|
stars[i].h = 2;
|
|
SDL_Rect star_rect = stars[i];
|
|
star_rect.x = lerp(star_rect.x + starsspeed[i], star_rect.x);
|
|
if (starsspeed[i] <= 6)
|
|
{
|
|
FillRect(backBuffer,star_rect, getRGB(0x22,0x22,0x22));
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer,star_rect, getRGB(0x55,0x55,0x55));
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
//Lab
|
|
switch(rcol)
|
|
{
|
|
//Akward ordering to match tileset
|
|
case 0:
|
|
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 0);
|
|
break; //Red
|
|
case 2:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
|
|
break; //Purple
|
|
case 3:
|
|
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
|
|
break; //Yellow
|
|
case 5:
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
|
|
break; //Green
|
|
case 6:
|
|
//crazy case
|
|
switch(spcol)
|
|
{
|
|
case 0:
|
|
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol2 = RGBflip(0, (spcoldel+1)*backboxint[0], 16*backboxint[0]);
|
|
break; //Cyan
|
|
case 2:
|
|
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
|
|
break; //Blue
|
|
case 3:
|
|
bcol2 = RGBflip((16-spcoldel)*backboxint[0], 0, 16*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
|
|
break; //Purple
|
|
case 5:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, (spcoldel+1)*backboxint[0]);
|
|
break; //Purple
|
|
case 6:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 0);
|
|
break; //Red
|
|
case 7:
|
|
bcol2 = RGBflip(16*backboxint[0], (16-spcoldel)*backboxint[0], 0);
|
|
break; //Red
|
|
case 8:
|
|
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
|
|
break; //Yellow
|
|
case 9:
|
|
bcol2 = RGBflip((spcoldel+1)*backboxint[0], 16*backboxint[0], 0);
|
|
break; //Yellow
|
|
case 10:
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
|
|
break; //Green
|
|
case 11:
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], (16-spcoldel)*backboxint[0]);
|
|
break; //Green
|
|
}
|
|
break;
|
|
}
|
|
FillRect(backBuffer,bcol2);
|
|
|
|
for (int i = 0; i < 18; i++)
|
|
{
|
|
switch(rcol)
|
|
{
|
|
//Akward ordering to match tileset
|
|
case 0:
|
|
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol = RGBflip(128*backboxint[0], 16, 16);
|
|
break; //Red
|
|
case 2:
|
|
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
|
|
break; //Purple
|
|
case 3:
|
|
bcol = RGBflip(16, 16, 128*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
|
|
break; //Yellow
|
|
case 5:
|
|
bcol = RGBflip(16, 128 * backboxint[0], 16);
|
|
break; //Green
|
|
case 6:
|
|
//crazy case
|
|
switch(spcol)
|
|
{
|
|
case 0:
|
|
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol = RGBflip(16, ((spcoldel+1)*8)*backboxint[0], 128*backboxint[0]);
|
|
break; //Cyan
|
|
case 2:
|
|
bcol = RGBflip(16, 16, 128*backboxint[0]);
|
|
break; //Blue
|
|
case 3:
|
|
bcol = RGBflip((128-(spcoldel*8))*backboxint[0], 16, 128*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
|
|
break; //Purple
|
|
case 5:
|
|
bcol = RGBflip(128*backboxint[0], 16, ((spcoldel+1)*8)*backboxint[0]);
|
|
break; //Purple
|
|
case 6:
|
|
bcol = RGBflip(128*backboxint[0], 16, 16);
|
|
break; //Red
|
|
case 7:
|
|
bcol = RGBflip(128*backboxint[0], (128-(spcoldel*8))*backboxint[0], 16);
|
|
break; //Red
|
|
case 8:
|
|
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
|
|
break; //Yellow
|
|
case 9:
|
|
bcol = RGBflip(((spcoldel+1)*8)*backboxint[0], 128*backboxint[0], 16);
|
|
break; //Yellow
|
|
case 10:
|
|
bcol = RGBflip(16, 128 * backboxint[0], 16);
|
|
break; //Green
|
|
case 11:
|
|
bcol = RGBflip(16, 128 * backboxint[0], (128-(spcoldel*8))*backboxint[0]);
|
|
break; //Green
|
|
}
|
|
break;
|
|
}
|
|
|
|
SDL_Rect backboxrect = backboxes[i];
|
|
backboxrect.x = lerp(backboxes[i].x - backboxvx[i], backboxes[i].x);
|
|
backboxrect.y = lerp(backboxes[i].y - backboxvy[i], backboxes[i].y);
|
|
|
|
FillRect(backBuffer, backboxrect, bcol);
|
|
backboxrect.x += 1;
|
|
backboxrect.y += 1;
|
|
backboxrect.w -= 2;
|
|
backboxrect.h -= 2;
|
|
FillRect(backBuffer,backboxrect, bcol2);
|
|
}
|
|
break;
|
|
case 3: //Warp zone (horizontal)
|
|
FillRect(backBuffer, 0x000000);
|
|
BlitSurfaceStandard(towerbuffer, NULL, towerbuffer_lerp, NULL);
|
|
ScrollSurface(towerbuffer_lerp, lerp(0, -3), 0);
|
|
BlitSurfaceStandard(towerbuffer_lerp, NULL, backBuffer, NULL);
|
|
break;
|
|
case 4: //Warp zone (vertical)
|
|
FillRect(backBuffer, 0x000000);
|
|
SDL_BlitSurface(towerbuffer, NULL, towerbuffer_lerp, NULL);
