mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
There has always been a mess of different print functions that all had
slightly different specifics and called each other:
Print(x, y, text, r, g, b, cen)
nothing special here, just does what the arguments say
PrintAlpha(x, y, text, r, g, b, a, cen)
just Print but with an alpha argument
PrintWrap(x, y, text, r, g, b, cen, linespacing, maxwidth)
added for wordwrapping, heavily used now
bprint(x, y, text, r, g, b, cen)
prints an outline, then just PrintAlpha
bprintalpha(x, y, text, r, g, b, a, cen)
just bprint but with an alpha argument
bigprint(x, y, text, r, g, b, cen, sc)
nothing special here, just does what the arguments say
bigbprint(x, y, text, r, g, b, cen, sc)
prints an outline, then just bigprint
bigrprint(x, y, text, r, g, b, cen, sc)
right-aligns text, unless cen is given in which case it just
centers text like other functions already do?
bigbrprint(x, y, text, r, g, b, cen, sc)
prints an outline, then just bigrprint
We need even more specifics with the new font system: we need to be
able to specify whether CJK characters should be vertically centered or
stick out on the top/bottom, and we sometimes need to pass in
brightness variables for colored glyphs. And text printing functions
now fit better in Font.cpp anyway. So there's now a big overhaul of
print functions: all these functions will be replaced by font::print
and font::print_wrap (the former of which now exists). These take flags
as their first argument, which can be 0 for a basic left-aligned print,
PR_CEN for centered text (set X to -1!!!) PR_BOR for a border (instead
of functions like bprint and bigbprint), PR_2X, PR_3X etc for scaling,
and these can be combined with |.
Some text, for example [Press ESC to return to editor], fades in/out
using the alpha value, which is passed to the print function. In some
other places (like Press ENTER to teleport, textboxes, trophy text...)
text can fade in or out by direct changes to the RGB values. This means
regular color-adjusted white text can change color, but colored button
glyphs can't, since there's no way to know in the print system what the
maximum RGB values of a specific textbox are supposed to be, so the
only thing it can do is draw the button glyphs at full brightness,
which looks bad. Therefore, you can now also pass in the brightness
value via the flags, with PR_COLORGLYPH_BRI(255).
425 lines
11 KiB
C++
425 lines
11 KiB
C++
#ifndef GRAPHICS_H
|
|
#define GRAPHICS_H
|
|
|
|
#include <map>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Game.h"
|
|
#include "GraphicsResources.h"
|
|
#include "Textbox.h"
|
|
#include "TowerBG.h"
|
|
|
|
enum FadeBars
|
|
{
|
|
FADE_NONE,
|
|
FADE_FULLY_BLACK,
|
|
FADE_START_FADEOUT,
|
|
FADE_FADING_OUT,
|
|
FADE_START_FADEIN,
|
|
FADE_FADING_IN
|
|
};
|
|
|
|
enum ImageNames
|
|
{
|
|
IMAGE_LEVELCOMPLETE,
|
|
IMAGE_MINIMAP,
|
|
IMAGE_COVERED,
|
|
IMAGE_ELEPHANT,
|
|
IMAGE_GAMECOMPLETE,
|
|
IMAGE_FLIPLEVELCOMPLETE,
|
|
IMAGE_FLIPGAMECOMPLETE,
|
|
IMAGE_SITE,
|
|
IMAGE_SITE2,
|
|
IMAGE_SITE3,
|
|
IMAGE_ENDING,
|
|
IMAGE_SITE4,
|
|
IMAGE_CUSTOMMINIMAP,
|
|
NUM_IMAGES
|
|
};
|
|
|
|
#define FADEMODE_IS_FADING(mode) ((mode) != FADE_NONE && (mode) != FADE_FULLY_BLACK)
|
|
|
|
class Graphics
|
|
{
|
|
public:
|
|
void init(void);
|
|
void destroy(void);
|
|
|
|
void create_buffers(void);
|
|
void destroy_buffers(void);
|
|
|
|
GraphicsResources grphx;
|
|
|
|
SDL_Color huetilegetcol(int t);
|
|
SDL_Color bigchunkygetcol(int t);
|
|
|
|
void drawgravityline(int t);
|
|
|
|
bool MakeSpriteArray(void);
|
|
|