|
|
ScrollSurface(towerbuffer_lerp, 0, lerp(0, -3));
|
|
SDL_BlitSurface(towerbuffer_lerp,NULL, backBuffer,NULL);
|
|
break;
|
|
case 5:
|
|
//Warp zone, central
|
|
switch(rcol)
|
|
{
|
|
//Akward ordering to match tileset
|
|
case 0:
|
|
warpbcol = RGBflip(0x0A, 0x10, 0x0E);
|
|
warpfcol = RGBflip(0x10, 0x22, 0x21);
|
|
break; //Cyan
|
|
case 1:
|
|
warpbcol = RGBflip(0x11, 0x09, 0x0B);
|
|
warpfcol = RGBflip(0x22, 0x10, 0x11);
|
|
break; //Red
|
|
case 2:
|
|
warpbcol = RGBflip(0x0F, 0x0A, 0x10);
|
|
warpfcol = RGBflip(0x22,0x10,0x22);
|
|
break; //Purple
|
|
case 3:
|
|
warpbcol = RGBflip(0x0A, 0x0B, 0x10);
|
|
warpfcol = RGBflip(0x10, 0x10, 0x22);
|
|
break; //Blue
|
|
case 4:
|
|
warpbcol = RGBflip(0x10, 0x0D, 0x0A);
|
|
warpfcol = RGBflip(0x22, 0x1E, 0x10);
|
|
break; //Yellow
|
|
case 5:
|
|
warpbcol = RGBflip(0x0D, 0x10, 0x0A);
|
|
warpfcol = RGBflip(0x14, 0x22, 0x10);
|
|
break; //Green
|
|
case 6:
|
|
warpbcol = RGBflip(0x0A, 0x0A, 0x0A);
|
|
warpfcol = RGBflip(0x12, 0x12, 0x12);
|
|
break; //Gray
|
|
default:
|
|
warpbcol = RGBflip(0xFF, 0xFF, 0xFF);
|
|
warpfcol = RGBflip(0xFF, 0xFF, 0xFF);
|
|
}
|
|
|
|
for (int i = 10 ; i >= 0; i--)
|
|
{
|
|
temp = (i << 4) + lerp(backoffset - 1, backoffset);
|
|
setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);
|
|
if (i % 2 == warpskip)
|
|
{
|
|
FillRect(backBuffer, warprect, warpbcol);
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer,warprect, warpfcol);
|
|
}
|
|
}
|
|
break;
|
|
case 6:
|
|
//Final Starfield
|
|
FillRect(backBuffer,0x000000);
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
stars[i].w = 2;
|
|
stars[i].h = 2;
|
|
SDL_Rect star_rect = stars[i];
|
|
star_rect.y = lerp(star_rect.y + starsspeed[i], star_rect.y);
|
|
if (starsspeed[i] <= 8)
|
|
{
|
|
FillRect(backBuffer, star_rect, getRGB(0x22, 0x22, 0x22));
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer, star_rect, getRGB(0x55, 0x55, 0x55));
|
|
}
|
|
}
|
|
break;
|
|
case 7:
|
|
//Static, unscrolling section of the tower
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 15);
|
|
}
|
|
}
|
|
break;
|
|
case 8:
|
|
//Static, unscrolling section of the tower
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 10);
|
|
}
|
|
}
|
|
break;
|
|
case 9:
|
|
//Static, unscrolling section of the tower
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 600), 0);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
FillRect(backBuffer, 0x000000 );
|
|
BlitSurfaceStandard(backgrounds[t], NULL, backBuffer, &bg_rect);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::updatebackground(int t)
|
|
{
|
|
switch (t)
|
|
{
|
|
case 1:
|
|
//Starfield
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
stars[i].w = 2;
|
|
stars[i].h = 2;
|
|
stars[i].x -= Sint16(starsspeed[i]);
|
|
if (stars[i].x < -10)
|
|
{
|
|
stars[i].x += 340;
|
|
stars[i].y = int(fRandom() * 240);
|
|
stars[i].w = 2;
|
|
starsspeed[i] = 4+int(fRandom()*4);
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
//Lab
|
|
if (rcol == 6)
|
|
{
|
|
//crazy caze
|
|
spcoldel--;
|
|
if (spcoldel <= 0)
|
|
{
|
|
spcoldel = 15;
|
|
spcol++;
|
|
if (spcol >= 12) spcol = 0;
|
|
}
|
|
}
|
|
for (int i = 0; i < 18; i++)
|
|
{
|
|
backboxes[i].x += backboxvx[i];
|
|
backboxes[i].y += backboxvy[i];
|
|
if (backboxes[i].x < -40)
|
|
{
|
|
backboxes[i].x = 320;
|
|
backboxes[i].y = fRandom() * 240;
|
|
}
|
|
if (backboxes[i].x > 320)
|
|
{
|
|
backboxes[i].x = -32;
|
|
backboxes[i].y = fRandom() * 240;
|
|
}
|
|
if (backboxes[i].y < -40)
|
|
{
|
|
backboxes[i].y = 240;
|
|
backboxes[i].x = fRandom() * 320;
|
|
}
|
|
if (backboxes[i].y > 260)
|
|
{
|
|
backboxes[i].y = -32;
|
|
backboxes[i].x = fRandom() * 320;
|
|
}
|
|
}
|
|
break;
|
|
case 3: //Warp zone (horizontal)
|
|
{
|
|
int temp = 680 + (rcol * 3);
|
|
backoffset+=3;
|
|
if (backoffset >= 16) backoffset -= 16;
|
|
|
|
if (backgrounddrawn)
|
|
{
|
|
ScrollSurface(towerbuffer, -3, 0 );
|
|
for (int j = 0; j < 15; j++)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
drawtowertile(317 - backoffset + (i * 16), (j * 16), temp+40); //20*16 = 320
|
|
drawtowertile(317 - backoffset + (i * 16) + 8, (j * 16), temp + 41);
|
|
drawtowertile(317 - backoffset + (i * 16), (j * 16) + 8, temp + 80);
|
|
drawtowertile(317 - backoffset + (i * 16) + 8, (j * 16) + 8, temp + 81);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//draw the whole thing for the first time!
|
|
backoffset = 0;
|
|
FillRect(towerbuffer, 0x000000);
|
|
for (int j = 0; j < 15; j++)
|
|
{
|
|
for (int i = 0; i < 21; i++)
|
|
{
|
|
drawtowertile((i * 16) - backoffset - 3, (j * 16), temp+40);
|
|
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16), temp + 41);
|
|
drawtowertile((i * 16) - backoffset - 3, (j * 16) + 8, temp + 80);
|
|
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16) + 8, temp + 81);
|
|
}
|
|
}
|
|
backgrounddrawn = true;
|
|
}
|
|
break;
|
|
}
|
|
case 4: //Warp zone (vertical)
|
|
{
|
|
int temp = 760 + (rcol * 3);
|
|
backoffset+=3;
|
|
if (backoffset >= 16) backoffset -= 16;
|
|
|
|
if (backgrounddrawn)
|
|
{
|
|
ScrollSurface(towerbuffer,0,-3);
|
|
for (int j = 0; j < 2; j++)
|
|
{
|
|
for (int i = 0; i < 21; i++)
|
|
{
|
|
drawtowertile((i * 16), 237 - backoffset + (j * 16), temp + 40); //14*17=240 - 3
|
|
drawtowertile((i * 16) + 8, 237 - backoffset + (j * 16), temp + 41);
|
|
drawtowertile((i * 16), 237 - backoffset + (j * 16) + 8, temp + 80);
|
|
drawtowertile((i * 16) + 8, 237 - backoffset + (j * 16) + 8, temp + 81);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//draw the whole thing for the first time!
|
|
backoffset = 0;
|
|
FillRect(towerbuffer,0x000000 );
|
|
for (int j = 0; j < 16; j++)
|
|
{
|
|
for (int i = 0; i < 21; i++)
|
|
{
|
|
drawtowertile((i * 16), (j * 16)- backoffset - 3, temp+40);
|
|
drawtowertile((i * 16)+ 8, (j * 16)- backoffset - 3, temp + 41);
|
|
drawtowertile((i * 16), (j * 16)- backoffset + 8 - 3, temp + 80);
|
|
drawtowertile((i * 16)+ 8, (j * 16)- backoffset + 8 - 3, temp + 81);
|
|
}
|
|
}
|
|
backgrounddrawn = true;
|
|
}
|
|
break;
|
|
}
|
|
case 5:
|
|
//Warp zone, central
|
|
|
|
backoffset += 1;
|
|
if (backoffset >= 16)
|
|
{
|
|
backoffset -= 16;
|
|
warpskip = (warpskip + 1) % 2;
|
|
}
|
|
break;
|
|
case 6:
|
|
//Final Starfield
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
stars[i].w = 2;
|
|
stars[i].h = 2;
|
|
stars[i].y -= starsspeed[i];
|
|
if (stars[i].y < -10)
|
|
{
|
|
stars[i].y += 260;
|
|
stars[i].x = fRandom() * 320;
|
|
starsspeed[i] = 5+(fRandom()*5);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawmap()
|
|
{
|
|
if (!foregrounddrawn)
|
|
{
|
|
FillRect(foregroundBuffer, 0x00000000);
|
|
if(map.tileset==0)
|
|
{
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.contents[i + map.vmult[j]]);
|
|
}
|
|
}
|
|
}
|
|
else if (map.tileset == 1)
|
|
{
|
|
for (int jt = 0; jt < 30; jt++)
|
|
{
|
|
for (int it = 0; it < 40; it++)
|
|
{
|
|
if(map.contents[it + map.vmult[jt]]>0) drawforetile2(it * 8, jt * 8, map.contents[it + map.vmult[jt]]);
|
|
}
|
|
}
|
|
}
|
|
else if (map.tileset == 2)
|
|
{
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
if(map.contents[i + map.vmult[j]]>0) drawforetile3(i * 8, j * 8, map.contents[i + map.vmult[j]],map.rcol);
|
|
}
|
|
}
|
|
}
|
|
foregrounddrawn = true;
|
|
}
|
|
OverlaySurfaceKeyed(foregroundBuffer, backBuffer, 0x00000000);
|
|
//SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
|
|
|
|
}
|
|
|
|
void Graphics::drawfinalmap()
|
|
{
|
|
if (!foregrounddrawn) {
|
|
FillRect(foregroundBuffer, 0x00000000);
|
|
if(map.tileset==0){
|
|
for (int j = 0; j < 30; j++) {
|
|
for (int i = 0; i < 40; i++) {
|
|
if((map.contents[i + map.vmult[j]])>0)
|
|
drawforetile(i * 8, j * 8, map.finalat(i,j));
|
|
}
|
|
}
|
|
}else if (map.tileset == 1) {
|
|
for (int j = 0; j < 30; j++) {
|
|
for (int i = 0; i < 40; i++) {
|
|
if((map.contents[i + map.vmult[j]])>0)
|
|
drawforetile2(i * 8, j * 8, map.finalat(i,j));
|
|
}
|
|
}
|
|
}
|
|
foregrounddrawn=true;
|
|
}
|
|
|
|
OverlaySurfaceKeyed(foregroundBuffer, backBuffer, 0x00000000);
|
|
}
|
|
|
|
void Graphics::drawtowermap()
|
|
{
|
|
int temp;
|
|
int yoff = lerp(map.oldypos, map.ypos);
|
|
for (int j = 0; j < 31; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.at(i, j, yoff);
|
|
if (temp > 0) drawtile3(i * 8, (j * 8) - (yoff % 8), temp, map.colstate);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtowermap_nobackground()
|
|
{
|
|
int temp;
|
|
int yoff = lerp(map.oldypos, map.ypos);
|