|
void drawcoloredtile(int x, int y, int t, int r, int g, int b);
|
|
|
|
void drawmenu(int cr, int cg, int cb, enum Menu::MenuName menu);
|
|
|
|
void processfade(void);
|
|
void setfade(const int amount);
|
|
|
|
void drawfade(void);
|
|
|
|
void createtextboxreal(
|
|
const std::string& t,
|
|
int xp,
|
|
int yp,
|
|
int r,
|
|
int g,
|
|
int b,
|
|
bool flipme
|
|
);
|
|
void createtextbox(
|
|
const std::string& t,
|
|
int xp,
|
|
int yp,
|
|
int r,
|
|
int g,
|
|
int b
|
|
);
|
|
void createtextboxflipme(
|
|
const std::string& t,
|
|
int xp,
|
|
int yp,
|
|
int r,
|
|
int g,
|
|
int b
|
|
);
|
|
|
|
void textboxcenterx(void);
|
|
|
|
int textboxwidth(void);
|
|
|
|
void textboxmoveto(int xo);
|
|
|
|
void textboxcentery(void);
|
|
|
|
int textboxwrap(int pad);
|
|
|
|
void textboxpad(size_t left_pad, size_t right_pad);
|
|
|
|
void textboxpadtowidth(size_t new_w);
|
|
|
|
void textboxcentertext();
|
|
|
|
void textboxcommsrelay();
|
|
|
|
void textboxadjust(void);
|
|
|
|
void addline(const std::string& t);
|
|
|
|
void textboxtimer(int t);
|
|
|
|
void textboxremove(void);
|
|
|
|
void textboxremovefast(void);
|
|
|
|
void textboxactive(void);
|
|
|
|
void drawtextbox(int x, int y, int w, int h, int r, int g, int b);
|
|
|
|
void drawpixeltextbox(int x, int y, int w, int h, int r, int g, int b);
|
|
|
|
void drawcrewman(int x, int y, int t, bool act, bool noshift =false);
|
|
|
|
int crewcolour(const int t);
|
|
|
|
void cutscenebars(void);
|
|
void cutscenebarstimer(void);
|
|
void setbars(const int position);
|
|
|
|
void drawpartimage(int t, int xp, int yp, int wp, int hp);
|
|
|
|
void drawimage(int t, int xp, int yp, bool cent=false);
|
|
|
|
void drawimagecol(int t, int xp, int yp, SDL_Color ct, bool cent= false);
|
|
|
|
void draw_texture(SDL_Texture* image, int x, int y);
|
|
|
|
void draw_texture_part(SDL_Texture* image, int x, int y, int x2, int y2, int w, int h, int scalex, int scaley);
|
|
|
|
void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, int scalex, int scaley);
|
|
void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height);
|
|
void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, int r, int g, int b, int a, int scalex, int scaley);
|
|
void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, int r, int g, int b, int a);
|
|
void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, int r, int g, int b, int scalex, int scaley);
|
|
void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, int r, int g, int b);
|
|
void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, SDL_Color color, int scalex, int scaley);
|
|
void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, SDL_Color color);
|
|
|
|
void updatetextboxes(void);
|
|
void drawgui(void);
|
|
|
|
void draw_sprite(int x, int y, int t, int r, int g, int b);
|
|
void draw_sprite(int x, int y, int t, SDL_Color color);
|
|
|
|
void scroll_texture(SDL_Texture* texture, int x, int y);
|
|
|
|
void printcrewname(int x, int y, int t);
|
|
void printcrewnamedark(int x, int y, int t);
|
|
|
|
void printcrewnamestatus(int x, int y, int t, bool rescued);
|
|
|
|
int set_render_target(SDL_Texture* texture);
|
|
|
|
int set_texture_color_mod(SDL_Texture* texture, Uint8 r, Uint8 g, Uint8 b);
|
|
|
|
int set_texture_alpha_mod(SDL_Texture* texture, Uint8 alpha);
|
|
|
|
int query_texture(SDL_Texture* texture, Uint32* format, int* access, int* w, int* h);
|
|
|
|
int set_blendmode(SDL_BlendMode blendmode);
|
|
int set_blendmode(SDL_Texture* texture, SDL_BlendMode blendmode);
|
|
|
|
int clear(int r, int g, int b, int a);