|
for (int j = 0; j < 31; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.at(i, j, yoff);
|
|
if (temp > 0 && temp<28) drawtile3(i * 8, (j * 8) - (yoff % 8), temp, map.colstate);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtowerspikes()
|
|
{
|
|
int spikeleveltop = lerp(map.oldspikeleveltop, map.spikeleveltop);
|
|
int spikelevelbottom = lerp(map.oldspikelevelbottom, map.spikelevelbottom);
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, -8+spikeleveltop, 9, map.colstate);
|
|
drawtile3(i * 8, 230-spikelevelbottom, 8, map.colstate);
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtowerbackground()
|
|
{
|
|
FillRect(backBuffer, 0x000000);
|
|
SDL_BlitSurface(towerbuffer, NULL, towerbuffer_lerp, NULL);
|
|
ScrollSurface(towerbuffer_lerp, 0, lerp(0, -map.bscroll));
|
|
SDL_BlitSurface(towerbuffer_lerp,NULL, backBuffer,NULL);
|
|
}
|
|
|
|
void Graphics::updatetowerbackground()
|
|
{
|
|
int temp;
|
|
|
|
if (map.bypos < 0) map.bypos += 120 * 8;
|
|
|
|
if (map.tdrawback)
|
|
{
|
|
int off = map.scrolldir == 0 ? 0 : map.bscroll;
|
|
//Draw the whole thing; needed for every colour cycle!
|
|
for (int j = 0; j < 32; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.backat(i, j, map.bypos);
|
|
drawtowertile3(i * 8, (j * 8) - (map.bypos % 8) - off, temp, map.colstate);
|
|
}
|
|
}
|
|
|
|
map.tdrawback = false;
|
|
}
|
|
else
|
|
{
|
|
//just update the bottom
|
|
ScrollSurface(towerbuffer, 0, -map.bscroll);
|
|
if (map.scrolldir == 0)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.backat(i, 0, map.bypos);
|
|
drawtowertile3(i * 8, -(map.bypos % 8), temp, map.colstate);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.backat(i, 29, map.bypos);
|
|
drawtowertile3(i * 8, 29*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
|
|
temp = map.tower.backat(i, 30, map.bypos);
|
|
drawtowertile3(i * 8, 30*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
|
|
temp = map.tower.backat(i, 31, map.bypos);
|
|
drawtowertile3(i * 8, 31*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
|
|
temp = map.tower.backat(i, 32, map.bypos);
|
|
drawtowertile3(i * 8, 32*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::setcol( int t )
|
|
{
|
|
int temp;
|
|
|
|
//Setup predefinied colours as per our zany palette
|
|
switch(t)
|
|
{
|
|
//Player Normal
|
|
case 0:
|
|
ct.colour = getRGB(160- help.glow/2 - (fRandom()*20), 200- help.glow/2, 220 - help.glow);
|
|
break;
|
|
//Player Hurt
|
|
case 1:
|
|
ct.colour = getRGB(196 - (fRandom() * 64), 10, 10);
|
|
break;
|
|
//Enemies and stuff
|
|
case 2:
|
|
ct.colour = getRGB(225-(help.glow/2), 75, 30);
|
|
break;
|
|
case 3: //Trinket
|
|
if (!trinketcolset)
|
|
{
|
|
trinketr = 200 - (fRandom() * 64);
|
|
trinketg = 200 - (fRandom() * 128);
|
|
trinketb = 164 + (fRandom() * 60);
|
|
trinketcolset = true;
|
|
}
|
|
ct.colour = getRGB(trinketr, trinketg, trinketb);
|
|
break;
|
|
case 4: //Inactive savepoint
|
|
temp = (help.glow/2) + (fRandom() * 8);
|
|
ct.colour = getRGB(80 + temp, 80 + temp, 80 + temp);
|
|
break;
|
|
case 5: //Active savepoint
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
break;
|
|
case 6: //Enemy : Red
|
|
ct.colour = getRGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2);
|
|
break;
|
|
case 7: //Enemy : Green
|
|
ct.colour = getRGB(100 - help.glow/2 - (fRandom()*30), 250 - help.glow/2, 100 - help.glow/2 - (fRandom()*30));
|
|
break;
|
|
case 8: //Enemy : Purple
|
|
ct.colour = getRGB(250 - help.glow/2, 20, 128 - help.glow/2 + (fRandom()*30));
|
|
break;
|
|
case 9: //Enemy : Yellow
|
|
ct.colour = getRGB(250 - help.glow/2, 250 - help.glow/2, 20);
|
|
break;
|
|
case 10: //Warp point (white)
|
|
ct.colour = getRGB(255 - (fRandom() * 64), 255 - (fRandom() * 64), 255 - (fRandom() * 64));
|
|
break;
|
|
case 11: //Enemy : Cyan
|
|
ct.colour = getRGB(20, 250 - help.glow/2, 250 - help.glow/2);
|
|
break;
|
|
case 12: //Enemy : Blue
|
|
ct.colour = getRGB(90- help.glow/2, 90 - help.glow/2, 250 - help.glow/2);
|
|
break;
|
|
//Crew Members
|
|
//green
|
|
case 13:
|
|
ct.colour = getRGB(120- help.glow/4 - (fRandom()*20), 220 - help.glow/4, 120- help.glow/4);
|
|
break;
|
|
//Yellow
|
|
case 14:
|
|
ct.colour = getRGB(220- help.glow/4 - (fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
|
|
break;
|
|
//pink
|
|
case 15:
|
|
ct.colour = getRGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|
break;
|
|
//Blue
|
|
case 16:
|
|
ct.colour = getRGB(75, 75, 255- help.glow/4 - (fRandom()*20));
|
|
break;
|
|
|
|
|
|
case 17: //Enemy : Orange
|
|
ct.colour = getRGB(250 - help.glow/2, 130 - help.glow/2, 20);
|
|
break;
|
|
case 18: //Enemy : Gray
|
|
ct.colour = getRGB(130- help.glow/2, 130 - help.glow/2, 130 - help.glow/2);
|
|
break;
|
|
case 19: //Enemy : Dark gray
|
|
ct.colour = getRGB(60- help.glow/8, 60 - help.glow/8, 60 - help.glow/8);
|
|
break;
|
|
//Purple
|
|
case 20:
|
|
ct.colour = getRGB(220 - help.glow / 4 - (fRandom() * 20), 120 - help.glow / 4, 210 - help.glow / 4);
|
|
break;
|
|
|
|
case 21: //Enemy : Light Gray
|
|
ct.colour = getRGB(180- help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
|
|
break;
|
|
case 22: //Enemy : Indicator Gray
|
|
ct.colour = getRGB(230- help.glow/2, 230- help.glow/2, 230- help.glow/2);
|
|
break;
|
|
case 23: //Enemy : Indicator Gray
|
|
ct.colour = getRGB(255- help.glow/2 - (fRandom() * 40) , 255- help.glow/2 - (fRandom() * 40), 255- help.glow/2 - (fRandom() * 40));
|
|
break;
|
|
|
|
//Trophies
|
|
//cyan
|
|
case 30:
|
|
ct.colour = RGBf(160, 200, 220);
|
|
break;
|
|
//Purple
|
|
case 31:
|
|
ct.colour = RGBf(220, 120, 210);
|
|
break;
|
|
//Yellow
|
|
case 32:
|
|
ct.colour = RGBf(220, 210, 120);
|
|
break;
|
|
//red
|
|
case 33:
|
|
ct.colour = RGBf(255, 70, 70);
|
|
break;
|
|
//green
|
|
case 34:
|
|
ct.colour = RGBf(120, 220, 120);
|
|
break;
|
|
//Blue
|
|
case 35:
|
|
ct.colour = RGBf(75, 75, 255);
|
|
break;
|
|
//Gold
|
|
case 36:
|
|
ct.colour = getRGB(180, 120, 20);
|
|
break;
|
|
case 37: //Trinket
|
|
if (!trinketcolset)
|
|
{
|
|
trinketr = 200 - (fRandom() * 64);
|
|
trinketg = 200 - (fRandom() * 128);
|
|
trinketb = 164 + (fRandom() * 60);
|
|
trinketcolset = true;
|
|
}
|
|
ct.colour = RGBf(trinketr, trinketg, trinketb);
|
|
break;
|
|
//Silver
|
|
case 38:
|
|
ct.colour = RGBf(196, 196, 196);
|
|
break;
|
|
//Bronze
|
|
case 39:
|
|
ct.colour = RGBf(128, 64, 10);
|
|
break;
|
|
//Awesome
|
|
case 40: //Teleporter in action!
|
|
temp = fRandom() * 150;
|
|
if(temp<33)
|
|
{
|
|
ct.colour = RGBf(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 66)
|
|
{
|
|
ct.colour = RGBf(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 100)
|
|
{
|
|
ct.colour = RGBf(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
|
|
}
|
|
else
|
|
{
|
|
ct.colour = RGBf(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
}
|
|
break;
|
|
|
|
case 100: //Inactive Teleporter
|
|
temp = (help.glow/2) + (fRandom() * 8);
|
|
ct.colour = getRGB(42 + temp, 42 + temp, 42 + temp);
|
|
break;
|
|
case 101: //Active Teleporter
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
break;
|
|
case 102: //Teleporter in action!
|
|
temp = fRandom() * 150;
|
|
if(temp<33)
|
|
{
|
|
ct.colour = getRGB(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 66)
|
|
{
|
|
ct.colour = getRGB(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 100)
|
|
{
|
|
ct.colour = getRGB(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
|
|
}
|
|
else
|
|
{
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ct.colour = 0xFFFFFF;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::menuoffrender()
|
|
{
|
|
SDL_Rect offsetRect1;
|
|
setRect (offsetRect1, 0, 0, backBuffer->w ,backBuffer->h);
|
|
|
|
//put the back buffer in the menubuffer
|
|
BlitSurfaceStandard(backBuffer, NULL, menubuffer, NULL);
|
|
|
|
|
|
|
|
int usethisoffset = lerp(oldmenuoffset, menuoffset);
|
|
if(flipmode)
|
|
{
|
|
// flipmatrix.translate(0, menuoffset);
|
|
// screenbuffer.draw(backbuffer, flipmatrix);
|
|
// flipmatrix.translate(0, -menuoffset);
|
|
SDL_Surface* tempbufferFlipped = FlipSurfaceVerticle(tempBuffer);
|
|
//put the stored backbuffer in the backbuffer.