|
|
int clear();
|
|
|
|
int copy_texture(SDL_Texture* texture, const SDL_Rect* src, const SDL_Rect* dest);
|
|
int copy_texture(SDL_Texture* texture, const SDL_Rect* src, const SDL_Rect* dest, double angle, const SDL_Point* center, SDL_RendererFlip flip);
|
|
|
|
int set_color(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
|
int set_color(Uint8 r, Uint8 g, Uint8 b);
|
|
int set_color(SDL_Color color);
|
|
|
|
int fill_rect(const SDL_Rect* rect, int r, int g, int b, int a);
|
|
int fill_rect(int x, int y, int w, int h, int r, int g, int b, int a);
|
|
int fill_rect(int x, int y, int w, int h, int r, int g, int b);
|
|
int fill_rect(int r, int g, int b, int a);
|
|
int fill_rect(const SDL_Rect* rect, int r, int g, int b);
|
|
int fill_rect(int r, int g, int b);
|
|
int fill_rect(const SDL_Rect* rect, SDL_Color color);
|
|
int fill_rect(int x, int y, int w, int h, SDL_Color color);
|
|
int fill_rect(SDL_Color color);
|
|
|
|
void map_tab(int opt, const char* text, bool selected = false);
|
|
|
|
void map_option(int opt, int num_opts, const std::string& text, bool selected = false);
|
|
|
|
void Print(int _x, int _y, const std::string& _s, int r, int g, int b, bool cen = false);
|
|
|
|
void PrintAlpha(int _x, int _y, const std::string& _s, int r, int g, int b, int a, bool cen = false);
|
|
|
|
bool next_wrap(size_t* start, size_t* len, const char* str, int maxwidth);
|
|
|
|
bool next_wrap_s(char buffer[], size_t buffer_size, size_t* start, const char* str, int maxwidth);
|
|
|
|
int PrintWrap(int x, int y, std::string s, int r, int g, int b, bool cen = false, int linespacing = -1, int maxwidth = -1);
|
|
|
|
void bprint(int x, int y, const std::string& t, int r, int g, int b, bool cen = false);
|
|
|
|
void bprintalpha(int x, int y, const std::string& t, int r, int g, int b, int a, bool cen = false);
|
|
|
|
int len(const std::string& t);
|
|
std::string string_wordwrap(const std::string& s, int maxwidth, short *lines = NULL);
|
|
std::string string_wordwrap_balanced(const std::string& s, int maxwidth);
|
|
std::string string_unwordwrap(const std::string& s);
|
|
|
|
void bigprint( int _x, int _y, const std::string& _s, int r, int g, int b, bool cen = false, int sc = 2 );
|
|
void bigbprint(int x, int y, const std::string& s, int r, int g, int b, bool cen = false, int sc = 2);
|
|
void drawspritesetcol(int x, int y, int t, int c);
|
|
|
|
|
|
void flashlight(void);
|
|
void screenshake(void);
|
|
void updatescreenshake(void);
|
|
|
|
int screenshake_x;
|
|
int screenshake_y;
|
|
|
|
void render(void);
|
|
void renderwithscreeneffects(void);
|
|
void renderfixedpre(void);
|
|
void renderfixedpost(void);
|
|
|
|
bool Hitest(SDL_Surface* surface1, SDL_Point p1, SDL_Surface* surface2, SDL_Point p2);
|
|
|
|
void drawentities(void);
|
|
|
|
void drawentity(const int i, const int yoff);
|
|
|
|
void drawtrophytext(void);
|
|
|
|
void bigrprint(int x, int y, const std::string& t, int r, int g, int b, bool cen = false, int sc = 2);
|
|
void bigbrprint(int x, int y, const std::string& t, int r, int g, int b, bool cen = false, int sc = 2);
|
|
|
|
|
|
void drawtele(int x, int y, int t, SDL_Color c);
|
|
|
|
SDL_Color getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
|
|
|
SDL_Color getRGB(Uint8 r, Uint8 g, Uint8 b);
|
|
|
|
SDL_Color RGBf(int r, int g, int b);
|
|
|
|
void drawbackground(int t);
|
|
void updatebackground(int t);
|
|
#ifndef NO_CUSTOM_LEVELS
|
|
bool shouldrecoloroneway(const int tilenum, const bool mounted);
|
|
#endif
|
|
void drawtile3( int x, int y, int t, int off, int height_subtract = 0 );