|
|
SDL_FillRect(backBuffer, NULL, 0x00000000);
|
|
BlitSurfaceStandard(tempbufferFlipped, NULL, backBuffer, NULL);
|
|
SDL_FreeSurface(tempbufferFlipped);
|
|
SDL_Rect offsetRect;
|
|
setRect (offsetRect, 0, usethisoffset, backBuffer->w ,backBuffer->h);
|
|
SDL_Surface* temp = FlipSurfaceVerticle(menubuffer);
|
|
BlitSurfaceStandard(temp,NULL,backBuffer,&offsetRect);
|
|
SDL_FreeSurface(temp);
|
|
}
|
|
else
|
|
{
|
|
//put the stored backbuffer in the backbuffer.
|
|
BlitSurfaceStandard(tempBuffer, NULL, backBuffer, NULL);
|
|
|
|
SDL_Rect offsetRect;
|
|
setRect (offsetRect, 0, usethisoffset, backBuffer->w ,backBuffer->h);
|
|
BlitSurfaceStandard(menubuffer,NULL,backBuffer,&offsetRect);
|
|
}
|
|
|
|
SDL_Rect rect;
|
|
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
screenbuffer->UpdateScreen(backBuffer,&rect);
|
|
FillRect(backBuffer, 0x000000);
|
|
}
|
|
|
|
void Graphics::drawhuetile( int x, int y, int t )
|
|
{
|
|
if (!INBOUNDS(t, tiles))
|
|
{
|
|
return;
|
|
}
|
|
point tpoint;
|
|
tpoint.x = x;
|
|
tpoint.y = y;
|
|
|
|
|
|
SDL_Rect rect;
|
|
setRect(rect,tpoint.x,tpoint.y,tiles_rect.w, tiles_rect.h);
|
|
BlitSurfaceColoured(tiles[t],NULL,backBuffer, &rect, ct);
|
|
}
|
|
|
|
void Graphics::huetilesetcol(int t)
|
|
{
|
|
switch (t)
|
|
{
|
|
case 0:
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
break;
|
|
case 1:
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
break;
|
|
default:
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
break;
|
|
}
|
|
}
|
|
|
|
Uint32 Graphics::bigchunkygetcol(int t)
|
|
{
|
|
//A seperate index of colours, for simplicity
|
|
switch (t)
|
|
{
|
|
case 1:
|
|
return getRGB((fRandom() * 64), 10, 10);
|
|
case 2:
|
|
return getRGB(int(160- help.glow/2 - (fRandom()*20)), 200- help.glow/2, 220 - help.glow);
|
|
}
|
|
return 0x00000000;
|
|
}
|
|
|
|
void Graphics::setwarprect( int a, int b, int c, int d )
|
|
{
|
|
warprect.x = a;
|
|
warprect.y = b;
|
|
warprect.w = c;
|
|
warprect.h = d;
|
|
}
|
|
|
|
void Graphics::textboxcenter()
|
|
{
|
|
textbox[m].centerx();
|
|
textbox[m].centery();
|
|
}
|
|
|
|
void Graphics::textboxcenterx()
|
|
{
|
|
textbox[m].centerx();
|
|
}
|
|
|
|
int Graphics::textboxwidth()
|
|
{
|
|
return textbox[m].w;
|
|
}
|
|
|
|
void Graphics::textboxmove(int xo, int yo)
|
|
{
|
|
textbox[m].xp += xo;
|
|
textbox[m].yp += yo;
|
|
}
|
|
|
|
void Graphics::textboxmoveto(int xo)
|
|
{
|
|
textbox[m].xp = xo;
|
|
}
|
|
|
|
void Graphics::textboxcentery()
|
|
{
|
|
textbox[m].centery();
|
|
}
|
|
|
|
int Graphics::crewcolour(const int t)
|
|
{
|
|
//given crewmate t, return colour in setcol
|
|
if (t == 0) return 0;
|
|
if (t == 1) return 20;
|
|
if (t == 2) return 14;
|
|
if (t == 3) return 15;
|
|
if (t == 4) return 13;
|
|
if (t == 5) return 16;
|
|
return 0;
|
|
}
|
|
|
|
void Graphics::flashlight()
|
|
{
|
|
FillRect(backBuffer, 0xBBBBBBBB);
|
|
}
|
|
|
|
void Graphics::screenshake()
|
|
{
|
|
if(flipmode)
|
|
{
|
|
// tpoint.x = int((Math.random() * 7) - 4); tpoint.y = int((Math.random() * 7) - 4);
|
|
// flipmatrix.translate(tpoint.x, tpoint.y);
|
|
// screenbuffer.draw(backbuffer, flipmatrix);
|
|
// flipmatrix.translate(-tpoint.x, -tpoint.y);
|
|
|
|
SDL_Rect shakeRect;
|
|
setRect(shakeRect,screenshake_x, screenshake_y, backBuffer->w, backBuffer->h);
|
|
SDL_Surface* flipBackBuffer = FlipSurfaceVerticle(backBuffer);
|
|
screenbuffer->UpdateScreen( flipBackBuffer, &shakeRect);
|
|
SDL_FreeSurface(flipBackBuffer);
|
|
}
|
|
else
|
|
{
|
|
//FillRect(screenbuffer, 0x000);
|
|
//SDL_Rect rect;
|
|
//setRect(rect, blackBars/2, 0, screenbuffer->w, screenbuffer->h);
|
|
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
|
SDL_Rect shakeRect;
|
|
setRect(shakeRect,screenshake_x, screenshake_y, backBuffer->w, backBuffer->h);
|
|
screenbuffer->UpdateScreen( backBuffer, &shakeRect);
|
|
}
|
|
|
|
FillRect(backBuffer, 0x000000 );
|
|
}
|
|
|
|
void Graphics::updatescreenshake()
|
|
{
|
|
screenshake_x = static_cast<Sint32>((fRandom() * 7) - 4);
|
|
screenshake_y = static_cast<Sint32>((fRandom() * 7) - 4);
|
|
}
|
|
|
|
void Graphics::render()
|
|
{
|
|
if(screenbuffer == NULL)
|
|
{
|
|
return;
|
|
}
|
|
if(flipmode)
|
|
{
|
|
SDL_Rect rect;
|
|
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
|
SDL_Surface* tempsurface = FlipSurfaceVerticle(backBuffer);
|
|
if(tempsurface != NULL)
|
|
{
|
|
screenbuffer->UpdateScreen( tempsurface, &rect);
|
|
SDL_FreeSurface(tempsurface);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SDL_Rect rect;
|
|
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
|
screenbuffer->UpdateScreen( backBuffer, &rect);
|
|
}
|
|
}
|
|
|
|
void Graphics::renderwithscreeneffects()
|
|
{
|
|
if (game.flashlight > 0 && !game.noflashingmode)
|
|
{
|
|
graphics.flashlight();
|
|
}
|
|
|
|
if (game.screenshake > 0 && !game.noflashingmode)
|
|
{
|
|
graphics.screenshake();
|
|
}
|
|
else
|
|
{
|
|
graphics.render();
|
|
}
|
|
}
|
|
|
|
void Graphics::bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen, float sc)
|
|
{
|
|
std::vector<SDL_Surface*>& font = flipmode ? flipbfont : bfont;
|
|
|
|
if (r < 0) r = 0;
|
|
if (g < 0) g = 0;
|
|
if (b < 0) b = 0;
|
|
if (r > 255) r = 255;
|
|
if (g > 255) g = 255;
|
|
if (b > 255) b = 255;
|
|
ct.colour = getRGB(r, g, b);
|
|
|
|
x = x / (sc);
|
|
|
|
x -= (len(t));
|
|
|
|
if (r < -1) r = -1;
|
|
if (g < 0) g = 0;
|
|
if (b < 0) b = 0;
|
|
if (r > 255) r = 255;
|
|
if (g > 255) g = 255;
|
|
if (b > 255) b = 255;
|
|
ct.colour = getRGB(r, g, b);
|
|
|
|
if (cen)
|
|
{
|
|
x = std::max(160 - (int((len(t)/ 2.0)*sc)), 0 );
|
|
}
|
|
else
|
|
{
|
|
x *= (sc);
|
|
}
|
|
|
|
int bfontpos = 0;
|
|
int cur;
|
|
int idx;
|
|
std::string::iterator iter = t.begin();
|
|
while (iter != t.end()) {
|
|
cur = utf8::unchecked::next(iter);
|
|
idx = font_idx(cur);
|
|
if (INBOUNDS(idx, font))
|
|
{
|
|
SDL_Surface* tempPrint = ScaleSurfaceSlow(font[idx], font[idx]->w *sc,font[idx]->h *sc);
|
|
SDL_Rect printrect = { Sint16((x) + bfontpos), Sint16(y) , Sint16(bfont_rect.w*sc), Sint16(bfont_rect.h * sc)};
|
|
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
|
|
SDL_FreeSurface(tempPrint);
|
|
}
|
|
bfontpos+=bfontlen(cur)* sc;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtele(int x, int y, int t, Uint32 c)
|
|
{
|
|
setcolreal(getRGB(16,16,16));
|
|
|
|
SDL_Rect telerect;
|
|
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
|
|
if (INBOUNDS(0, tele))
|
|
{
|
|
BlitSurfaceColoured(tele[0], NULL, backBuffer, &telerect, ct);
|
|
}
|
|
|
|
setcolreal(c);
|
|
if (t > 9) t = 8;
|
|
if (t < 0) t = 0;
|
|
|
|
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
|
|
if (INBOUNDS(t, tele))
|
|
{
|
|
BlitSurfaceColoured(tele[t], NULL, backBuffer, &telerect, ct);
|
|
}
|
|
}
|
|
|
|
Uint32 Graphics::getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
return SDL_MapRGBA(backBuffer->format, b, g, r, a);
|
|
}
|
|
|
|
Uint32 Graphics::getRGB(Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
return SDL_MapRGB(backBuffer->format, b, g, r);
|
|
}
|
|
|
|
Uint32 Graphics::getBGR(Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
}
|
|
|
|
Uint32 Graphics::getRGB(Uint32 _col)
|
|
{
|
|
return ( _col);
|
|
}
|
|
|
|
Uint32 Graphics::RGBflip(Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
}
|
|
|
|
Uint32 Graphics::RGBf(int r, int g, int b)
|
|
{
|
|
r = (r+128) / 3;
|
|
g = (g+128) / 3;
|
|
b = (b+128) / 3;
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
}
|
|
|
|
void Graphics::setcolreal(Uint32 t)
|
|
{
|
|
ct.colour = t;
|
|
}
|
|
|
|
void Graphics::drawforetile(int x, int y, int t)