|
|
void drawtile2( int x, int y, int t );
|
|
void drawtile( int x, int y, int t );
|
|
void drawtowertile( int x, int y, int t );
|
|
void drawtowertile3( int x, int y, int t, TowerBG& bg_obj );
|
|
|
|
void drawmap(void);
|
|
|
|
void drawforetile(int x, int y, int t);
|
|
|
|
void drawforetile2(int x, int y, int t);
|
|
|
|
void drawforetile3(int x, int y, int t, int off);
|
|
|
|
void drawrect(int x, int y, int w, int h, int r, int g, int b);
|
|
|
|
void drawtowermap(void);
|
|
|
|
void drawtowerspikes(void);
|
|
|
|
bool onscreen(int t);
|
|
|
|
bool reloadresources(void);
|
|
#ifndef NO_CUSTOM_LEVELS
|
|
bool tiles1_mounted;
|
|
bool tiles2_mounted;
|
|
bool minimap_mounted;
|
|
#endif
|
|
|
|
bool gamecomplete_mounted;
|
|
bool levelcomplete_mounted;
|
|
bool flipgamecomplete_mounted;
|
|
bool fliplevelcomplete_mounted;
|
|
|
|
|
|
void menuoffrender(void);
|
|
|
|
void drawtowerbackground(const TowerBG& bg_obj);
|
|
void updatetowerbackground(TowerBG& bg_obj);
|
|
|
|
SDL_Color getcol(int t);
|
|
void drawfinalmap(void);
|
|
|
|
int rcol;
|
|
|
|
|
|
|
|
int m;
|
|
|
|
std::vector <SDL_Surface*> sprites_surf;
|
|
std::vector <SDL_Surface*> flipsprites_surf;
|
|
|
|
SDL_Texture* images[NUM_IMAGES];
|
|
|
|
bool flipmode;
|
|
bool setflipmode;
|
|
bool notextoutline;
|
|
|
|
SDL_Texture* gameTexture;
|
|
SDL_Texture* tempTexture;
|
|
SDL_Texture* gameplayTexture;
|
|
SDL_Texture* menuTexture;
|
|
SDL_Texture* ghostTexture;
|
|
SDL_Texture* backgroundTexture;
|
|
SDL_Texture* foregroundTexture;
|
|
|
|
TowerBG towerbg;
|
|
TowerBG titlebg;
|
|
|
|
SDL_Rect tiles_rect;
|
|
SDL_Rect sprites_rect;
|
|
SDL_Rect line_rect;
|
|
SDL_Rect tele_rect;
|
|
|
|
SDL_Rect prect;
|
|
SDL_Rect footerrect;
|
|
|
|
int linestate, linedelay;
|
|
int backoffset;
|
|
bool backgrounddrawn, foregrounddrawn;
|
|
|
|
int menuoffset;
|
|
int oldmenuoffset;
|
|
bool resumegamemode;
|
|
|
|
int crewframe;
|
|
int crewframedelay;
|
|
|
|
enum FadeBars fademode;
|
|
int fadeamount;
|
|
int oldfadeamount;
|
|
int fadebars[15];
|
|
enum FadeBars ingame_fademode;
|
|
|
|
bool trinketcolset;
|
|
int trinketr, trinketg, trinketb;
|
|
|
|
std::vector <textboxclass> textboxes;
|
|
|
|
bool showcutscenebars;
|
|
int cutscenebarspos;
|
|
int oldcutscenebarspos;
|
|
|
|
static const int numstars = 50;
|
|
SDL_Rect stars[numstars];
|
|
int starsspeed[numstars];
|
|
|
|
static const int numbackboxes = 18;
|
|
int spcol, spcoldel;
|
|
SDL_Rect backboxes[numbackboxes];
|
|
int backboxvx[numbackboxes];
|
|
int backboxvy[numbackboxes];
|
|
float backboxint[numbackboxes];
|
|
|
|
int warpskip;
|
|
|
|
bool translucentroomname;
|
|
|
|
#ifndef GAME_DEFINITION
|
|
float inline lerp(const float v0, const float v1)
|
|
{
|
|
if (game.physics_frozen())
|
|
{
|
|
return v1;
|
|
}
|
|
return v0 + alpha * (v1 - v0);
|
|
}
|
|
#endif
|
|
float alpha;
|
|
|
|
SDL_Color col_crewred;
|
|
SDL_Color col_crewyellow;
|
|
SDL_Color col_crewgreen;
|
|
SDL_Color col_crewcyan;
|
|
SDL_Color col_crewblue;
|
|
SDL_Color col_crewpurple; //actually pink
|
|
SDL_Color col_crewinactive;
|
|
SDL_Color col_clock;
|
|
SDL_Color col_trinket;
|
|
int col_tr;
|
|
int col_tg;
|
|
int col_tb;
|
|
void updatetitlecolours(void);
|
|
|
|
bool kludgeswnlinewidth;
|
|
|
|
SDL_Color crewcolourreal(int t);
|
|
|
|
void render_roomname(const char* roomname, int r, int g, int b);
|
|
|
|
char error[128];
|
|
char error_title[128]; /* for SDL_ShowSimpleMessageBox */
|
|
};
|
|
|
|
#ifndef GRAPHICS_DEFINITION
|
|
extern Graphics graphics;
|
|
#endif
|
|
|
|
#endif /* GRAPHICS_H */
|