|
|
{
|
|
SDL_Rect rect;
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
|
BlitSurfaceStandard(tiles[t],NULL, foregroundBuffer, &rect );
|
|
}
|
|
|
|
void Graphics::drawforetile2(int x, int y, int t)
|
|
{
|
|
SDL_Rect rect;
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
|
BlitSurfaceStandard(tiles2[t],NULL, foregroundBuffer, &rect );
|
|
}
|
|
|
|
void Graphics::drawforetile3(int x, int y, int t, int off)
|
|
{
|
|
SDL_Rect rect;
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
|
BlitSurfaceStandard(tiles3[t+(off*30)],NULL, foregroundBuffer, &rect );
|
|
}
|
|
|
|
void Graphics::drawrect(int x, int y, int w, int h, int r, int g, int b)
|
|
{
|
|
SDL_Rect madrect;
|
|
//Draw the retangle indicated by that object
|
|
madrect.x = x;
|
|
madrect.y = y;
|
|
madrect.w = w;
|
|
madrect.h = 1;
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
|
|
madrect.w = 1;
|
|
madrect.h = h;
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
|
|
madrect.x = x + w - 1;
|
|
madrect.w = 1;
|
|
madrect.h = h;
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
madrect.x = x;
|
|
madrect.y = y + h - 1;
|
|
madrect.w = w;
|
|
madrect.h = 1;
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
}
|
|
|
|
bool Graphics::onscreen(int t)
|
|
{
|
|
return (t >= -40 && t <= 280);
|
|
}
|
|
|
|
void Graphics::reloadresources() {
|
|
grphx.destroy();
|
|
grphx = GraphicsResources();
|
|
grphx.init();
|
|
|
|
#define CLEAR_ARRAY(name) \
|
|
for (size_t i = 0; i < name.size(); i += 1) \
|
|
{ \
|
|
SDL_FreeSurface(name[i]); \
|
|
} \
|
|
name.clear();
|
|
|
|
CLEAR_ARRAY(tiles)
|
|
CLEAR_ARRAY(tiles2)
|
|
CLEAR_ARRAY(tiles3)
|
|
CLEAR_ARRAY(entcolours)
|
|
CLEAR_ARRAY(sprites)
|
|
CLEAR_ARRAY(flipsprites)
|
|
CLEAR_ARRAY(tele)
|
|
CLEAR_ARRAY(bfont)
|
|
CLEAR_ARRAY(flipbfont)
|
|
|
|
#undef CLEAR_ARRAY
|
|
|
|
MakeTileArray();
|
|
MakeSpriteArray();
|
|
maketelearray();
|
|
Makebfont();
|
|
|
|
images.clear();
|
|
|
|
images.push_back(grphx.im_image0);
|
|
images.push_back(grphx.im_image1);
|
|
images.push_back(grphx.im_image2);
|
|
images.push_back(grphx.im_image3);
|
|
images.push_back(grphx.im_image4);
|
|
images.push_back(grphx.im_image5);
|
|
images.push_back(grphx.im_image6);
|
|
|
|
images.push_back(grphx.im_image7);
|
|
images.push_back(grphx.im_image8);
|
|
images.push_back(grphx.im_image9);
|
|
images.push_back(grphx.im_image10);
|
|
images.push_back(grphx.im_image11);
|
|
images.push_back(grphx.im_image12);
|
|
|
|
music.init();
|
|
}
|
|
|
|
Uint32 Graphics::crewcolourreal(int t)
|
|
{
|
|
switch (t)
|
|
{
|
|
case 0:
|
|
return col_crewcyan;
|
|
case 1:
|
|
return col_crewpurple;
|
|
case 2:
|
|
return col_crewyellow;
|
|
case 3:
|
|
return col_crewred;
|
|
case 4:
|
|
return col_crewgreen;
|
|
case 5:
|
|
return col_crewblue;
|
|
}
|
|
return col_crewcyan;
|
|
}
|
|
|
|
void Graphics::processVsync()
|
|
{
|
|
SDL_SetHintWithPriority(SDL_HINT_RENDER_VSYNC, vsync ? "1" : "0", SDL_HINT_OVERRIDE);
|
|
|
|
// FIXME: Sigh... work around SDL2 bug where the VSync hint is only listened to at renderer creation
|
|
SDL_DestroyRenderer(screenbuffer->m_renderer);
|
|
screenbuffer->m_renderer = SDL_CreateRenderer(screenbuffer->m_window, -1, 0);
|
|
|
|
// Ugh, have to re-create m_screenTexture as well, otherwise the screen will be black...
|
|
SDL_DestroyTexture(screenbuffer->m_screenTexture);
|
|
// FIXME: This is duplicated from Screen::init()!
|
|
screenbuffer->m_screenTexture = SDL_CreateTexture(
|
|
screenbuffer->m_renderer,
|
|
SDL_PIXELFORMAT_ARGB8888,
|
|
SDL_TEXTUREACCESS_STREAMING,
|
|
320,
|
|
240
|
|
);
|
|
|
|
// Ugh, have to make sure to re-apply graphics options after doing the above, otherwise letterbox/integer won't be applied...
|
|
screenbuffer->ResizeScreen(-1, -1);
|
|
}
|